Ion Hazzikostas acknowledges the developer team's "stubborness and traditionalism" in new IGN interview

What happens is they designed a game for ground travel and for flight as well. Basically in order to keep people grounded for a year, walking from point A to point B and back again multiple times every play session, they spent a lot of extra money to make it compatible with both.

1 Like

Does this mean High Lord Ion might actually give us proper player housing now!?

It’s not a pointless discussion in that this very thread exists because (apparently) the devs are making an effort to put their egos aside and get over their own stubborness. And part of that stubborness is their dislike of flying. Or maybe it’s just Ion’s and he calls the shots. I find it more than a coincidence that flying was removed when he took over and only brought back to create an artificial time-gate and string players along. And that is why Pathfinder exists.

So if the devs actually concentrate on making a fun game that players enjoy playing, rather than a tedious one that merely wastes players’ time with meaningless tasks to eventually unlock core features that used to be given to players to enjoy, I hope that means flying goes back to the way it was when that was how the game was designed.

3 Likes

I remember Nazjatar to be a hell to navigate through. Without flying it was one of the most unfun maps I ever have played in WoW. Everything aggros, you can’t go anywhere without having 2-3 enemies on your butt. It was dreading.

No.

They aren’t there yet but after the next internal cleansing we might have the people left who actually know how to design a game which isn’t just equipment numbers and MAUs.

1 Like

It’s important for me to say that I’m 100% on your side. This is me from another thread:

However, what I am arguing here is that designing a world around flying would fundamentally steer this game away from it’s roots in such a way that the open world would be totally different. Not necessarily in a good way.

That fundamental shift is what the devs dislike (or at the time of the interview disliked) about flying. They uncorked a genie they can’t rehome. It’s not a case of laziness, it’s a case of having to make something work when it shouldn’t.

As for how it’s taken from us and resold at an increase, I am not a fan for sure. They are indeed using it as content, which isn’t cool. However, I do not believe that they deny flying at the start of patches because they’re lazy. I wholeheartedly believe it makes for a better experience from the ground.

I agree they have to adapt or die.
I also agree with the hunter, we understand what you’re saying but it is badly written.

I already went through that conversation and explained why I used it a week ago.

I know, it is not convincing. Don’t start over for little old me.

I don’t care.

Sure, I believe you.

https://www.sciencealert.com/people-who-pick-up-grammar-mistakes-jerks-scientists-find

https://www.sciencealert.com/people-who-make-grammar-mistakes-are-just-dumb-scientists-find

1 Like

Not clicking that. It might be a virus.

Nazjatar was designed to be a PITA and to slow down play by making it nearly impossible to travel across easily.

If they stuck by their guns we wouldn’t had the cataclysm which destroyed everyone’s connection to the world. How many did they lose before patch end? 3.5 million? Yea trying so something radically different sure worked out well…

That’s quite different than something highly demanded though.

They took out a lot of quests people enjoyed. I didn’t like what they did to the Barrens.

I don’t think this really compares to that.

He should have just said:

“We hate non raiders and wish they would just quit, although they consistently give us the lions share of cash for the game. It’s time to throw them a bone…not that I care they will put me on another game in due course.”

If they care so much about factions, why are our faction leaders always helping each other and literally both showing up in the raid and yelling at us to help the other?

1 Like

I did NOT like Nazjatar. And I equally dislike the Maw. They feel designed just to frustrate. Frustration is not a fun game design. I’d rather deal with time gates or even the dreaded puzzles than a frustration fest zone.

2 Likes

Those crazy paying customers. Wanting stuff that they enjoy in return for the money that they spend.

7 Likes