IO Score doesn't reflect Player Skill

If theres no score theres no way to tell that persons ability to perform in said dungeon. Ilvl isnt accurate with the wf/tf being so extreme but in saying this are key runners supposed to take any random to any key with no idea on their ability? I 100% bet you are just salty you didnt get into a group because of io. Start from bottom and work ya way up, just about everyone else did

No it doesn’t. The only thing flawed is how some people use it. Don’t over complicate this. It’s a number relative to the key you have completed.

It’s.
That.
Simple.

The website offers everything you need to know about a player’s experience on top of that.

It used to mean something.

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The IO System has some useful aspects to it, but all the functionality is embedded really deep within the website. The Developers could make better use of the Addon to show far more detailed and accurate information representing the player’s previous endeavors. I’m not one of those people in the community coming onto the Forums and shouting “Get rid of the IO”, but geez if you’re going to develop a massively recognized system for tracking Mythic Stats, at least get the Addon right.

Gear score was based on ilvl. We have an in-game display of ilvl now and ilvl is irrelevant as a measure of skill as already explained by many in this thread.

The reason they boil it down to just a score and your highest key is because the amount of data would be massive if not. Every time you update the addon, you are literally downloading the score for EVERY player that had a key that showed up on the ladder. If they provided anything more, then file would be huge.

You realize that the data is stored locally, right? If they provided more ‘detailed and accurate’ information, as you ask, you would be downloading gigs of data. Also, what isn’t accurate about the information provided?

So allll that information boils down to a single data point.

Right

When I first started playing in Wrath, gear score was the current IO. People are complaining about the gauging skill level systems.

But they aren’t new, and not exclusive to BfA. Back then it was Gear Score that was based off of ilvl. And it worked then because we didn’t have WF/TF, and raid level gear being handed out from Word Quests (dailies back then).

When you saw someone with a 300 gear score, or (since Xmog wasn’t a thing) saw someone in full 25 Man ICC gear, you knew they were good and earned it through their skill.

So regardless of what system is currently in place, there’s always going to be a way to gauge someone’s performance level. Everyone starts at the bottom. Those on top just worked harder to get there

Yes, now imagine if in patch 3.3 (ICC) time some world quest emissary gave you a TF piece with ilvl 264 (normal 25 ICC quality). Looking at this person you would then have no correlation between their skill level and this powerful gear they acquired.

This is the monster that blizzard created since the launch of legion. They only have themselves to blame. Removing M+ completion records from armories and removing official M+ leaderboards will accomplish no purpose except literally kill M+ pugging overnight.

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In Wrath there was only 1 pve endgame path. Which made ilvl as relevant as it ever was. There are 445 mythic raiders who struggle in 13s because they don’t know anything about the run.