It evaluates everything and it is tracking that info against everyone else in the world.
Edit - It knows exactly what action you took every millisecond. If/when you used an ability and even the effects it had on you. Say you pop an offensive cooldown. You can see exactly when that buff was cast and when it expired on you and every ability you used in between and how much that buff helped.
It can track how often you kept a dot on an enemy or how frequently you let a self buff drop. Basically anything about any given pull, you can find in the logs. Itâs one of the primary ways players can compare themselves to their betters and see differences. There is still some nuance because what a super tryhard group does is fundamentally different than a regular group, but you can see get some solid intel on where your weaknesses are.
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I actually like that idea. It can take awhile for logs to actually get recorded in WL.
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thats honestly sort of bs. you might mean well. but for normal and heroic raids, its helped many of my former guild mates to learn their rotations and the boss mechanics so they could improve their dps⌠to see where they were dieing to mechanics and not being able to cast because they are dead
Okay, yeah, whatever dude.
All I know logs have helped 1 of my friends in sl go from bottom of DPS ranking too top 5 in the guild normal raid⌠got to go over what he was casting and what he wasnât casting and it improved his DPS by a lot.
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Brave of you to post this on GD
I so much strongly vote for this response.
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It would but only because it would make their shortcomings more obvious and apparent not only to themselves but the community at large (assuming info was made public too like IO scores are).
Edit - Think of it this way. We live in a world where if you act like a fool, it can instantly be recorded and uploaded to the internet. As a natural consequence to that, people have to be more careful to keep their thoughts and opinions in check lest they be âcancelledââŚunlike the past where if someone had some kind of social meltdown, it was just relegated to gossip and not something that literally could be made into a worldwide spectacle. This still doesnât elliminate everyone from doing foolish things, but there is definitely an air of caution regular folks have knowing the consequences do exist.
If Blizzard publicly logged info and made this data available as part of your profile, like your IO score is, it absolutely would incentivize people to improve that data lest the negative consequences of having âbad scores/dataâ start to impact them. Some would resist or even relish in being âknowingly badâ just like some openly admit and are proud of being a âbadualâ who doesnât take the game sweaty serious.
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Iâm sure this will also affect the new player experience, for what is left of that now in days.
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Seems entirely unnecessary.
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As someone who is a guide to freshies. I can assure you they fall under both ends of the spectrum already. Many just have fun and take the game as it comes while others, usually returning ones or people who already have an influenced opinion, try and find every nick and chink in the sheen to blow up into a mountain of bad.
If something like this ever came out. It wouldnât actually impact a true freshie in any way just like IO scores donât impact them until they are max level (and even them they are already massively behind the curve from an experience perspective). The overall changes in how the community approaches content IS what does impact them though. Quite frankly, being a new person in this game SUCKS and is, quite literally day by day, getting worse. This wonât change whether or not Raider IO or WCL exists or not because the underlying community mindset is the problem here and those tools are born out of that perceived need rather the other way around.
Thatâs not a game. Thatâs a job. Nope.
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I think it would be really cool if they had WarcraftLogs-style combat log functionality in-game, but Iâm not sure that is the sort of feature that the devs would ever want to create. They have never even added damage meters to the game, and combat logs go way, way beyond that.
Some sure. Iâd wager not most or even many (relative wise). DPS meters are very much a thing and it isnât like people have left in droves finding out they got smoked by a tank on even single target DPS fights. They just chalk it up to âIâm not a sweaty tryhard like he isâ and put their head back in the sand.
All I know is parsing anything under blue is bad. If Blizz can make logs easier to understand, Iâd be all for this idea.
Parsing is cancer and 200% exploitable.
It shouldnât exist, especially when crap like hekili, PI and endless variables exist.
Imagine having a competitive system where raw skill isnât what mattersâŚ
Coming from a competitive person btw, if the playing field isnât 100% even to everyone, get the hell out.
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Oh my goodness no. Warcraft logs take all the fun out.
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Even WoW events they use Warcraft logs. That ship is sailed.
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Right, but like Patchwerk sims, a dummy parse helps you quantify what your max DPS could be and work forward from there. So if you can pull 90k sustained on the dummy, but youâre only pulling 65k on the boss, you know youâve got room to improve to push yourself harder around the mechanics.
It also means you know your rotation and how to maximize your own DPS, mechanics allowing, if you can get a high parse on a dummy. So youâre right, it doesnât say how you will do in a boss fight, but it does say what you can do.