I pulled this from asnother thread but it is what was said…
"In other words, a lot of the Horde war mode population is people who only turned it on after a lot of Alliance had left, and who just wanted to get the “free 10%” even though they actually dislike PVP.
Ion goes on to say that Against Overwhelming Odds incentivizes PVP in a way that helps restore war mode to a place for people who like PVP, as opposed to being a place where one faction can get a 10% bonus for free."
So the horde getting a “free” 10% buff when not serious about pvp was bad.
BUT…
Alliance getting 30% buff for non-serious pvp is good.
The horde actually had to worry about being ganked and it was real pvp. That joke of a 30% implementations was a 1 key spanking fest at the flight landing points. THEN when the 400 piece was removed 90% of the alliance left.
Really…are they really that stupid? This was nothing more than a guy who plays alliance getting revenge on horde who killed him too many times.
What are you even talking about, his plan worked as we can see now.
Two weeks now Alliance are at a 15% buff with no quest and things are more balanced in WM then ever before.
For two weeks now we have had Alliance at 15%, not 30% and with no quest for gear.
Like I said Alliance is still at 15%, not 30% so we don’t even get the quest. The quest was also nurfed two weeks ago. Very few of the Alliance turned it off or we would have a higher buff still.
No, Horde dominated WM at the time. Horde had such a population advantage that every single shard with Alliance in it also had plenty of Horde while Horde where placed into empty shards because there was no Alliance to populate them.
As we can see, and I can tell you as someone who tries to gank every Horde I see at least once Horde was full of PvE players that only run from PvP. I’m sure Alliance has plenty of them too but the Horde got away with a free 10% buff with no Alliance around to fight back, the quest Ion made forced Alliance into PvP to get the rewards and every single shard was populated with Horde as we are still outnumbered.
He talks about liking and not liking PVP, not serious and nonserious PVP.
The difference is that the Horde were getting the 10% for free, in the sense there was near zero chance of PVP, since at that point in 8.0 - the last several months - virtually no Alliance still had war mode on. That attracted Horde players who avoided PVP like the plague.
The Alliance who went in for the buff, if any, had a very high chance of PVP, so only Alliance who don’t mind PVP did it.
So i gotta ask, how many times has it been said that 10% is nearly non-existent. Then people bring up, well if im paying X a month i should be allowed to get everything out of that. Which is true. But now we have one side getting 15-30% while the other side is limited to 10%. But yet, people still said, the % isnt what the problem is. But appearntly to some it is a huge deal, since getting 10% for “free” is a problem. Horde had this “free” bonus from a questionable Aug 14 till Dec 11. That is 17 weeks. Alliance had their 30% bonus from Dec 11 till Jan 28. Thats 5 weeks. Lets do the math here. 30 is 3 times 10. 3 times 5 equals 15. Could it be considered that alliance did particpate in warmode during the first few weeks of BFA, yes it can since it was stated that WM numbers at launch were very close. As to how many days or weeks that was, no one really knows. But its safe to say that alliance has already been compensated, through increased rewards, enough to eliminate the bonus completely.
Now, if people would drop the whole idea that horde were getting something for free, then it would be a totally different story. Any horde player that had WM on was always up to risk getting involved into pvp. No different then alliance. Frequancy did play a huge part of that. But only players control that, blizzard does not.
Whether 10% actually was a significant boost or not is irrelevant compared to how many people shrugged and went for it because there was effectively zero risk to do so. By the end of 8.0, shards were full of more Horde than were actually interested in WPVP to begin with, and absent Alliance who were interested in WPVP but not in the constant overwhelming odds at every single WQ.
The situation was handled horribly in general. PVP servers should never have been demolished, and there should never have been loot bait to entice people into turning it on (and if there was, it should have been PVP gear). They should’ve just combined PVP server populations to try and offset local server imbalances.
The war mode bonus was originally supposed to compensate for the extra time it took to level and do quests with war mode on. That is different by faction, though: if you’re substantially outnumbered in war mode, it’s generally going to take more time to do your quests than if you outnumber the other faction.
The current system tries to compensate for that by giving the minority faction a larger bonus than the majority faction gets. This is balanced because, if skill and propensity to fight are equal, the minority faction also has to take more time to get that extra bonus, so the Azerite, say, per unit time is equal.
If you think of it this way, the Horde bonus in 8.0 “should” have been 5% or 1% instead of 10% for most of the patch, and the Alliance bonus “should” have been much more than 10%.
But the differences in percentage now aren’t compensation for 8.0. They are just set based on the current war mode population balance. If there was any “compensation” for 8.0, it was AOO, not the differential percentage now.
Data that blizzard has never published or even shown to be a valuable metric. The total number of characters with war mode on is a bad stat. It does not factor in actual participation.
Why would anyone do that? There’s no motivation to participate for those who don’t specifically want to pvp, and the only thing disincentivizing leaving WM on is getting killed by alliance. Characters that are not played often, or those who just don’t spend much time in KT/Zandalar have no reason to turn it off.
I’ve actually seen a guy post pics with 5 guys at 1 point. OMG there was a group of 5 horde! We are outnumbered! Now I could easily record an hours session any day any time and show that horde does not have superior numbers but most of the time its the opposite.
Further I could also demonstrate that FP camping is done by the alliance far more often.
The only way I could see real data being useful would be if we could see how many hours of total played time was accumulated in open world zones of KT and Zandalar with WM toggled on. Even better if we could see a difference in grouped and ungrouped players.