Instance Cap is a positive for most players

Why does anyone need more than 300g/day? To buy Epic loot in GDKP runs? Those ought to be banned too.

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Perhaps blizzard intentionally did this because they frown on the fringe group that is abusing instance resets to inject a river of currency into a game with very few gold sinks? The damage to the economies, at the end of the day, is what the issue is. Be it done by a bot or a full time >30 instance a day farming player.

It is not a problem. All that needs to be understood is that BLIZZARD gets to decide such things. Their house, their rules.

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They didnt seem to care much about DM jump runs from the start. As you said its there game they can set the rules how they wish. But that doesnt mean people have to like HOW they changed the rules of the game if they think the changes is bad.

Never said they had to like it. Having a gold torrent taken away is no doubt painful.

D&D is collaborative effort of everyone at the table. It is as much the game of the players as it is the DM.

The thing is, this kind of stuff happens in D&D all the time and the solution is one of two things assuming you want to the game to go on and thrive:

  1. You roll with it and the game is now about this tiny aspect you didn’t foresee them focusing in on.
  2. You sit down with your players and have a conversation about the direction the game has taken and reasonable steps to get it back where you had expected so that you all can continue to enjoy it.

You absolutely do not thrust some random change to that aspect of the game well after it’s been established to be a certain way. Unless of course, you want to stop playing D&D entirely.

Overall, really bad comparison.

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The instance cap is actually going to make prices go up for just about everything.

The DM is in charge of the entire game world and it’s rules. Player role is to react and exist within that world, abiding by the laws and content that the DM hands down.

Which is due to there being an obscene amount of gold in the economy already. The prices are not high solely due to rarity, but the number of Scrooge McMages who were allowed to amass huge sums of gold unabated for way too long.

It doesn’t matter if it hurts them or not. Your claim that this targeted them was stupid. It only impacts the ones that sell runs all day and even then they’ll still make enough gold for 3 epic mounts in a day.

If Blizzard’s intent was to stop mages they’d simply ruin the pathing they use. That simple. It wouldn’t be a hard tweak to make. You’re not changing the way mob AI works you’re just changing the terrain of the exploit area to make mobs view it as you’re in the same place for both spots so they’ll just charge you.

The DM is in charge of the entire game world and it’s rules. Player role is to react and exist within that world, abiding by the laws and content that the DM hands down.

That’s not really true. If the DM sucks and makes arbitrary punitive rules, the players can leave and get someone else to be the DM. Blizzard would make a horrible DM.

It’s funny how everyone ignores (conveniently) that all this gold had to come from somewhere, somebody had to be killing hundreds of thousands of mobs and vendoring all the trash.

It’s not just the bots that created all this inflation. The rapid price hikes on everything began as soon as mages started hitting ZF.

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great thread

Like a ton of ppl posting here, you’re totally off base. You also leave out a ton of fast dungeon farms for things like war effort mats, which are drastically hindered by this. Herb prices are going to go up from DME not being farmed as much, as well. That leads to the rising prices of potions, elixirs and flasks.

You’ve left out all of the negatives. Of course there are some positive aspects but hindering players time doing activities is absolutely mindbogglingly stupid. Also lets not forget the genius’ at blizzard did this to combat botting, which it simply doesnt do.

saying people are wrong doesnt make it so, you need to explain why

this is why your side of the argument lost friend

lol what? Virtually the entire forum except you and a few ppl hate this change. I wouldn’t say anyone has lost but your “great thread” post really really shows really put some thought into this.

A lot of folks on this forum don’t understand the effect instance farming actually has on the economy. There are always positives to the average player from an inflation in the supply of mats – mat prices go down. That means for many players bots farming raw mats are not actually a negative, hence you see folks on here arguing quietly for bots (and gold farmers).

Price inflation actually happens from an increase in the overall gold supply. The game prints gold when you loot it from a mob, get it as a quest reward, or vendor items. The game reduces gold when you buy items from a vendor and that’s about it. So basically mounts are the only gold sink in Classic. (Or players quitting with unused gold in their inventory.) The longterm problem with a stable release of wow classic is that classic has far more money flowing into they money supply than out of the money supply and the devs can’t do a thing about it without making #somechanges. Slowing it by reducing farming does not solve the problem. Inflation is a permanent feature of wow classic.

They solve this problem somewhat in retail by offering valuable items to buy, like the latest fancy huge mount with vendors on it that can fly and carry all your buddies and has sparkles but happens to cost all your hoarded gold. Or gold expensive vanity items. Or I’m sure, quietly, the wow token.

The wow token gives Blizzard a powerful way of controlling the gold supply. They can simply quietly imbalance the sales vs purchases of the token and manipulate the money supply either way – exactly like the Fed Reserve Bank does here in the US. They don’t say they do it, but there’s nothing to stop them from doing it, or even coding in a brake that automatically triggers an adjustment when certain thresholds are met.