Imagine not having a Tinker Class

It makes me very happy to see that there’s still support for this idea.
This is still the class that makes the most sense to me. More than Evoker anyways.
There’s always 11.0 :laughing:

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those sound like bad ideas also

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Personally, I think Bard and Necromancer are problematic.
A Bard is not something that is traditionally part of WarCraft.
We’ve got 20+ Years of games here, and Bards really just aren’t a part of it. That doesn’t mean that Bards shouldn’t EVER exist, but it does feel like Bards would be an odd addition that doesn’t fit the feel of WarCraft.

Necromancer on the other hand is a problem of Overlap. We have “Evil Casters” and we have Death Knights, who actively use Necromancy and summon undead to damage enemies. Several traditional Necromancer abilities, even from other Blizzard properties are already on Death Knight and Warlock. Curses, Blood Draining, Diseases, Curses, Undead minions, All of these things are already on our existing classes.

Neither of these problems apply to Tinker, Tinkers have been a part of the WarCraft universe for a long time, even being obnoxiously present in BFA. Also the Iconic Tinker abilites don’t Exist on any of our Classes.

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yea we do. roll melee survival hunter and make them engineer profession and bam. instant engineer class.

Poison, Animals, Hand Crossbows, Animal Aspects… Doesn’t really sound like a Tinker to me.
I don’t exactly Imagine a Tinker like Gazlowe or Mekkatorque Embracing the “Aspect of the Cheetah” to run really fast, or Siccing Animals on their enemies.

Is Survival Hunter some other Class I’ve never heard about? Like Fighting in a Mech and Launching Missiles?

One of their primary sources of damage are tossing bombs. Let SV hunters tame mechanical beasts and you’ve basically got a tinker. And, once again, the entire engineering profession exists to fulfill this fantasy. We don’t need another gutted profession.

Bomb. Singular.
You know the Tinker in WC3 Fought in a Mech Suit and Shot Missiles at people, Right?

A Hunter with Nature Magic and a Mechanical Dog doesn’t really make a Tinker.
Now If we Saw Tinker NPCs Using Hand Crossbows, Poisons, Mechanical Animals, and Nature magic. Then Maybe I’d Agree with you.

You Know Engineering just Makes Ranged Weapons, Scopes, and Battle-reses. Right?
I assure you Engineering is Gutted already.

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There are other MMOs that have them. Go play those.

Please point me to an MMO Where I can be a Goblin Tinker in a Mech Suit.
Ya Know. An MMO Like World of WarCraft, Where we have Goblin Tinkers in Mech suits, we just can’t play as them.

In Fact, A Game Exactly like World of Warcraft, but with a New Class that is a Tinker! That sounds great! Do we have one of those somewhere I haven’t found?

Closest game I’ve found is Guild Wars, and it doesn’t exactly pass the bar for me.

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For now. Until you get your way and it’s taken away so it doesn’t infringe on your class fantasy. Yaknow, like DH did to warlock.

Bingo! I was hoping you would say that.

DH Took Metamorphosis from Warlock! You’re Correct.
Did you know that Metamorphosis was Originally Demon Hunter’s Ability?

Yep, Back in Warcraft 3. Demon Hunter’s Ultimate Ability let them turn into a Giant Demon! Just like in WarCraft 3, Tinker’s Ultimate Ability Turned them into a Mech, How cool is that?

Now Tinkers in WC3 Built Turrets, (Pocket Factories) Fired Missiles, and Fought in a Mech?
Do We Have a Class that Builds Turrets, Fires Missiles, and Fights in a Mech?
If Not, Then None of the Existing Classes would lose abilites… :unamused: Because None of them Belonged to Tinker. You Follow?

Lets Take Another Example. Just so the point is crystal clear.
Monk had 4 Abilites in WC3.
They Could Breathe Fire.
Smash Kegs on the Ground.
Dodge attacks.
And Split into 3 Copies, Storm Earth and Fire.

Which Classes Lost Abilities So Monk could have these? None of them!

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Already getting Evokers and this DF expac is the END of current WoW as it is now. WoW will forever be different after DF ends and will turn into something else. See I was about to ubsub cuz I hated the DF gameplay when I logged in and tried it out. Also the fact that some of the Blood Elves in Body Form 1 look like females so I got kinda confused there. like maybe they put the wrong face on the wrong body.

And also the fact that so many of our abilities we have now are becoming talents that you HAVE to pick and have no way around it.

That stuff really annoyed me. Pally got really wrecked in that way. But then I logged into a warrior. Oh wow. I am starting to play my warrior. DF for warrior seems great.

Shams are like… idk. So me all my back to back posts saying I will never do DF. I guess I will. Be fun. Also do WoTLK Classic. Same time.

Tinkerer fans indirectly won, because of how bad Evoker and skinny Argonians are lol. They ended up correct.

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It’s Much easier for Blizzard to Make a new class when they base it off of Lore, NPCs, and their previous games.

Making Something Entirely new breeds feedback of people who didn’t get exactly what they imagined. That’s just how game design works.

You Want Players to “Feel” Like a Demon Hunter. You base in on the Demon Hunter NPCs we’ve seen. And the Demon Hunter from WC3. You Want Players to “Feel” Like a Tinker, you base it on the Tinker NPCs that we’ve seen and the Tinker from WC3.

You want players to “Feel” Like a Dragon? Well… That’s a more Vague concept. People have different opinions on what exactly Dragons should be.

I’m not saying Evokers were a bad idea, far from it. But I WILL Say Evokers are an Idea that invites more Criticism.

