I hear ya maybe blizzard will add a class or maybe change a current class be able to knock rogues out of stealth, mark them, put some pets on them that also do a lot of damage so they can’t restealth without using a vanish charge, dots, ranged stun/disorient to get back in range, destroy at range, a form of stealth and give that same class multiple snares. I guess a class like that would be too powerful probably get 20+ KB in any bg or open world situation.
This is coming from the same person who wants plate classes to become invincible bowling balls.
How are you not killing rogues as a Hunter?
didnt say i dont kill rogues, but a good one is just a pain in the posterior with all the stuns and cc’s they got.
I don’t even mind perma stealth. But there needs to be some level of vulnerability to it. Like old old stealth was slow and you could be seen from a pretty reasonable distance so that anyone with bonus perception actually gave a rogue pause.
I lose to rogues regularly. It’s usually not even a fight because I freak out when I get sapped and instead of using berserker rage to break it I use my trinket. Than I get cheap shot and it’s gg. In retrospec I probably don’t even need to use anything and just sit their incapacitated waiting for their opener before I do the iggy.
A lot of PVP is just experiencing various situations and reflecting on your toolkit later to get better.
I respect the self awareness to go “Yeah, I panic and make mistakes… then I die because of those mistakes”
That’s a human, realistic response to situations when you’re new-er to them.
Don’t bring politics into this
Can felhunter get paranoia back? Why was it ever removed?
This is probably how outlaw should be designed. Let outlaw go in and out of stealth more freely but with a longer cooldown and give them more ranged gameplay to compensate.