Thanks for the clarification.
That makes it even crazier tho, no rational explanation at all…
Thanks for the clarification.
That makes it even crazier tho, no rational explanation at all…
Isn’t your Cinderbrew example just showing that nameplates for different packs currently don’t stack properly, which Blizzard acknowledged as a bug in the first post of this thread?
Your Windrunner example, which is not tainted by the different packs bug, looks fine to me. If I had my way, the nameplates would be a little snappier (as in, lock into their positions quicker), but it’s not a big deal. Once the different packs bug is fixed, these nameplates seem totally playable to me.
They’re functional, but they’re still very “Floaty” and there’s several moments they swap around or overlap for absolutely no reason at all. The issue isn’t so much “They aren’t perfect” and moreso “Why are they somehow worse than what Blizzard had already made?”
The Windrunner one. Most importantly they move and are not anchored on the mob just being stationary. There is an inch gap between plates and they go horizontal. They also shift just turning the camera. On live they dont leave the mob. You cant see which mob it is marked with a “?”.
https://ibb.co/pvyWtzkp
vs
https://ibb.co/SDR7YBFX
The current one their on top of the mob in question, stacked tightly vertically.
The gap is because the nameplate is saving room for a cast bar. If it moved down and the mob started casting, the cast bar would overlap with the nameplate to its bottom right. Avoiding that seems sensible to me.
The nameplate you have marked with a question mark is for one of the mobs directly below it. The new nameplates never move horizontally relative to the mobs they represent, so an enemy’s nameplate is always a straight line above it. Sometimes that line might stretch to fit in other nameplates, but it always remains vertical to its mob.
Except thats not how it works now and if one or less mobs in a pack can even cast its still a ton of completly wasted real estate. The comparison photos include a caster mob that could just shift down dynamically if a bar was needed. They already move all over the place.
Oh you think so? Imagine that. Theres a pile of 5 mobs to the bottom of it, all of which are in line. There are also other parts of that video where there is a nameplate either below my player frame or to the side of one of the mobs. There is absolutely no comparison between the 2 original videos (or the third cinderbrew) where the beta it is hard or impossible to tell which mob is which compared to immediately being able to identify.
I am very happy the bars work for you. They are not good enough for me and a direct downgrade from what I have been using for 15 years. You’re not going to gaslight me into pretending their the same thing.
This is exactly what I am talking about.