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Bad ideas like… EVOKER…!!! THORGAST!!!.. PELAGOS…?!!.. SYLVANAS NO SENSES LORE IN SHADOWLANDS…!!! THE EXPANSION REVEAL DF TRAILER…!!! NO MORE NEW BG’S ZONES…!!!.. BORROWED POWER THAT’S BEIGN BORROWED…?!! …WARCRAFT 3:REFUNDED…!!!

come on this is not just any bad idea, it is to bring the Warcraft (NOT WOW) WARCRAFT experience in which every unit, class, and hero existed in the RTS trilogy not in the MMO.

The MMO must experience the world of Azeroth AS IT WAS LIKE IT WAS IN THE RTS thing that the Warfront, kill the characters of the RTS in that way, the rest of the classes that are missing as a Knight (NOT PALADIN, NOR WARRIOR) Nichromant, the sorceress in all her splendor with her anime or JRPG magical girl style, and the Blademaster, along with that theme of peace and not war, is killing the Warcraft experience along with the WoW experience that she took years and years for the reason of living in Azeroth for years and with these decisions and feature it is just making it any MMO except WoW.

that’s why these classes are the thing for WoW, we just need a good expansion, and a good race that might be different, but not this lizard with wings of the Drakthyrs cringe crap.

Seriously, for the Drakhtyr I would have wished for a better class, but the Evoker…? pss… no more copying DH when we were nerfed.

Yeah, it is.

how bad idea? how… no 2H weapons for Enhancement shamans?

What happens is that he complains because he is afraid of the competition, that this class is better and very well played than the old WoW classes, stop being casual, WoW is still missing for complete the true world of Azeroth along with the rest of the missing classes from the Warcraft RTS trilogy would bring a fresh air to what modern WoW really is.

which is one of the reasons that WotLK, MoP and Legion gave this freshness to Azeroth with the classes that were missing to show as DK, Monk and DH, and even more for the world of Warcraft, and he continues to think that WoW is still Vanilla, it will go badly for us as it was with Shadowlands and sonly or probably Dragonflight with a bad experience that unfortunately the new devs did not show well to please the community if their next expansion is the best…

In fact already with Dragonflight the doubt shows that it is going to go wrong, and believe me that there are better classes than druids balance multibots.

I agree with the four specs part but i think it should go that way:

One range dps that focuses on gun/rocket, turret and maybe a little bit of alchemist

One range healer that also use gun ( something unique in wow) by shooting healing syringe at their ally while also using alchemist to trow healing gas.

One melee dps and one tank specs that would both use a tech suit ( mecha ). Both could work a bit like feral/ guardian worked and could have mostly the same ability/animation both one would focus on damage done while the other would focus on damage absorption.

P.S. Both the range dps and healer could get a jet back for mobility.

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All i want is a mecha suit

Instead all i get are lame excuses

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That depends on how it comes out, the DPS thematic would have preferred something more JRPG not only for Goblins and Gnomes, but for the rest of the race, especially the most attached and beautiful in both factions between Belf and Dranei.

It was in the case that I first thought of a spec caster in which it is very similar to the JRPG’s of Geas from Grand Chase (a side scrolling game not very well known) and the famous Sage from Final Fantasy XIV in which he shoots lasers, although in his case they made him healer where a very big difference is based on the engineers, and a more technological and magical point of view from the magician with magic technology, something essential to see a clothe or mail that for the first time has a tank class apart from its RDPS.

All in sum of a new version of the Tinker in which it gives a freshness to the game.

But then as you came to ask for one more familiar with Warcraft 3 and the tinker experience that we already know, there would be a version of Sapper or gunner in another case in which it would be closer to Hunter Survival in which it would use different traps and gadgets like bombs, goblin mines, turrets, missiles, even special drones that would remind a bit of Bioshock in the case of an old model in view of Azeroth technology.

I wanted to avoid the Tank that I would call mechanic or mech rider in which we would have a Gazlowe experience from HotS and D.va from Overwatch that we would create our robots, titans or reavers style mecha, or we would use a giant robot on the back as is the style of the tank.

And to finish the healer is as a medical engineer, but I think a medical alchemist would also come out to goblin specialization, such as the case of using potions such as grenades in which he would use to heal, blind enemies and obstruct vision like the rogues, launch mechanized drone that heal allies, and type probes that I would use to generate aoe heals, something like that would be a combination between mistweaber monk with Shaman heal.

It is what my imagination sees it, an idea that Blizzard hears, whether it is 3 or 4 specs, the Tinker is the most suitable class to be part of the line of WoW units and heroes, something that the Evoker is not giving the hype that it deserved, worse when it is much more limited in a single race, affecting the race in not having other classes and to top it off being a shameless imitation of the DH limitation by being only 2 races and with only 2 specs.

thing that everything said, and the rest of the threads that have talked about the detail of this class, was ignored by the arrogance of the same company, that it only looks like a bad idea, which until now is the only bad idea What I see is the idea of the Evoker in a single race.

the goblins used robots on their backs and shredders, the gnomes had a kind of mecha robots like mekkatorque

the Draneis Lightforged used warframes

And Belfs used arcanes golems like mechas.

And let’s not forget that the orcs advanced to the technology of the Iron stars enough to spit Tony Stark in his face and on his tombstone.

//https://wowpedia.fandom.com/wiki/Iron_star

the future of WoW was shown to be in Ulduar, and it turned out as good as it seems, something that Mechagon had a similar thing with some MOBs, although once again it was disappointing because the real city is just a dungeon and the whole zone is a disgusting gnomish dump like they gnomeran.