I agree,
And pathfinder should be the main grind of the game lmao its kinda dull.
I agree,
And pathfinder should be the main grind of the game lmao its kinda dull.
While it is true WoD had these, personally I don’t think they work very well with WoW’s engine, it is telling that they were almost completely dropped after WoD and, again personally, I don’t think they are remotely worth having if it means no flight.
Because of mob leashing I end up skipping about the same amount of mobs whether I’m flying or not. Unless the specific mobs can drop something of value outside the specific quest requirements I don’t tend to kill more than I have to regardless of how I traveled there.
I also would say that questing and the open world in general is trivial at max level and always has been, at least in the general sense, or at least that flight doesn’t change anything to be appreciably easier.
I wouldn’t characterize clicking a grappling hook indicator 3 or 4 times and fighting maybe 1 or 2 extra mobs to earn “non-trivial” status. I really don’t relate to any claims that the game is realistically easier with flight.
That said, if Blizzard really wants us to do all the questing without flight first I don’t have a problem with that. If the requirements for flight were explore everything and get Loremaster that would be just fine by me.
It is once we are at max level and everything is repetitive, doing world quests and commuting back and forth, that there is no reason to withhold flight.
This gating it for most of a year is asinine and feels spiteful. We shouldn’t have to wait more than a month absolute tops and I can get loremaster and explorer in less that 48 hours.
I personally love pathfinder because it’s account wide. I was never good at making gold and so, sometimes my alts would be stuck on the ground until I could farm enough gold on my main. I have a bad problem buying stuff like pets and things I don’t really need off the AH, lol. I only wish it didn’t take so long to get, that is literally my only gripe.
You got that right pal!
I disagree… I love being able to fly, I hate flight paths unless I need to afk while traveling somewhere. I also don’t want to be chased by 45 mobs to gather something, or getting knocked off my ground mount. If in your opinion you love the ground, don’t use a flying mount. I find more fun and interesting places, and enjoy the game more because I can fly.
^^^ This.
If the problem is that flying “breaks” good quest content by making it trivially skip-able . . . then solve the problem by putting that content INDOORS or UNDERGROUND.
It’s doesn’t take a rocket scientist to figure that one out.
When did we ever have that? Flight has always had some restriction on it; iy just wasn’t totally ridiculous like now.
Then don’t use it; not anyone’s fault if you can’t control your own impulses.
No one made or makes you.
Got it ba ckwaeds champ; Player flught means you CAN be immersive; you can swoop down to investigate, flt high or low buzz crowds erc and etc
Now try that with whistles and teleporters and FPs and hearthstones; go on, have a BLAST!
Just quit acting like its hurting you personally
There ya go!
The game right now currently is awful with or without flying. As much as I enjoy flying, adding it back in won’t save this expansion for me. The classes are awful and boring to play, and I never want to see or do a world quest ever again, I’m sick of them and the awful timegating.
I had 3 done and ready for flying -months- ago.
And 5 more since.
Flying is essential. Especially with WarMode enabled. The gank squads camping flight masters on faction-imbalanced servers are hugely annoying.
15 years ago we only had ground mounts and the game played very slowly. It took forever to get where you needed to go and you could only consume a small amount of actual gameplay between running back and forth.
Fast forward to BC and we get flying. This skewed things more toward gameplay and away from the cumulative hours of running around on foot/ground mount.
Now we’re back to a place of the devs forcing us to waste precious game time on running around on ground mounts and I’m frankly over it. I canceled my sub a year ago primarily due to me having less time for the game than I used to. The amount of actual gameplay I could fit in dwindled because they refuse to let us quickly navigate the game world on flying mounts that I’ve been using since 2007.
It’s their game, they can make it how they want just as it’s my money and I’ll spend it (or not) how I want.
I don’t begrudge people that would rather stay on the ground, fortunately you have the option to not use a flying mount if you so choose. I want the same option to fly if I so choose.
I think he’s meaning the act of flight, not the way you get it. The act of flying around does allow you to go in any direction you want, which can trivialize and make obsolete certain gameplay elements.
Well, of course we’re gonna use it, it’s handed to us on a silver platter and it’s a straight upgrade from ground movement, so going without it is crippling when everyone else will be using it.
It’s like riding a horse (when you already own a car) on the highway while everyone else is driving a car. Sure you can, but if you have the option to why wouldn’t you?
That would make sense if the expansion was based underground (like a Journey to the Center of the Earth deal) but just making underground content where it doesn’t fit wouldn’t work. It would come off as weird and unfitting for a lot of BfA’s zones.
