For the love of god increase loot drops. I’ve never been more uninspired to raid in my life because of it.
That’s my point: some articles touch on this topic, so there is awareness. But don’t see anything final.
The armor sets aren’t even unique or new, they’re just recolours of the set we get from the campaign.
Also fair, I will admit I haven’t even really looked at them.
Hold on, why do you think they are failing it when they cleared every boss? If you don’t kill the last boss, you don’t get any loot in m+ even if you cleared the bosses leading up to it. I’d like to see how raiders would feel if they had to full clear before they got any piece of loot. You failed if you didn’t kill denathrius by the end of the week sorry.
I think the shortage of anima is because there is a shortage of anima - as in, the story is saying there is a shortage of anima. That doesn’t make the player-experienced drought any more fun but I suppose from their viewpoint it makes sense.
My feeling is that somewhere along the line something will happen storywise to increase the amount of anima available in the world. Not sure what but that would be consistent with the sort of thing Blizzard does.
Ok now fix m+ gearing and give us 1650 weekly soul ash from twisting corridors layer 8
And buff thunderclap
And buff havoc DH
So instead of the dreadful loot drop rate that is causing players to not log in anymore, you give us…more anima…super amazing. I never complain about receiving a low amount of anima, but rather 95% of my boss kills giving me anima in the first place. I’ve done entire castle runs with zero drops, makes me not want to even log in for raid nights.
Hahahahahahah…(breath)…hahahahahahah!
What a joke. How is anima even a thing anymore?
Great first step but it hardly changes much. Now lets increase anima tokens from every WQ and make it a flat rate of 5 per no matter what. So if a random WQ like I don’t know say the Parasol one from Theotar is up it should give 5 blue tokens for a total of 175 per. If a WQ like Arena Night is up and rewards the 250 token it should give you 5 of those no matter what. This grind is so dull when you are exalted and have both paragon mounts. Please fix this. WQs are the main source of anima, make it so that its less of a grind. Really and truthfully each WQ should give about 500 per in my opinion.
Three words: Out. Of. Touch.
Be nice if you’d increase it for the rest of the playerbase…
Now how about making those raidbosses drop loot lol. Ooor how about 15 keys dropping gear thats on par with heroic sire loot instead of normal mode
We asked for more loot and all Ion saw was another opportunity to insult us again.
There are treating this game like a phone mobile game. The snima and stygia is juts like phone games would do . Broken mess 35 anima to 70 wtf is that to do. Lame yet I got the same loot in vault that I won in raid already 2 weeks in a row. RNG in a subscription game that acts like a casino is BS and yet here we are. BYE
Praise the Light, Elune, the Naaru, the Loa, the Ancestors, the Sunwell, [cosmic force of your choice]!
This is a huge improvement over the current state of things and will definitely help make raiding feel less unrewarding (although the only way to truly make it feel rewarding is to up the drop rate for loot and bring back Valor Points).
I feel like every boss should drop at least 175 anima and the last two drop 250, and higher difficulties drop even more than that, but it’s a step in the right direction for sure.
Really killing it blizzard anima exactly what we’re all looking for
This is a joke. At least add guaranteed anima to the calling tributes so people who don’t raid or do mythic aren’t being screwed over for no reason.
All i get is anima… so how about give us some gear instead?
I can’t wait to come to hate Castle Natharia because it’s my only solid source of anima each week. Thanks for the partial fix blizz, but could you maybe do more than slap a bandaid on the bleeding anima wound?