Implement a loser buff for Alliance

Holy dog ship does alliance get rolled every epic bg now. Even WG defense is an auto loss for ally! I’m not joking.

How to fix this? Couple ways, Alliance that loses all night eventually either give them a OP AF buff or put the perpetual losers in a bg together against really bad AI.

Holy mother of God is it bad right now for alliance in epic bgs. Talking about a 0% win rate.

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Eh, I would just chalk it up to bg week/bad players causing the increased losses :man_shrugging:

If you are losing WG on defense, then yes, that is pretty bad… :woozy_face:

Lmao nope.

Can’t help but notice a…uhhh…common theme here

(you)

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They did this in the old Ashran. Loser kept getting buffed until they killed boss.

Bad players can’t be “fixed”, that’s the problem. People get an OP damage buff in LFR but still can’t kill certain bosses (Nzoth).

As a side-note, it’s interesting that some of these epic bg maps are 10+ years old and Alliance still don’t know what to do, make the same mistakes over and over, or both.

There’s a couple of things Blizzard can do to improve BGs: 1) remove the requirement to win for just play a fixed amount of game; 2) actually get off their lazy butts to actually match geared players into respective ilvl brackets. Not - hey welcome 120 who’s ilvl 266+ with 1/10th the health of a 460+ geared player with essences and corruption to roll you with a few hits.

This problem has been around for 15 or less years. It’s been talked about and joked about. And you know what? Blizzard turns a blind eye to player frustration. Time in doesn’t get rewarded for trying. Just winning. Ok, so winners win more, and losers keep losing to slowly progress or give up. At some point the winners just to it to roll and troll others because then they can. But wait, Oh the Bots will ruin everything you say. Bots aren’t going away, but players actively afking because why try? The system needs an overhaul.

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I have a 47% win rate in Epic Battlegrounds, minus Wintergrasp (I minus it because that and Ashran are the ones I seem to get thrown into in-progress with any regularity and I don’t leave in-progress games unless I need to). Seems pretty reasonable to me.

It took Horde, allegedly the superior faction in brain power as well as in skill and gear, over a decade to work out they needn’t send an entire raid to kill Balinda and that they could dictate the game in Alterac Valley. Perhaps it will take a decade for Alliance players (who have always been the underdogs due to an imbalanced map) too. :slight_smile:

There needs to be more explanation in game about how maps work. There’s a dungeon guide for PVE, there needs to be one for PVP.

Certain maps need to be rebalanced to not be instant losses if you lose the first teamfight or point.

There needs to be less disparity between flag carriers. There needs to be stricter balance between heal numbers on each side.

Reimplement Merc bonus for horde.

These would improve alliance winrates more than just giving them consolation prizes for afking at cap points and arguing in chat.

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If anyone wants to test a theory out, try Monday evening (EST), the last day in BG week. It seemed as if every BG both epic and regular were against pre-mades. I’m sure they weren’t all premades but they performed like it. Theory is: it’s the last day of BG week and the Horde need to complete the quest.

PS. Yes, Alliance lose on defense in WG more often than they win on defense. It’s beyond absurd.

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Because Horde have finally learnt that you need to jump off the ledge at SR instead of running around .

I think a better solution is giving a conquest reward based on how close the scores are. It would incentivize people to at least try to make a half decent attempt. As it stands, the slightest hint of adversity prompts half the team to either leave, AFK in the corner or throw a tantrum in the chat at anyone who isn’t defeatist for “dragging this out”.

Gear is a massive problem. Both the scale and the method of obtaining it. When you see people putting down others for not grinding M+ or Raids gear to PvP in, you know something vastly wrong. Likewise when you see the difference between a fresh 120 and a geared one is something like five times the HP value.

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I roll Alliance 99% of the time on my toons; have done so for years. Here is what I came up with:

1.) Bad players are bad, but the can (and do) improve with knowledge. Unlike other games, there is no ‘Proving Grounds’ in PVP to teach the fundamentals, so new players are just “thrown in there” to the wolves. Alliance gets the majority of new players, and since a player gets better through experience, there is a steep learning curve. Most just quit or transfer to the Horde. There really needs to be a training system scenario (like the Proving Grounds) in the game.

