Why can’t base healer dispels cover most debuffs like it used to? It feels bad to spent 2 points into just to be able to get disease removal
I think if these were baselined that node could be used for an additional cast or simply a heal proc when dispelled.
Right now it feels like a penalty rather than a calculated perk
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I like talents that modify spell effects rather than provide flat modifiers so I don’t agree. I can make fade do different things based on the content I am doing or trade off more dispel power versus better survivability. If everything is baseline then what is there to tradeoff but a bunch of modifiers.
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So its either talent into situational disease removal or lose healing output
nice

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A you really arguing that a role playing game making you think critically about your talents and making tradeoffs is a bad thing?
Yeah it’s not a great feeling, amongst other things about holy at the moment …
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Of course it’s not going to feel good that they’ve redesigned the talent trees around making hard choices if you’ve been playing having someone pick you 1-2 talent builds per season. But it’s better for the overall health of the game and is how an RPG should play.
If it doesn’t feel good or enjoyable for most players to play, then it’s not a good design.
Period.
- World of Warcraft is what most people play to have fun and enjoy the worlds explored.
Not experience a methodological math-quiz with lacking appeal.
There’s been plenty of difficult choices for talents in the past, but many of those were emotionally compromisable given the circumstances or the way of their design. This isn’t such.
Ultimately: If it’s not enjoyable, then it’s a cancer to the overall health of the game.
And playstyle that’s not enjoyable: is explicitly NOT how an RPG should play …
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You’re conflating friction with enjoyment. An RPG without friction is a sandbox, not an RPG. Many people play RPGs because they make you use critical thinking to make the best decision given a series of tradeoffs.
This is another ad populum arugement.
What one player calls a “math-quiz,” another calls “theorycrafting”, a hobby that has sustained massive communities like Wowhead and Icy Veins for decades. If you strip away the complexity you end up with a shallow experience that the core player loop depends on.
I personally like that I am now making 5-6 micro decisions before every piece of content that I run for the core priest tree. Do I need MD? DO I need damage reduc? Do I need BnS? Does this dungeon have effects that need the upgraded purify?
It’s fantastic that the game rewards people for having deep knowledge over each environment and allows optimizing for plays style and allows taking risks.
Ad populum arguments don’t apply when the populace literally dictates the survival of the game … It’s a bad faith argument. It’s a strawman, a fallacy-fallacy and quite frankly, an ad ignorantiam too. You’re not using logic. lol
And if people aren’t paying and/or playing the game because it’s not enjoyable then it’s going to die.
So overall:
Your statement is irrelevant because it’s not addressing the primest point of issue.
Honestly, it’s astonishing I’m replying to this at all, because you’re vehemently dismissive, constantly use false claims to silence validity and then move the goalposts. lol
For that reason, I’d rather not waste my time here further.
/mutethread 
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Was always funny to me that “the premiere/iconic heal class of WoW” is only able to dispel 2 schools if u take the talent while other heal specs have a minimum of 3.
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