It is mind numbing. I feel somewhat forced for the gold though. Since the phase last so long im leveling through SM at 38 still. Then going to go back and quest for content + gold.
I did read what you said. The point was mute. And is already over. It is already significantly easier to quest if you want too. And I can guarantee you. It still wasn’t as bad as OP is describing the man stopped at level 27 in said time saying his wife hit 40. You are not only getting 2 levels in that time unless his wife is a god gamer running the xp of the 1%. Even then.
keep arguing for no reason you are foolish kekw mind you, you cant argue someone’s personal experience lmao
My personal experience is people named Jennyle have really bad arguments and tend to be foolish in everything they do. Good to know you can’t argue against that. What a dumb statement. I watched my uncle try to play the game once since he knew I played the man literally couldn’t identify a mob on the screen. He was just bad at the games in general. People can just be bad at the game lol. The OP is just a very bad player, wife is just way better at the game then he is, he ran around doing random things rather then being focus on leveling or/and didn’t actually put in near equal time.
The post is about leveling xp/hour comparing questing and dungeons.
Dungeon spamming is SIGNIFICANTLY faster. There is no debate.
Quest xp should be buffed to make it a more competitive option. It’s that simple.
Its not near as faster as OP is making it seem for 99% of the playerbase is the point.
It’s over 2x as fast. OP’s wife comparison is bad.
The best quester is getting around 30k xp per hour. The best dungeon group is getting 80k xp per hour.
Now factor in the several factors that slow down questing xp. populated questing areas so you are waiting on mob spawns, open world pvp, travel time.
None of these affect the dungeon spammer. The only thing that affects the dungeon spammer is a bad group and right now there are so many groups spamming just leave the bad group and get into another one.
“The best dungeon group” god you guys are dense.
And again, there is stuff that affects dungeon groups. Grouping and travel time. Its already much harder to get a dungeon group then the first 3 days of release while its already much easier to quest. Dungeons will always and should always be better as they require teamwork. And because of that have higher upper limits if the 5 people can work together very well. A normal group was only getting around 28-40k xp per hour in a dungeon.
I addressed this point in my post you replied to and you ignored it. If you’re in a bad group, finish the run in 30 minutes, leave and join a new one.
Also the travel time is minimal. You spam the dungeon. There is no travel beyond the initial travel to the dungeon. Spend 5-10 minutes traveling and you dungeon spam for multiple hours.
Around 30k xp/hour?!? What are you doing? You can solo dungeons killing mobs one at a time and get more xp/hour than that.
If you weren’t getting atleast 50k xp/hour dungeon spamming you were doing something wrong. It’s an mmo, join a guild with other good players, dungeon spam with guildies.
There are literally hundreds of groups forming every minute still.
I have the LFG bulletin board I was able to see how many were up on the first few days and now. it is less then a third of what it was. There is not always a lock portal down anymore. It is much harder now then it was.
I am a mage whose not afraid to do the pulling and am very experienced at the game. I am not worry about my xp. I know for a fact most people are not getting my xp per hour and you seem to be blind on the efficiency on how the average playerbase actually plays. Most mages don’t even know what improved blizzard is and why its very good once you get to SM. I would say easily 14/15 mages dont know what they are doing and just heard mage is great at AOE and rolled it and just want to click AE and Living flame.
I love min maxing dungeon pulls.
Again most people are the problem in this groups. This advice only works if you are actually good enough to do this pulls and not rely on other people.
Most pugs don’t last multiple hours even when they are very good. Someone has to go do something, oh they have to go to bed yada yada the reason. Then you have to wait for another person to get there and fill if you aren’t lucky and have someone there.
If you are Alliance, horde is obviously different for SM its much closer to a 15-20 minute travel time if they are in the SW area. And god forbid they are in Kalimdor. First few days were nice there was always a lock closet down. Towards the end of my leveling I wouldn’t see a lock portal down for sometimes 10-15 minutes. And its only going to get worse. For the lock closets.
Also I am in a guild that has 550ish people we have currently 8 active raid teams and even then schedules conflict and I would not be able to form the most effective groups the vast majority of the time.
Thanks for the back and forth.
this entire discussion is about xp/hour for dungeons vs questing.
IMO The average quester is getting significantly less xp/hour than if they randomly join dungeon spam groups. Blizz should buff the xp from quests to make them a more competitive option.
We can agree to disagree.
And I have never said otherwise. The AVERAGE quester is probably losing out on 20-30% xp not the 800%+ like OP is proclaiming. And not 200%+ like you are proclaiming. At the top head like I said there is a much bigger gap yes. But its definitely not as big of a gap as OP is proclaiming and closer to what your are proclaiming for the top end not the average. And questing should not be as competitive as a well run dungeon its a mostly solo endeavor that has no barrier. Dungeons are a purely social run thing outside of very very specific scenarios.
Aka zf solo pulls by mages and palys. I think those are boring. And personally would be fine if they tuned that. But I would not die on that hill.
Given that they aren’t getting ganked at all on a PvP server. And every dungeon spam group they would be a part of is filled with below average players. This would true.
1 good dungeon spam group in SM for 2 hours straight could get you 150k+ xp.
Majority of “questing xp” comes from killing mobs anyways. Quest turn in xp should be buffed. If you want to min/max efficiency while leveling in the open world, you wouldn’t even do quests. You would find easy to kills mobs with good density or hyper spawns and kill them nonstop.
If you want to argue PVP servers should get some sort of Warmode bonus that is a different story. But otherwise pvp happens on pvp servers. That is what we get for rolling on a pvp server. I am not against a warmode esque thing. But we all knew what we were signing up for when going to a popular pvp server.
it’s actually insane how bad it is, thanks to all the 40’s who spammed dungeons now doing those quests you just get perma ganked lol
Personally I would’ve found it hilarious if Blizzard had auto turned in all completed quests for the sweatlords who stacked their questlogs.
If that were true, she wouldn’t have time to out-level him.
you have very low iq man. if we are shooting free throws and i make 9/10 shots but you make 2/10 and i say free throws are easy, then that is my personal experience and only pertains to me. this doesn’t make free throws easy for everyone. that would make it my opinion and that’s OKAY. but im glad you gave it a try
The fact you honestly believe dungeon farming is 1300% faster xp then questing for the average joe or for anyone in fact and you are trying to say my “IQ” is low is hilarious. Guess what luckily I have a spreadsheet I use for some of my other characters that I can easily pull from actual xp values. The man stopped at level 27, the levels 25-27 is 70400 xp and 25-40 is 941200 That means if it took the wife 10 hours to get to level 40 he was getting 7k xp an hour quest. if it took her 20 that means he was getting 3.5k an hour. This man is either bad at the game or wasn’t actually trying and focusing And the fact you believe its just the disparity of dungeon farming and quest farming is crazy lol. No matter how you look at it the OP is leaving information out and you are just trying to push a narrative that is false.
What a lot of people forget is that wow was a direct successor of EQ. In EQ leveling was 100% grinding mobs, but since wow was made to be more casual they added quests and the ability to solo to 60
I would love for there to be increased XP gains across the board.