Impressions of MW in Midnight Alpha

I just dont want to be forced into 1 min Yu’Lon always, and that is what this change does kinda unintentionally if we want to maximize conduit dmg/healing. Even if we CANT get it off in that one min for healing reasons we will still be popping it for dmg. ( I will be anyways, and with a secret infusion, to minimize waste…if this makes it to live )

You lose 50% of the casts by not having Gift is all, and lose out on stronger chi cocoons by not being able to swap to Bond. Maybe that is a choice they want us to make though? There are other issues with the new activation too imo.

It also kinda goes against their whole " needing to prep a bunch of things in advance " because if you know a really big aoe raid mechanic is one min away you can Yu’Lon, chill for 55ish seconds, and then Conduit-Yu’LonRamp again-Conduit back to back. Which would be a ton of healing in that window. Another reason we will be forced into Gift imo. That combo will be pretty potent healing wise if/when I can line it up ( and chances are I will have to try to, or if they add enough rot damage it will just always be beneficial to do it like that )

Changing it back to a 1.5 min timer would be best imo.

Dont think it really needs to change much because it is already being nerfed, just not directly. We already lose out on 20% extra healing it could do bc env mists’ healing+ is going down ( weaker ramp ), plus we dont get whatever Shaohao’s Lesson we could have had at the time anymore.

Balance it/nerf it a bit if needed. It can be something to take the pressure off in medium rot damage situations still. As it stands imo Conduit-Yu’lon-Conduit combo will be a probably potent healing combo that we have to plan 1 min head - and an interaction they probably dont really intend.

Iunno. Seems like something they didnt entirely think through.

They deff need something in game to track this for you guys in midnight. I still haven’t tried MoH at all. Only one talent in the whole tree interests me :S

This doesn’t decrease healer cds and conduit doesn’t need to change in this way. Should it do uncapped damage and healing? yes. Will they do that? No. But it’s the only improvement I can even think of for it. And does it even need that? No but it would be really nice.

It doesn’t need changed. This is just fake productivity by devs trying to seem busy at work or something

I do agree that the current alpha iteration is bad, but I think it was made with ww in mind and I doubt it’s supposed to be final.

The issue is that they aren’t tring to improve conduit, they are trying to make it worse/less impactful because their stated goal is to reduce the availability of healers cooldowns and we are not supposed to have access to 3 relatively powerful cds when every other healer only have 1 or 2.

I love conduit but I think they’re gonna have to rework its active component into some passive because, as I said, I cannot see it replacing Revival or our Celestials which seems the only other feasible option.

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I’m tentatively happy about midnights iteration of mw atm. I figured when they gave us dance of chi ji that they were gonna nerf jade empowerment. But most of the talents seem interested. The conduit change to be thunder focus tea instead of sheiluns gift is nice. I think the only negative to me right now is the change to RWK but maybe it’ll turn out good if it’s a smart heal. Also renewing mist being stronger and more impactful in keys seems pretty cool also. Now they just need to come out with the new hero talents for master of harmony.

You might as well just say you need a Weak Aura for every single interaction in the Fatebound tree for Rogues or you might as well just say you need an indicator for every single thing that happens under the hood, aka, a debug menu.

That’s the point, those things weren’t meant to be tracked. You just press buttons and they happen. Can you track them? Yes, but it’s a waste of mental energy mostly.

There is a huge difference in pressing MOH at max vitality and say half vitality. You absolutely should be able to track vitality. Even if it’s just the way resto shamans currently can track high tide as just a buff with a number on it.

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this is another reason I hate moh talents. Why should I have to track that? Just make it max vitality on tea use every time or somethin jeez. “Fill the bar mini game,” why, it’s not like it’s ever a good idea not to.

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I mean it’s not like it’s game breaking to just track it lol. Resto shamans high tide literally just had a number that goes up that’s tracked like a buff. Not a big deal to include it in the base UI or just have a WA do it lol. Plenty of MWs have no issue doing that.

Is it game breaking to not track it? No, not really. That’s kinda what I was getting at. I’m not trying to shoot the idea of tracking it down. By all means, track every single thing, but it’s not game breaking.