2.) After 0130 EST, the factions swap roles, and the Alliance is much more coordinated/stronger/decisive. Whereas, the Horde play…really, really bad. Alliance-level bad. This dynamic happens for a few reasons which I will not get into here. However (if possible), avoid playing at any time other than that.

3.) Long-term/professional players/streamers really don’t have a preference, usually. There are positives and negatives to both sides.

4.) The epics are skewed against the Alliance, its true, but they do keep making the same time-wasting/fundamental mistakes as always (taking the long way to go AROUND Balinda is my favorite); it is cultural to the Alliance at this point. Refer to above what I said about the blue getting newer players.

5.) Roll with premades, preferrably on voice for faster comms. Can’t be understated. and is actually essential in PVP. Can’t believe still that Blizz went all these years without a keybind communication system; one that announces to your teammates (like, HELP! for instance, when you are in trouble—and in your language). In a day where we play on multi-lingual servers, having an announcement AND a waypoint over you is critical to team coordination.

People think that the ancient Spartans were badasses; they were, but no more than any other Greek city-state citizen as an indiviual; what made them better than their peers was their unparalleled ability to move and fight as a TEAM: Hordies are no different, especially when they are alone. The reason why Horde seems to dominant? Its because they have made this little lesson in teamwork a part of their faction’s culture in PVP.

The downside to the Horde is their ability and willingness to zugzug to oblivion, caring only for a good team fight, but not really paying attention to the scoreboard/flags/orbs. Use that against them and win the game.

Hope that helps.

Having played on both factions, I don’t buy the whole bit about the Horde community somehow forging themselves in to a bunch of tactical teamworking masterminds. What I do think is closer to the truth is the Horde does attract a notably higher percentage of active, seasoned PvPers.

For multiple expansions, Horde had substantially better racial abilities for PvP and that attracted many of the top end PvP guilds and arena teams. Like pretty much everything in WoW, this has a trickle down effect were each tier would see the tier above them making the shift and a good percentage of them ended up doing the same. This was far more noticeable when EMFH got dismantled which was pretty much the last stone holding the floodgates together.

While the racial case is far less if any of a real factor anymore, the damage has already been done with no effort on Blizzard’s part in the slightest to remedy this. The self-perpetuating cycle continues to this day; ask even a new player which side is the more serious PvP faction and it will be Horde nearly every time. You see them win most BGs, you see them vastly outnumbering in world PvP and I haven’t given the slightest care about Arenas in years but I wager they are still way up in representation there too. The simple element is if you like to PvP, you are going to have a greater pool of guilds, players, overall enthusiasm and most importantly, success on the Horde side.

I honestly think any such fairy tales of Horde lore and story-writing somehow inspiring people to fight harder and win more are just that. I think the real answer is just a far more simple explanation of people usually like being on the winning side. Rinse and repeat for the better part of a decade and you get what you see today.

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Holy dog ship does alliance get rolled every epic bg now. Even WG defense is an auto loss for ally! I’m not joking.

How to fix this? Couple ways, Alliance that loses all night eventually either give them a OP AF buff or put the perpetual losers in a bg together against really bad AI.

Holy mother of God is it bad right now for alliance in epic bgs. Talking about a 0% win rate.

Alliance as a faction is weak in BATTLEGROUNDS, UR ONLY way out is to reach OUT the Alliance premade OR the warmode communities, if YOU can convince them to START spending more TIME in battlegrounds, Alliance might have a chance.

Until THEN, keep GETTING farmed.

Few OF the names are:

TBT
SMK
Epic battleground clique
Cryptids league
Ruin gaming
Battle clan hammer

KEK.

it would be cool if there was a community that did that though, you could call them enthusiasts or something.

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Just dont queue epics. They are trash anyways.

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First you cried that arcane torrent was unfair now what is the issue?

Isn’t being Alliance enough of a loser buff?

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Wow jugaaa… claws out !! :stuck_out_tongue_winking_eye:

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