Because the entire point of M+ is to complete the dungeon within the timer.
As it should be. M+ is infinitely spammable with no lockout. If you arenât good enough to clear it in time at the key level you failed at, then do a lower one. Itâs the whole point of M+.
Itâs almost like the systems are completely different. Raids have a weekly lockout, take longer, require more co-ordination and are generally more difficult than m+, until you start getting to 15+ keys.
Raids have a very small chance to drop loot for each (weekly) boss kill. The chest at the end of the week doesnât drop massively higher ilvl loot - unlike m+, it drops the same ilvl loot as the raid.
Basically what you want is your infinitely spammable content to give you more loot, so you can gear up in a couple of weeks. You want it to reward you mythic ilvl gear from the great vault for failing the primary objective of M+ (timing the key), a participation trophy for turning up.
Terrible idea, at the moment m+ at the top end is skewed heavily towards the unbalanced OP classes, leaving the peasant classes in the dust. They would need to balance things better so that the difficulty is similar no matter which class you bring, rather than letting the privileged few classes reign supreme. Timing a +20 with a survival hunter and demo lock requires far more skill than with a boomkin and DH.
Theyâd also need to ensure m+ has a weekly lockout on loot to ensure you canât use your spammable content to gear up in a week or 2.
guys, Iâm pretty sure this announcement is strategic. Itâs so whatever they announce in Blizzcon sounds ten times better. Blizz gonna strike your ankle and make you creep so crawling feels like running. they arenât that thick in the head.
EDIT: watchâ em improve loot slightly and everyone scream POG at Blizzcon and claim Blizzcon was successful
I totally agree, but its becoming a pattern if you go back and notice all Bizzâs announcements its usually one trashy one that looks like they are trolling followed by a second one that barely addresses the problem. Then people freak out and say how SL is fixed, because compared to the pervious announcement the latter seems miles better.
Just like how Ion answers hard questions in interviews (just saying)
Though to be fair, you can get to Oribos in about 30 seconds if you use the Legion Hearthstone, jump into the portal to SWC/Org and then jump in the Oribos portal. This is assuming youâre not a poor soul still using an HDD, lol.
Increasing anima rewards just cheapens the long-term reward structure of the covenants. It doesnât actually address anyoneâs complaints.
This is like giving someone a decongestant because they broke their arm. Itâs great that you admit that there are problems revolving around the patientâs health, doc, but I think youâre missing the point.
I just want to play WoW again dude, your post too long for me to go through so Iâll let someone else address your points if they feel they are worthwhile. I think you have some weird opinions but I donât care enough about them to let you in on why.
At this point I log in, check my mission table for suicide runs, do a quick ampetheater boss/glitterfall basin treasure then look at all the zones for 3+ ârare anima tokensâ or a epic token, possibly any upgrades - log out accordingly.