Imagine Frost DK being this bad

There’s always going to be a meta where certain specializations will be better for the harder content. But that is no excuse for allowing a class/specialization to go so long without improvement. That’s lazy or uninformed game design, in my opinion - not a meta problem.

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Well of course, we saw that recent with the Blizz event and how dominant certain sets up and classes were.

Also true, but I would also say that Frost DK hasnt been basement tier for far too long. But I agree it does need a look at.

The overlying issue is that while Frost is in the depths of the basement, Unholy really doesnt do that much better making its DPS kinda meh all together.

Im not saying they dont need love, but they were #2 in uldir and shined quiet a bit in legion

Edit i completely misread you. I apologise. Didnt see that hasnt*

And at the end of the day if there was no way to measure DPS or track it I think things would be better but I like knowing I am doing all I can and it isn’t my fault my numbers are low. So kind of a two way street.

But yes I think everyone should be able to play what they want and have fun. Not feel forced to play a better performing spec they might not enjoy. That is on the developers to fix.

I often wonder how this was even allowed to happened to begin with.

I mean, I might say they could be decent in CoS based upon how the first boss works and some mechanics of the second.

I also think the talents are a major issue. You know when a player is learning their class they use third party websites and such. Most of these websites have a talent build guide. What’s sad to see is that “X” through the talent choice that’s just totally useless in most situations. Why is that even a thing? Each of the talents in each tier for every specialization should have some sort of use somewhere at sometime. That’s my personal take on it anyways.

I mean they do. BoS is PvE. Obliteration is PvP. Icecap is reroll.

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Lol you’ve given one example that works. What about all the other specializations’ talents in each tier. You’ll find some and question where the game developers’ minds were at.

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Its funny, every time I see a post or see the state of frost dk, Breath of Sindragosa is always involved someway or somehow and to always be a problem lol. Starting to think they should just get rid of that ability and make something new.

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Just another check in the box for the many reasons this talent system fails. I know the old way had cookie cutter specs but it felt like a better character investment and development system in my opinion.

This level of balance already exists for 98% of the content in this game.

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I guess you’re right. Most of the players in WOW are casuals so what does class balance matter at the end of the day.

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what dictates a casual?

Its more than just casual level (depending on your definition of casual).

< +15 keys

mythic raids besides CoS

Playing good is just so much more vaulable than fotm.

And all the class stacking in CoS had more to so with utility and survivability than flat damage.

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And that exactly what they are trying to do with those changes. What’s the complain?

Are we talking Frost Dks at not ilvl 350 or higher, or 350 or higher?

Cause i’m playing one right now and my Frost DK is pretty competent (at 385 ilvl), at least in my experience in world content and island expeditions, warfronts and a couple of dungeons., even landing me on top of the DPS meters sometimes and i think i speced in or such where if i pull like 5+ mobs, i wouldn’t die easily, though, that just seems consistant on my characters so far with my fire mage, assassin rogue, and fury warrior.

Theyre talking about endgame content.

Never tried it, so i can’t comment on that.

I guess no one here needs to comment because the classes and specializations are fine as far as balance in a casual environment is concerned. But I think we all can agree some of the specs are not fun to play. That’s an entirely different story.

Couple things going on here. Yes, this does buff the Breath build, but ONLY in single-target, where you’ll basically just be spamming Obliterate the whole time it’s up.

However, the changes basically cripple burst AE because they make you choose Breath duration over dealing max damage with FWF and CH, and you can’t stack Breath with Frostscythe spam or it’ll drop off because Frostscythe doesn’t generate enough RP per GCD to stay ahead of the drain and Frost Fever won’t make up for it anymore either.

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