Nope, I don’t have an issue at all at the current state of the game. I’m glad the world is a dangerous place again. When you have played other MMO’s and experience getting killed by groups and they can loot your corpse of your armor, weapons, and whatever you farmed that day you look at this like its nothing. Some of these players don’t know how good they have it lol.
1vX in other MMOs is generally much easier than it is in WoW, especially Classic. Hard CC locking someone removes any chance they have of fighting back. Also, you’re level 20. You haven’t entered zones where this is genuinely an issue yet.
This is an alt that I am currently leveling but my main has already been through the mayhem at BRM, ONY, and other dungeon locations. It honestly doesn’t matter if there are 2 to 20 players. The most that can happen to me is just dying. When you die and lose items that’s on you (gear and farmed items) then that’s where I start to care but wow isn’t like that. I’m use to much harsher circumstances.
Ok, but dying over and over means you will never progress to end game, which is where the real game begins. You can’t compare full loot MMOs (of which there are very few, most are heavily instanced) to WoW. If you’re talking about Albion or the like, it’s not even in the same realm as WoW. I can’t think of another “MMO” in recent years that is actually full loot.
What do you mean? I go to dungeons and gain XP there. They can’t stop me from going there. I will eventually get inside. Also spam groups within guild will be a thing as well.
I use to play Ultima Online, I played there for many years and had guild vs guild battles there. UO is like WoW and was big in size for it’s time. I’m sure wow is bigger but traveling that map felt pretty long at times on mounts. World pvp was the only thing there to do. Players could even camp other people houses and jump them when they come out, kill them, loot their corpse, and loot their house of their belongings if they left the door open and anything that wasn’t locked down to the house. There is the game I came from, I use to be a really despicable person on there. The game did not age well unfortunately.
WoW is a time sink game more than pretty much any other MMO out there. Wasting 30 min of someone’s time (this isn’t an exaggeration for some classes going to BRM), every time they need to go into a dungeon area, is almost like every dungeon costing 1.5x time.
Ultima didn’t have the same sort of progression as WoW does. With gear not being soul bound, it was possible to skip large portions of the grind just by getting lucky and looting good gear. Not so in WoW. You put the time in or else you won’t get the gear. I’ve played Ultima, Runescape, Albion, etc. and enjoy those types of full loot games, but they are purposefully designed in a manner where progressive character gearing isn’t necessary. In WoW, if you feel like griefing the enemy faction by sitting outside BRM with 80 players, there’s not much they can do about it. If it were Ultima, you could possibly win that 1v3 right before you ran into the raid group and get some amazing gear->call it a night. In WoW, it’s just a “yay I did it, hope I can do that 6 more time so I can maybe get to the place where I can get loot…”
Those types of time syncs do not bother me. They may bother some but not myself.
It was more so on macroing skills or if you didn’t they would be unsuccessful (failing or fizzling) in using. So there was a time to put into it but was just done differently than leveling. You wouldn’t just make a new character and risk going out and trying to pvp with sub par 50 skill lol. That is just not true.
You would have to be pretty skilled to avoid getting fizzled even by 2 players. It wasn’t as easy as you may think being a new player there. If you believe going out first day as you are without training skills and being able to be on par with other players that have trained up skills that is entirely false.
The point to my comment was deaths are not worse than deaths on other mmo games. If you feel that wow deaths are extreme then that isn’t my opinion.
So it’s fair for someone to lose half of their night corpse hopping because they are vastly outnumbered? You’re missing the point. In the games you are (imo pointlessly) comparing to WoW, you can GAIN something tangible from winning that PvP fight. You’re basically just being time griefed in WoW.
They can’t waste my time indefinitely because there is a progression to me getting where I want to go. I will eventually get there. there is no indefinite
It really isn’t it just depend on the person playing at that point. Some people find it more annoying than others. Some people may get upset and lose their minds while myself, I’m watching something on my other monitor, click release, hit num lock and chill. The comparison was in regards to consequences within the scope of death. While both games are different they are both mmo’s.