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I know that this is hard for you to get, some people get more dopamines when they have more buttons to press. Fewer buttons = lesser dopamines

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Not too excited about the apex talents with soom, but its whatever. I mean it does look cool, but I guess we’ll see how good/ok it is with tuning. I will miss pressing JFS and the great skill and complexity needed to press the button. This one time I pressed it so hard, I thought my monk’s stomp was going to break the game. I bemoan the maintenance buff removal, but I’ll take it being tied to a TFT>RSK. Love the animation!

Is conduit dps still terrible?

Hard agree. I like pressing the buttons.

Also if he’s pressing it only every 20 as conduit he doing it wrong.

idk i haven’t played the beta. I intend to hop on their some time soon to see the new zones and stories and develop a feel for where to go to get places (instances, quest givers, etc.)

I exclusivelyp lay conduit in m+ and pvp so I would be hugely disappointed if they only continued to make it worse since the last time I saw the changes to conduit on alpha. Conduit only needed buffed and no other changes. I’d even say to make the cd 1 min. Tying it to celestial use was a terrible idea that nobody asked for.

I have no idea what you’re talking about but I basically spammed JFS to get August Dynasty when I was still playing. It’s a 50% more powerful RSK or 30% more powerful Viv that you can reset every 10 seconds per internal cool down. But since tracking that would be wasted cognitive load I would just send it as long as I had the gcd for it.

If you’re not referring to me then I’m not sure what you guys are debating tbh. I have repeatedly asked for the fist weaving dam→heal to be something innate to what we do for a few years now. And while blizz made it into a passive talent and moved it up the tree (an improvement imo,) it doesn’t attain what I think it should. It should just be something baseline in our kit and talents should improve it or add new functions to it. Wasting talents on functionality that were deep in the tree was always a confusing desing decision. Like as most monk specs you didn’t geta defensive talent until like level 40 or so. Which was…I mean, stone brew is literally not that good to warrant that. But also having to take talents that don’t just improve your spec but make it playable super deep in the tree always felt bad. We have so many talents that are impossible to take just because most of our talents are bare bones functionality. I can’t open the game at the moment but there’s one that’s been there since the new talent trees were added to the game in like DF. It’s something like “when a target with EM takes direct damage they heal 0.6% max hp,” which is incredibly underwhelming to the point I don’t know how it survived pruning. But I’ve always wanted to take it because more free healing is nice but talent points aren’t for nice things or fun things, they’re for functionality.

It’s actually pretty strong in Beta as a heal, dmg doesnt feel as good as it used to, ( tbh all healer damage in general feels very low for where it should be, but because that is an easy tuning thing I imagine they are waiting till later ).

Very nice as an aoe healing cooldown still, can still even spread a couple env mists if you want before hitting it for the 20% increase if you have time.

They also added this one talent to conduit that makes it do more dmg/healing when there is only one target to heal or dmg, so in some ways it is kinda better on bosses or if 2-3 people need to be healed up quickly, and somewhat feels more reliable imo. You can kinda move to only hit a few targets ( or all ) if you want too. It’s kinda neat but depends on where everyone is.

Not sure how all of that translates to pvp though for you guys.

Path of the Falling Star: Celestial Conduit’s healing and damage is increased by 100% when striking a single target.

Each additional target reduces this bonus by 20%.

I’m a bit upset about MOH currently, with the newest iteration it’s now just not worth taking. I hope they revert it or something because I’ve enjoyed moh as the hero talent you play if you wnna provide more damage because you don’t need the extra healing from conduit. As of right now there doesn’t feel like a reason to take moh.

Probably not, they’d be working backward if that was the case because the damage is the healing ideally. If damage, especially conduit damage, isn’t high on their priority list then that’s not a good sign for me personally as they strip down tankiness and utility.

This was never good design. Conduit should have always been uncapped and strong. There’s never been a good argument for why it shouldn’t especially if conduit is supposed to be for raid as some people believe. Making it do a decreasing amount based on number of targets is even arguably worse than capped “reduced beyond x targets,” because then not even the target you want is getting the damage/healing you want.

Conduits probably fine in pvp. Both hero talents seem pretty viable in pvp but as someone that has near exclusively played conduit since the options were added to the game, I think that conduit is better. CDR > Whatever else is offered. That has been my opinion about the two options since they were added. Do you want more teas, more kicks, more mists, and to be a little tankier? Conduits the way to go. It’s just unfortunate it has been (and seem to continue to be) undertuned at times.

