In 10.0 - the war on flying needs to end

I said that they were either poor quality or on purpose, you are just blowing hot air. Weather they are there because they dont give a damn or because they wanted to slow down players doesnt matter. they are there. Whatever you are trying to say doesnt change that. Yes, there are reasons for devs to make travel slower, even you should be smart enough to realize that.

Yeah quality went down, already said that. Also pretty much my whole point about the blip thing.

No it depends on context, imagine a parkour game without obstacles. Pointless.
That’s not the subject I’m arguing either way so I’m not gonna branch onto zone design here.

Not saying it’s impossible that people do it intentionally but people self-sabotaging their work on purpose don’t tend to keep their job for a long time.

So the chance to encounter a blip caused by incompetence is overwhelmingly superior to one caused by malicious intent because in general term people value their jobs so they try to not self-sabotage. More often than not their mistakes are the result of incompetence not malicious activity. Talk to anyone who ever managed a sizable amount of people, they will tell you.

He was implying malicious intent on their part. You’re trying to pivot the issue I was addressing.
Designing a zone to be difficult to navigate =/= purposefully putting “1 inch curbs” that stop a mount on a seemingly flat surface.
One is a design decision, the other is a quality control issue.
You can call them incompetent all you want for it, but you won’t convince anyone that the developers are actively sabotaging their work to get off on making their player frustrated.

Im convinced that they are intentionally sabotaging wow, in order to make it less profitable so they can pull it and work on something new.

Some of the decisions lately just dont add up.

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Their timegating decisions make me very confused.

malicious intent? not hardly. slowing you down in open world isnt malicious, its a calculated plan to make you stay subscribed longer. time gates are in your face player retardation efforts, making the open world slower and more tedious is just another. the devs are doing it at the direction of Ion and company. dont act like its some rogue dev.

I mean he just said it again.
Idk what you’re trying to interpret here…

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I could see this to a degree, but I also would like to see flying just be treated as an accepted thing in WoW. Zones literally being designed with flying in mind should not have timegated flying attached to them.

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So you see the recent fixation of stupid purple loot chests scattered all around the zone in difficult to reach locations is an indicator that we need to fly? The lazy game design wasn’t part of earlier expansions. Frankly I find them immersion breaking.

Take these out of wow, and I’ll agree that flying should be reinstated immediately at all times.

Flying should always unlock when you reach level cap.

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I agree with some of this. The argument over flying is ridiculous. It be different if the world was more open, but we never have a reason to go anywhere really if its not for the quests or farming spots. we don’t have hidden areas, the random treasure bits never really come down to worth it. at times the world feel like point A to point B with no intake of the actual world.

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Dear Alexmorrison,

I LOVE AND SUPPORT YOUR POST!!!

Signed,
Irisheyes

The “war on flying” is like “the war on drugs” they keep telling us its for our own good but in reality its for their benefit, not ours.

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The zones are designed with flying in mind now. When you fly in old zones you can sometimes see things that don’t look right. In the new zones, they put things that you can only get to by flying. That you can only see by flying. Flying is a goal. An incentive.

A reward. Not a right.

We’ve had this argument before, many times before. There actually is some evidence online floating around that shows when they made the no flying announcement in WoD that there was a massive player exodus.

The problem is that it was something like 7 years ago when this all happened and the timelines are a bit skewed. Some people are saying we lost half the player base because of how crap WoD was overall, which is quite true, but the icing on the cake was just before they made the official announcement when there was leaks going around that flying was not coming back, people decided they have had enough and left.

The other problem is that players tend to forget, or in most cases now, were not even playing at the time this all happened and are just trying to find evidence online to backup what people are saying.

Than the flying announcement came and more people left. Than they really did have no choice but to put it back because that was the one main reason people up and left. The rest came down to what Ion wanted to do with this game.

Do you ever wonder why WoD has the longest last patch in the history of this game and why they didn’t want flying to come back? It’s a multi part equation. Two raids only is a big key in why WoD had minimal content.

Ion wanted to have a 12 monthly expansion release regardless if the last expansion had been played out or if they were ready for the new expansion so they made WoD with enough content for 12 months, one raid every six months and than a new expansion and if they done it right they could have released new content and had the whole no fly thing they are doing now, but never really have each patch go on long enough to justify ever having flying. And if you look at WoD, you can get to everything without flying and easily too, there is no dodgy backwater things you need to do to get it all done.

So two raids, no flying, no plan to bring flying back, not enough content for 2+ years and nothing in place as a failsafe in the event the players protested that there was no flying.

So if you look into how they brought flying back it was going to be ready in one of the mini patches, than they were not ready so they delayed it, than they were still not ready so they delayed it, they really didn’t know how to time gate flying because it was never planned.

8.2 was in my opinion a perfect example of flying gating, get your rep from both factions. It took me 7 days exactly, some people it took weeks, some months, it was gated by minimum one week and than on top of that your pace in how much content you do. So basically you explore it all and see it all, do it regularly and by the time you have been everywhere you can fly.

What we have now is easier, but at the same time it feels like we are not really achieving anything to get flying, you just play the game minimally each week and you get it without any real effort. 7-8 years later and we are still toying with how to unlock flying.

Personally I think it should not be gated at all by arbitrary weeks or game play, but it should be gated by how much effort you put in, along with something like rep or research or whatever that can delay us by a few weeks or a month at the start of the expansion, and than 1-2 weeks into each new patch.

That would allow players to go hard, for example in ZM those who already have everything researched should already be allowed to fly, but those like myself who are taking it easy and still need like 1000 cyphers don’t yet get to fly, it’s only fair to reward those who play more.

It would be perfect, you are gated by how much cyphers you can get each day, that would mean no one can get flying earlier than 1-2 weeks, but it would also mean if you go hard you can get it earlier than most as a reward for your time playing.

That’s one way to put it. You got that right!

I feel like it will never end. I mean, it’s been how many years since Cataclysm and we still can’t fly in Silvermoon.

This, this, a thousand times this. Why do I have to grind on content I don’t like to get flying and make playing it tolerable?

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It really does make no sense at all. Having to re-learn flying has never been something people asked for or wanted. It needs to stop.

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Yes I completely agree that blizzard is in a way shafting us on this and many other content. But i look at it this way that if flying was made available right away then the farming bots would be exploiting the new zones sooner. I don’t want them interfering with my campaign questing that’s for sure. Also why do we need to pay for a whole month of subscription for such an old game or for Tuesdays when it’s down.