You do rrealize you just agreed with my points. yes?
As for the other fellow well we do have a LOT of underground play in this game.
Don’t have to worry there now.
Being forced to stop and kill extra trivial trash mobs on your way to killing trivial trash mobs for a WQ instead of flying over them to do the same WQ you’ve done a dozen times is annoying.
It does not add ‘immersiveness’, ‘good gameplay’ nor ‘interest’.
It adds only delays.
Blizzard has given up and caters to he lowest common denominator of players: people who can’t or won’t read or think. Quests are almost 99% “Fill this progress bar” or “Kill that Nasty thing”.
The rest, which would bring us closer to immersive/good-gameplay/interesting content are, sadly, AWFUL like the tortollan puzzle WQ’s.
Immersiveness benefits from emotional engagement and meaningful depth, not just closer proximity.
Good Gameplay benefits from people to be alert, motivated, challenged. Not just running around on autopilot pewpew/whackwhacking a billion mobs that all behave the same way.
“Interesting” requires unknowns, problem solving, undiscovered potential, meaningful progression. It takes more than just “ooo, this zone is green instead of gray, and there’s bloody trolls here instead of angry mushrooms.”
I was elaborating on what he said.
Flight is a OP movement tool in WoW, and designing engaging world content with flight in mind is difficult unless you use cheap tactics like restricting flight or forcibly knocking you off your mount (see every patch island ever)
I agree that it’s very convenient and speeds up my WQ routine, but it’s something that shouldn’t be enabled 24/7 unless we all just want to burn ourselves out on the game, in the same reasoning as to why we have timegated content.
The number of things I could be doing is greatly outweighed by the sheer inconvenience and annoyance of not having flight.
I will jump through the hoops for the Pathfinder achievement, but I want my damn flying. If they attempt to remove it again, I will recancel my sub just as I did with WoD.
Zandalar, Nazmir, and Drustvar have large densely forested areas. They could easily make the arboreal canopy SOLID.
Vol’dun has windswept dunes, maybe some areas have so much wind that trying to fly against the wind is impossible?
But that’s not the point. The point is that after we’ve done the story content… there’s nothing “linear” left to do. WQ’s are stand-alone. You go there, you do them, you move on.
It would be hard for flying to trivialize something already so fundamentally trivial.
And that is fine for YOU.
(Note: I am not attacking you):
However: just because you like it one way doesn’t mean others have to. That doesn’t mean that people aren’t allowed to have a gripe about something that’s not only been in the game since BC, but in Warcraft’s very lore before that?
I can accept Pathfinder: however, I don’t like the way it’s set up. It’s been “Earn X,Y,Z achievements” since it’s inception.
It’s old and sloppy and predictable at this point. Needs a lot of changing up every expac: not just a laundry list of chores to do.
I am also of the opinion that PF Part 1 should have opened up the current areas during the 1.5 patch. It’s been long enough of a wait. That’s plenty of time for people to “smell the roses”.
That’s where I’m at on all of this.
Also, how is it immersive, in any way. to be the ONLY inhabitants of the world denied flight? NPCs don’t take taxis, they fly on their own. And we watch them, and then blow a whistle. Everything about it separates us from the world. They fly, we are flown.
I would agree with you if blizzard wasn’t littering the zones with too many mobs. Every corner you turn there’s multiple groups of 4+ mobs and it makes running around an absolute pain. Mobs and the open world are no longer dangerous, therefore getting dazed is not dangerous anymore it’s just annoying. You can turn around and take 4 seconds to kill the mobs once your dazed, it’s a time waster and no longer threatening.
Lowering mob density while adding some open space would go a long way imo.
Flight is only ‘over powered’ because Blizzard likes to pretend it doesn’t exist while designing the content that most of us rush blindly through during the first hours/days of a new patch release.
Blizzard made a choice this expansion. They decided to put in WAY WAY more WQ’s than usual and then throttle how many could be done in a day by adding travel delays/inconveniences. That way we were more likely to pick and choose WQ’s that were meaningful to us, rather than trying to do them all.
And it works, despite the annoyance factor.
But because they also have that gawdawful AP grind, there’s the temptation to “Just keep doing WQ’s until we hit 50.” Instead of having a clear “Did all I can do on this alt today, I should play another character now or something.”
So, unlike previous expansions there’s never really a feeling of “Got everything I wanted to do done for today, what next?” it’s always “I could do more… but, ugh… do I want to?”
That’s a terrible way to feel about a game.