I’ve always greatly disliked MoH so I can’t say that I understand what’s going on there with it. I would sooner rather see it removed and replaced with shadowpan, because that is more thematically and mechanically befitting of a hero talent supposedly intended for fist weaving. But that’s just me.

“Provide more damage,” conduit should do more damage, I agree. I also have reworks in mind for Flight of the Redcrane and others but this post would be even longer than it is to get into that.

I don’t feel like there ever was. Slower gameplay to put a dot/hot on someone so that you can spam SCK is not really interesting gameplay and certainly not intuitive with how the tool tip described it or how the MoH hero talents describe themselves. I really think Shadowpan for mw would have been entirely more interesting and fun than MoH’s “fill bar, use bar, fill bar, use bar” loop (its the same loop for SP but SP feels more rewarding.) Conduit makes you tankier, faster, enhances your abilities plainly, has cool animations, doesn’t require WA’s or CD manager to track buff bar, provides CDR on your most prized abilities, gives a pad shield on proc for EM, and also just works. If you’ve ever activated MoH and got blocked out by something from utilizing it, or were forced to use it because you had to drink tea in response to unpredicted damage, then maybe you know what i’m talking about. Conduit you just use it, you can even cancel it and still get all the same benefits as if it finished channeling.

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For 1.5 classes maybe ( Disc priest and Way of the Crane Monk - which arguably needs some help on the beta from the sounds of people at Peak ). Hopefully there are some notes coming today for Crane MW’s and ChiJi playstyle enjoyers.

Conduit and Way of the Serpent ( the other playstyle that they said they are fleshing out ) feel REALLY good on beta healing wise, so damage is an afterthought for me. I would like my interrupt back more than anything because dps on beta cant seem to handle one kick at the end of a specific dungeon that wipes the group. Im happy with my WotS build though and it not revolving around damage to healing conversion like WotC.

Agree to disagree here because Conduit still feels great as a healing cooldown on the beta on any number of targets from 1-5, and that is fine. Can even still ramp some env mists if you want before hitting it. It is pretty easy to funnel the healing into one or more people just by moving yourself due to the talent I mentioned which will funnel the healing to whoever needs it pretty much.

Ive also never felt conduit was only for raids. I don’t think it was ever intended to be specifically a raid cooldown either tbh, especially after they doubled down on reducing healer burst in raids. If the healing was split between 20 people it would probably be less useful in raid environments anyways, so Im glad it works the way it does now tbh. They could entirely nuke the dmg portion if they keep the healing feeling good and I wouldnt care.

I agree that MoH felt gross for like all of TWW. I also avoided it. It only had like 2 things I liked, cleave tiger lust and the extra TFT. With TFT being longer cd now ( 45 instead of 30 ) I feel like conduit is even better because TFT means guaranteed spiritfont, which is like a mini cooldown on it’s own. Plus the multiple ways to get CDR on RWK feels good for back to back flippy kicks. ( though RWK should be buffed dmg wise imo )

Time will tell if they intend damage to be this low I guess but I dont think it is intended, especially for WotC monk and Disc priest - Hopefully some more notes come out today either way.

I always find takes like this funny, like conduit is such a thinker of a hero tree. Neither of them are for sure, but I feel like if I just wnna turn my brain off I’d ply conduit. The only thing you really think about is August dynasty and that’s it lol. Press button ever 1.5 min for decent dmg and healing. I enjoy putting out all of my healing amps as Moh and just pressing tiger palm to top groups, that to me is more enjoyable. I like having a hero talent that lets me play offensively and defensively. I enjoy right now how conduit is something I pick for raid and moh for keys, unlike rdruid or sham tha pretty much is only wildstalkeer and farseer. It’s better design when we have that. But that’s just me.

I agree with you. For me Conduit for raid, moh for keys. the amp ramp into bursting damage for heals just feels good, and is enjoyable. I mean for the first half of the season all I did in raid was moh because it is just much more fun to me. But on the beta moh just feels horrible in the keys I’ve messed around with. I understand removing the burst of CJL because fairly, it was quite busted on large pulls for instant healing. But it is just so bad right now.