Implement a Super Hard mode for all raids (a new option)

So you have chosen death…

No I feel sorry for all of you because you can’t see I’m doing you all a favor by adding this amazing option which doesnt remove world buffs from the game and you should thank me for it because this addition helps you all, it doesn’t hurt you. Thats the irony. So your arguements don’t make sense because we should be criticizing bad ideas. Not good ones. This will allow min maxing and no min maxing. There will be no enforced toxicity.

Just get rid of world buffs

youre not acknowledging that you spam your own threads. why?

Im not spamming my own threads. Im answering your questions.

So you have also chosen Super Saiyan 3

Whats better? The removal of world buffs or an option to have none for raids or all of them for raids. Maybe you want world buffs to be removed.

world buffs are fine the way they are. you are the only one who wants them removed.

Never wanted them removed. Get glasses.

whats your point?

To destroy the stigma and balance min maxing and non min maxing. To make them both just as competitive. If you dont add this option the majority of min maxers will always overpower the minority and drive the minority to min max. Even if you make your own raid, they will complain that its your fault because you told them to remove their buffs and they will leave. Therefore an option means they KNEW what they got themselves into because the option removes it or it doesnt let them enter. Therefore youll end up with less toxicity. Now stop spamming pls.

what makes you feel like:

?

hmmmmm ok. well making a pug no world buffs raid is kinda out there…

right… that would be the functionality of it

you will also have drastically changed one of the most important features of the game, raiding, to be almost identical to how it was in wotlk. bad or worse? thats an opinion. whats factual is that it is not how it was in 2006.

No you will have changed it to how it always was in 2006. In 2006 raiders never used full world buffs all the time. It was rarely done and even top guilds barely used them. So if anything, what you are doing is not a real interpretation of the actual vanilla era.

factually speaking, having two different “modes” hardcoded into the game is not how the game was in 2006. even taking into account the small changes blizzard has already made. these two different modes would fragmentize the community during a time when the playerbase growth is in a recessionary phase. it is the definition of “uncessary change”. it is your opinion that it is necessary.

you are arguing that player playstyle warrants changes to the coding of the game, which is unreasonable and affects everyone else based on your opinion of the game

And factually speaking, you didn’t have everyone using full world buffs.

factually speaking, you have no evidence of your claim

I just linked evidence…

https://www.wowhead.com/news=319695/comparing-kelthuzad-strategies-from-2006-to-classic-wows-modern-approach

they make no mention of world buffs in your link. did you even read it?

Wow… you are blind

but i will admit fault here. i mistakenly assumed all players in 2006 were fully world buffed. spirit of zandalar, mol dars moxie, freaken warchiefs blessing. all that stuff. every single player. my mistake bro. anyways, what were you saying about making the game different for everyone so that you dont get people getting mad at you?

https://www.youtube.com/watch?v=GrsJDy8VjZk&t=6m54s

Its actually doable if you have a ton of warriors all using petrified scrab and loathebs reflection with healers using 40 frost resistance spell damage helmets and good heal rotation combined with 100% BiS gear and perfect addon timing. Noobs will most likely get the world buffs and do the standard while professional players will most likely ditch them. Just going to be much much harder.