Is bear tank viable?

My point was simply that warriors get 10% just by bring in defensive stance and another 6% for improved defensive stance.

Sounds like that one for warriors over pallies for magic damage :wink:

If you listen to them youtubers you’d be certain that the sky was falling and that paladins were 2nd best tank behind Blood DKs.

I’m aware, but I’m not letting it get to me

I can list all of it.

Righteous Fury gives 6% pure DR.

Shield of the Templar gives 3% pure DR.

Guarded by the Light gives 6% spell DR.

Glyph of Divine Plea gives 3% pure DR.

Blessing of Sanctuary which is one of the reasons everyone wants a pally gives 3% pure DR to anyone who is buffed with it.

So before Blessing of Sanctuary it’s 18% spell DR with 12% physical DR before armor. After buff the paladin ends up with 21% spell DR, and 15% physical DR.

Bear is fine.

Paladins are preferred because they can and will die every 2 minutes.

If TBC has anything to do with it, Prot Paladins make up some of the worst players in the game, so all that great utility will go to waste. But hey, they can die every 2 minutes. Listen to streamers.:rofl:

Yeah paladins can be top tier tank but if people hear top tier it’ll be overflowing with trash. And a lot of trash at that. I’d say the bear and warrior populations will have a higher ratio of good players compared to paladins since most paladins will somehow suck. Idk how they’ll suck so hard but they will.

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Hahhahaha.

My god, it’s like you took the thoughts out of my head and wrote them for me.

probably being overly pedantic here but it’s not 18%. Percentage based damage reduction effects stack multiplicitively, not additively of course 6%, 3%, 6%, 3% are small values so it’s not a huge difference, but that’s just under 17% (16.86%)

as for physical damage reduction we can assume all the plate classes will have roughly the same amount of armor so we’ll say 55% maybe for a fresh 80 tank in blues?
for a warrior in def stance that’s 59.5% total physical damage reduction.
i don’t know pally buffs at all i’m guessing from your comment pally physical DR is 3%, 3%,3%,6% + armor?
if so that’s about 61.5% physical damage reduction for the pally a 2% difference between warrior and pally for physical.

the formula is (1 - ((1-dr%/100) * (1-dr%/100) …))*100

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Was giving a rough estimate, don’t jump deeply into the deep math of the game. The point I was trying to convey was that tanks don’t have a gap between performance like they did back in original classic. So this means play whatever you want and if sweaty tryhards cry let them cry. You’ll still be able to do what they can do without having to be a “Meta” spec.

fair enough i agree the difference in performance between tanks is the least we’ve seen in the classic timeline (or what ever we’re calling it )

still i’m a nerd and i like maths so i’m gonna throw this out for people following along.

—NERD STUFF AHEAD FEEL FREE TO IGNORE—

assume a warrior in wrath has 50% damage reduction through armor as well as 50% damage reduction from shield wall and 10% from defensive stance.
at first glance one might think that 50% + 50% + 10% is 110% damage reduction, but that’s not how it’s applied because if warriors coudl get 110% damage reduction it would be op (also that would basically be BoP). Instead if a mob hits that warrior for 1000 damage, 10% of that damage is mitigated by defensive stance meaning 90% of 100 = 900 damage makes it through defensive stance. Next 50% of that 900 damage is mitigated by armor meaning 50% of 900 = 450 makes it through. Again the same thing for shield wall 50% is mitigated 50% of 450 = 225 makes it through. the total mitigation then is actually 77.5% or you can think of it as 1000 *.9 *.5 *.5 and because multiplication is associative it doesn’t matter which order you apply percentage based DR effects… flat damage reduction effects like powerword:shield and blocking happen after percentage based effects.

the take away is that what ever small physical damage reduction that tanks have is dwarfed when the tons of DR from armor get added into the mix so not a huge difference in damage for tanks.

yeah, but expect meta slaves to tell you otherwise

All tanks and healers are perfectly viable in raids, only a couple of DPS specs are kind of bad and even then they are good in pvp

This is all you need to know to understand that the extremely small differences in “META” from YouTubers and twitch bois doesn’t really matter at all.

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I main tanked 11/12 ICCH as a bear in Wrath (raid team fell apart before we got Arthas :frowning: )

They’re perfectly viable.

Applies to dps as well.

If you’re bad with a class you wont be topping the meters no matter what you play.

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World first 25 Heroic Lich King kill used a bear as a MT (They were also the only guild to kill it with the 5% buff).

So yeah, you are fine.

Feral druid can’t tank much in wotlk…every tank is not viable… that old icc video is a joke, prot palla would of made that 10x easier, that’s from when people didn’t know how to play.

Prot warrior can only tank t7 content, blood dk can only off tank, feral druid lacks so much, unless they out gear the content most guilds will have problems with feral.

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Standard is 2 palis 1 bear or 2 bears 1 pali.

Guess you didn’t tank much in wotlk. As a warrior I main tanked all the way through 25 man lich king and many of the 25 man heroic encounters.

On high magic damage fights dks are definitely best.

Druids have such a large health pool and so much armor they do just fine. They are definitely worse then a pali but not that bad.

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i stand by all tanks are viable i main tanked all thru wrath on a prot war our offtanks were 2 druids, u must be one of the people who pay attention to the youtubers instead of actually playing a tank

They’re fine, but they aren’t meta so any guild going for hardmodes, achieves likely won’t use a feral for a MT other than any fight that requires an extra tank. The thing about classic is unlike retail where we don’t know what’s coming, what’s going to work the best, what will be nerfed and what will be buffed…we know exactly what raids will look like, what classes end up the best and so…why do things worse on purpose when you can do it correctly the first time?