It always fascinates me that warrior no longer has the highest EHP of all mDPS.
Blame Blizzard putting our HP increasing talents in our tier 3 row for some reason. The Stam increase is the only utility/defensive talent in a tier filled with some of our strongest DPS increases.
Every other class has their Stam increase talents in the first few rows and often times need to path through them for throughout nodes.
Surely the class designer plays alongside other mDPS and reviews with other mDPS class design leads and questions whether or not there is a lack of fairness being applied.
We donât need homogenization but my goodness does our Class tree suck.
Warrior has existed since the dawn of time. Abilities like Rend and Cleave should just simply return to being default, no questions asked. Having other key Warrior class default fantasy abilities that we have to choose via talents just for the sake of filling in âtalentâ nodes to meet the âtalent treeâ minimum number of choices is such a shame tbh. I really donât know what the fear of being more creative with this class is.
Shockwave has got to become baseline. Period. Replace this node with something else.
Avatar has got to be moved up in line with Wings from Ret. Itâs ridiculous that its still viewed as the capstone.
If the concern is making Prot too strong, iâm sorry, but thatâs not a valid excuse. There are still two specs here that have completely different identities for DPS profiles. They HAVE to function and do not nerf them into the ground when they meet their expected outcome.
Hah, imagine thinking that there is a class dev/designer solely for Warrior. More likely itâs 5-6 people for all classes.
We could use a bit of pruning, or combining on some nods.
Slayer Arms does feel a lot smoother, but it does do less overall in M+. So it really depends on what you want to do. Compared to Fury though, both Arms hero trees are clunky.
What is your definition of âclunkyâ? Itâs a buzzword people have often been using for WoW since at least legion and nobody ever really describes it in the same way so I am curious since youâve been using that word a lot lately.
Iâd say my view on that word would be âOutdated and Awkwardâ
By design Arms is meant to have gaps in the rotation, so I wouldnât say that makes it clunky. The gameplay is pretty smooth and chill in comparison to fury.
I wouldnât exactly say itâs outdated either due to it having clear ST and AoE attacks (MS/Cleave) and their main mechanic OP stacks interacting with both.
You could argue itâs âoutdatedâ compared to other specs which have a cleave on every single ST attack and they just press the same buttons regardless of ST or AoE which imo is boring and uninspired since gameplay doesnât shift at all between fighting one target or many and just leaves the experience stagnant. Player interaction is everything.
Nothing really feels Awkward on this end outside of Demolish forcing you to sit still, but with enough experience and thought itâs either a non issue since youâll tend to not press it during hectic points of an encounter or youâll risk it for the biscuit and have a heroic leap ready to get out of harms way once the final hit goes off.
Thatâs not a bad description, awkward for sure. With fury, you build and spend. Arms use to be build rage and dump rage in Colossal Smash windows. Thatâs been gone since they tried to make Arms more of a bleed class. So we are left with what we have, a whole bunch of spenders that try to have synergy. While there is some, itâs just way too âclunkyâ to balance multiple mini buffs just to get something to hit hard. [edit] They sort of tried to give us the game play loop of rogue, and I donât think that works for Arms.
Side note: Demolish can be very awkward to use. Sure it can be scene as risk reward, but compared to so many other classes/specs it just sucks.
Thatâs a fair take.
Arms still somewhat is build and dump rage into CS, however with the reduced rage costs basically removing Test of Might gameplay entirely (THANK GOD) you donât really get that same after CS damage that you used to. This also has made it better to not avoid OP procs during CS and instead react to them which is something I honestly prefer, it always felt weird to ignore them during CS.
So I can see if you got used to Arms being ToM gameplay from Nyalotha till the end of DF then yeah it might feel weird that youâre not getting rewarded in the same way.
The only real synergy between abilities is the OP/Execute buffs to MS and OP to cleave, the other spenders slam/ww are just there to fill in dead time when you need to dump rage/CDR cooldowns faster through Anger Management.
Iâd definitely say Iâm not a fan of how weak WW is for Arms. Youâve got next to no moment where you ever want to use it, quite honestly they could remove it entirely and just replace it with Cleave baseline and weâd be much better off for it.
Would at least free up a much needed talent point.
The relic left over from BFA Azerite armor. Yeah, wasnât a fan of it in any of itâs iterations. While it did bring back some of the burst we use to have in CS windows, I feel they went too far into the bleed/consistent damage scope. I still have videos from when Cata was live, playing Arms and loving it. Member berry moment.
Spent the last week leveling up my ret in dungeons and I donât see myself going back to Arms anytime soon, at least not for PVE
Better utility (+ Battle res)
Rotation feels much better, no clunky/ awkward sweeping strikes/ thunder clap (rend)
Damage is probably better as well
Better tree (not having to decide between 2% haste and 10% stamina for example)
I feel like the animations are cooler/ better as well
Genuinely donât see any reason to play arms rn. Maybe col is better than slayer idk but I kinda doubt it since you still have the unfun base gameplay
Col is better in M+, but both are more than capable of doing 12+. I can totally understand why you feel that way, but I canât switch off warrior. Just doesnât feel right to me.