Ion: "Player housing will take several expansions."

Just makes me think of the old hyjal jousting scaled up.

I want you to re read his post.
then re read my answer.
then reply again

I’m sorry but you’re being naive, there’s a specific budget that they’d have available to make the game and it’s based on ROI, the main reason why we get a lot of expansions/patches that are low on content is because the bean counters are only allowing X amount to be spent. That’s the problem with greedy corporations, it’s all about growth year after year while constantly cutting costs and trimming the fat from different departments.

It’s a lot more of a complex issue than simply saying that the devs are holding back on the players, they don’t even have a say in the matter.

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The Devs have a strict budget, allocated to them by the suits of the company, they have work within that budget, so no the Devs dont have a blank check to hire or add what every they want to a game, the suits tell them what they have and thats it

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that isn’t what is being said. their game engine cant handle it. they jerry rigged garrisons. they said in an interview their current engine requires pre determined placement for persisting items, so its not really possible. they thought it was a joke “that it would cost you a raid tier” but the reality is, it would cost a lot more to actually do it and do it right.

the several expansions estimate is prob the resource allocation to implement without disrupting the rest of the content. they basically have to write the engine code to be able to handle it, never mind make each item available for it. Newer game engines can handle player housing with less issues.

i heard a mention that it is something they still want to do (and the thing would basically print money) its just something that would take a lot more time. not something they could pull off for Dragonflight. their focus is on fixing their core game play before adding extra features.

they dont want to do something that cant meet expectations like a garrisons 2.0

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Player housing is a home for your character. My draenei paladin has a fully developed garrison and the only private place she has to lay her head down is on a cement slab in the back of her town hall.

That is not a freakin’ home!

The problem wasn’t the slot system, the problem was the customizations were not only limited to buildings and monuments, the base design didn’t even include a private living/sleeping space for the character, let alone customizations to express who your character is in that private space.

The concept and system I propose corrects all that.

However I am concerned that the playerbase have shot themselves in the foot, not by denying garrison were players housing because they weren’t, but with the unrealistic expectations.

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thank you for attention to detail.

he knows everything he said is true because of wow’s past historical limitations and ion literally confirming much of what he said. note he never said impossible ever. his take is changes people want cant be handled. hes correct.

ty for your time.

You just had to slip your foot fetish into the convo. Eww.

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I’m fairly sure that Ion has a better idea of the resources available to him and the resources necessary to complete the task than some random idiot on the forum does.

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As did many older games, but they had to be designed that way.

A good test is whether you can drop an item on the ground or not. Lots of MMO’s older than WoW had sophisticated player housing… but also in all of them you could drop something on the ground and it would stay there.

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and thats terrible because i want that statue pre determine placement moved to a NON pre determined locations. to make that work, there would have to be one pre determined placement every 1 pixel or at min 1 every 1by1 yard and again in the Z axis.

the game had no good idea what to do with the armor when it shows up in the wrong place. even the toys that have position effects break very easily. as a druid, you can break the game. bubble gum chewed started in one form never finds its placement in shapeshift. but if in shapeshift it does but instantly breaks again when you change. the toy wing dont attack properly all the time. sometimes the artifact weapon would be attached to birb wings. some times a texture gets offset and the entire model gets a… unique look. *(generally only seen that on ptr stuff or with addon xmog viewers)

an idea of what needs to happen is like how you can place the campfire and it persists for a duration. that duration would just have to be “forever until moved” or like when you set the mail box down or Jeeves. or Bling tron. they stay where set and persist for their duration, even if you leave the zone but come back before its time is up.

thats fine for one item but true player housing would need to account for thousands of persistent items with modified translations, rotations etc. and you would need to be able to set multiples of the same item without over writing the others.

in an ideal world, it would basically be minecraft in wow.
or Housing plots in wildstar (RIP)
at the very min it would need to be on par with ff14
anything less would cost too much and please no one.

his opening statement is

"WoW isn’t a game that can handle what people are asking for.

WoW isn’t even a game where you can drop items on the ground and have them persist. Only ‘conjured items’ that disappear as soon as you walk out of range."

that kinda implies its impossible or at least unattainable… i don’t know i cbf debating semantics here

as i have asked in my previous post
for the sake of not running around in circles

  1. where is this information
  2. where are these limitations confirmed or documented
  3. actually really happy to be proven wrong and learn something, it just seems everyone’s source is “trust me bro”

It would’ve been a great start if we got a basic house to build and decorate in one of the major cities for starters. Then in future expacs or patches, they could add more locations across different places of Azeroth. But they did talk about it a lot so I guess there’re technical implications obstructing a smooth and enjoyable player housing design without lots of development time invested in it?

And that is why I said:

(2) It would have to be a slot-in system. There would have to be a limited number of places the 14 different rugs could go and no moving it two inches to the left or two inches to the right for whatever reason.

Sounds like WoW’s engine was never set up to handle the task of that amount of customization from players.

Supposedly player housing was going to be a thing in Vanilla, but it was cut because it was too expensive.

Pretty sure it’s still the same engine if not just duct taped together with two decades of spaghetto code.

Least of all, they know they can’t one and done player housing. They can’t introduce it into the game and have it be irrelevant by the end of the expansion because the players would justifiably have fits.

Then let me put this simply.
WoW can have player housing. It’ll just take an enormous amount of resources. WoW has has/had previous limitations, some of them silly (like the bag-gold issue)

https://www.youtube.com/watch?v=bMKKjtXL6j8&t=0s

here’s the recent video where he discusses resource constraints and how it will take multiple expansions to bring forth. Obviously he won’t go into full details in a simple interview, but he is adamant it is a project that will take a long time given the amount of things that need to change. Given that WoW doesn’t have the concepts people are asking (going back to Brewa’s post), you can figure out what that means.

and not being able to do that defeats the value of player housing imo. :man_shrugging:t3:

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Oh.

I can imagine it taking a while to make the engine side tools required to place furniture and such. I don’t think it would take half a dozen years.

Technologically it’s not a new and unique thing. Second Life has been doing it since June 2003. Blizzard could honestly study something like the OpenSimulator sourcecode and/or the Phoenix Firestorm viewer sourcecode as an idea for how things work.

Art, I don’t think it would take that long given how there are already a ton of furniture models already and other stuff.

I’ve modeled houses in Maya and Blender as a 3d modeling student. It’s not necessarily hard. If I can make a large old victorian house in a couple of days a professional could do much better in the same amount of time.

I imagine them coming up with like five floor plans and then making facade elements for each race. I couldn’t see it taking more than two years to make building facades if they had a single modeler doing all the things solo.

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