Is blizz's game design declining?

Yea am enjoying BFA as well.

It is indeed challenging for them to keep improving this game since it is really very old. It is impressive though that they are able to do some stuff though to keep it interesting still.

The main thing they really need to keep improving on is the story. There is only so much they can do with game mechanics etc but having a very vibrant and interesting story that they can tie up to game feature like dungeons, raids etc will go a long way. Seeing characters in the game develop and grow with us is nice to see.

Edit: Am looking forward to the added race customization. Hope they add more unique animations for skills as well.

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Game design as a whole seems to be declining. The whole push it out now and Patch it later narrative is just prevalent.

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I doubt more than a few hundred regularly read the forums. The number of threads and how fast posts are updated is far slower than it was a few years ago.

In fact, if it wasn’t for a few brainless copy-paste flamebait topics, we would see very little activity on any of the forums.

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Yeah i miss the old days of just hopping on and having a good time, and when you were bored the world was full of things to do. Mob grinding, professions, etc. You had every class able to grind elemental fires and epic BoE’s weren’t complete 310 ilvl dog crap compared to a 370 dungeon green and could turn a decent profit. You used to be go out and find people fighting for lucrative fishing spot, good mining nodes in ICC, turn around and go to Grizzly hills and see people doing the quests and having fun with the infamous pinenut outhouse scenario, but it was a great time. When the game focused on being fun, instead of focusing on being a chore every second to play through it. I think BFA has some great ideas for content, but my problem is they force and do the most banal of chores every day to remain competitive and even after you unless one essence then you need to unlock 3-6 more just to remain competitive in pvp and pve.

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Those that do play PTR seriously do it for profit from tutorials or their feedback is disregarded. So many expansions where Warrior and Shaman are bad at launch. We are told gear, stat, etc. will fix it. A patch or two in and it still does not fix the issue. They eventually perform a major patch to tame an eyeing issue… rinse and repeat.
When specific classes have the same flaws or they are consider OP they let it slide for a few patches. It is actually sickening after a few expansions, when the community points it out prior to launch.

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This falls into the category I touched on earlier in this thread.
Just because you don’t like the class you are playing doesn’t mean your feedback is actionable.
If things are imbalanced that’s one thing.
That stuff gets fixed over time.

But do realize that just because some people are vocal about not liking something does not mean it should be changed.

Ironically, Warrior has been one of the strongest classes since season 1 ended.

I believe Ulduar was already cleared by the guild before the Thunderclap changes. As I stated, it takes about 2 to 3 patches before a major patch is implemented usually leading to over doing it.

Not sure I follow or what this has to do with Ulduar, but either way, even though I agree that feedback and that system is flawed, I hope people will realize that even if it wasn’t, they aren’t going to be redesigning specs just because people dislike them.

Don’t forget that they dropped their PvP developers.

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Yes.

/10 chars

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Hoping they turn things around with Shadowlands. Hate to be hopeful, but the number of iterations being done to 8.3 on ptr makes you wonder if Blizzard is making an honest attempt (and has been given autonomy to do so) to fix some of the issues plaguing the game.

Take your glasses off, the game has always been this way. In vanilla there was all kinds of problems, from technical to design. Remember server crashes being a regular thing? Ouros being nearly impossible? C’thun being literally impossible? Casual players in uproar because they got to max level at their own time and couldn’t fill Mc raids easily enough so that they could do bwl etc?

Then in bc, there was an outrage because of flying and how world pvp was dead even with the new areas designed for world pvp being a big expansion feature (they weren’t lying, world pvp came to a screeching halt)? The problems with just about every fight in tk aside from loot reaver? The problems with shadow labs? Such and such is overpowered in arenas? The sun well 5 man dungeons and the first real catchup mechanics?

In wrath don’t you remember the rage when lfd became a feature? When heirlooms came out and ruined low level pvp and made leveling too easy? How people didn’t like the argent tournament dailies but were forced to do them to keep up? The fact that people had to wait until 78 and spend another large chunk of gold per character to unlock flying after they already paid for it in bc?

I don’t think I need to even mention after that. You know. For lfr reasons.

People will always complain. It’s kinda what this community does best. I spend most of my time on this forum making fun of people complaining, because honestly I really like where the game is currently. You have essences, which for the casual it isn’t even necessary so why they are complaining who knows, but it gives the people who dig in something to work for.

They did, redesign how tanking was performed with a warrior. The thunderclap changes and they came up with a new formula for shaman. They were both busted at launch of BFA and stayed that way for quite sometime… to the point where I believe shaman were the least played class for a bit.

It’s what happens when the financial department takes over developing the product, massive decline in quality, massive lay-offs, alot of talent leave the company and the prices rise.
Alot of players have seen this and backed away from either logging in like they used to and or don’t spend anywhere near the amount they used to on the game they once loved.

What if I told you none of this was true, and Blizzard’s quality output only seemed higher based upon the standards of the industry - specifically the MMO market - of the time?

It’s just with the competition having thinned and the market share shrinking, that the warts of the system that have always been present begin to become obvious over the makeup.

No they didn’t. They just buffed them numerically. Shaman as well. Some talent tweaks and mostly number changes.
I remember it vividly. Tons of people here saying numbers tweaks wouldn’t change anything meanwhile prot warrior went on to be like 70 percent market share for season 2 lol.

Anyway, not much to argue about here.
Hopefully others will learn from this.

Class stuff is 50 percent personal preference at best.