Is arms, or fury easier?

Hello warriors. I am swapping mains to be a warrior in season 3 for my raid team (and because I find it fun and love the transmog and theme). I’ve played around with fury and arms but not sure how they stack against each other as far as complexity in a raiding environment and m+ environment.

Thanks!

I think theres a lot more to manage with Arms and i feel myself looking at my bars alot more than I do as Fury.

2 Likes

Fury is simpler on the surface by a large margin. Switching between cleave and ST is seamless (with the cleave-enabling build), and you can typically fire and forget cooldowns with less punishment than Arms.

On the flipside, Arms’s execute rotation is as simple as it gets, and the 2-target cleave will still blow Fury away, but it’s punished more for attempting to do both cleave/AoE and ST.

Normally, I’d recommend playing both, since they specialize in different things, and one can be massively stronger for a specific fight than the other, but I’d say Fury with the way things stand.

After the giga max nerfs to Arms next patch, the spec hasn’t received any changes to offset it. Likewise, they also singlehandedly destroyed the Annihilator build next patch with a single nerf, too. Fury’s standard Raging Blow builds escaped nerfs, so that’s what I’ll play if nothing positive happens to us between now and release.

Edit: Old post that keeps getting checked in on. As it stands: Arms is stronger pre-T31, and with 4-set you’d play either one depending on the fight. They’re both good with the new set, so you can commit to either one if you want.

5 Likes

You put it better than I did as far as what I am looking for, so I apologize to everyone about that. I am for sure wanting to look at my buttons less and mechanics more so I dont fail them, so it sounds like fury is more of what would do this. Thanks!

Fury and Arms are both easy for me to play, personally, fury imo is pretty easy it was a learning curve for me but that was because i was playing arms consistently for a long time

Well thats exciting. Looking forward to swinging some big #$% swords!

What nerf was that?

Reckless Abandon’s Bloodbath now shares its cooldown with Bloodthirst.

It also kills the build in PvP, too.

Yeah Arms is kinda really broken in the ptr and not in a good way, it just doesn’t function properly, Fury has issues too but those issues don’t really affect the gameplay feel on a surface level like it does for Arms.

Unless there is a change I’d stay away from arms for the time being.

1 Like

Fury is by far easier. Arms you have stuff to track and maintain on several targets. Fury is like playing Doom Eternal.

1 Like

Fury actually has a rotation. Arms its just procs until you hit 35% then its pretty much hit execute 2-3 times then mortal strike.

Arms kind of in the dumpster rn in terms of spec design tho. Needs a rework

3 Likes

A rotation? What? Rampage and Bloodthirst until Odyn’s Fury is back off CD?

1 Like

i didnt say it was complex king

but it has one thats not a proc based priority rotation

Technically Critical Strikes are procs since they aren’t guaranteed…

That’s not what a proc based rotation means lmao

No one can really answer this question. For some fury is too fast so not easy others will say arms is too much to track. Others may say both are easy. It all depends on the person.

The only true thing to say is try both and figure out which you like more.

Fury is way easier. Arms slaps but you get punished for messing up compared to fury.

1 Like

That’s not accurate, you don’t feel punished would be the best way to put it.

If you mess up on Fury you just delay when you get to press rampage but you still get there eventually.

Most don’t realize they are making rotational mistakes because regardless of what they press between RB, BT and WW they generate rage and get to rampage.

Regardless of a player being optimal in their rage generation or a player making mistakes and pressing WW 3 times in a row both players end up being able to use their spender but the one who was optimal will get a lot more casts off over a fight and that’s not even taking in consideration the damage lost by pressing WW over RB.

Fury is just better at making you think you are playing it right.

Pressing bt intead of rb is a far less loss to dps than say not using rage spenders in colossus smash winows, or not using WW on cd. My point stands.

You are comparing 2 different things, of course not pressing anything while your powerful cooldowns are up will result in lower damage, that’s the case for literally all DPS specs.

If I don’t press rampage during a Reck/Ravager window I’m also losing a ton of dps, not pressing buttons during a cooldown window is not a loss exclusively for Arms.

There is no direct translation of what I highlighted from Fury to Arms as the specs function differently.

Here’s a metaphor to explain what I’m talking about. A Fury player needs to go to the store, he can choose 3 different roads.

  • Road A takes a minute and a half.
  • Road B takes one minute.
  • Road C takes 2 minutes.

Unfortunately Fury player just remembered he doesn’t have a bag so he needs to do multiple trips but he only has 1 hour to do them.

  • Taking Road A let’s him do 20 trips.
  • Taking Road B let’s him do 30 trips.
  • Taking Road C let’s him do 15 trips.

Regardless of which road the Fury player takes he still gets to the store and the benefits from it, the difference being the amount of times they get the benefits.

So while using road A or C makes you feel like you didn’t make a mistake you still did.