HA !!!, you should see how many people get mad when you won’t do it for them for free.
What a bizzaro edit.
So what you mean is it gives them a chance to do art which is their…job…that they are paid…a salary?
Typical. Instead of admitting a mistake, they double-down.
Blizzard employees are salaried, not artists that work on commission. They are not paid on a per-work basis; they are given a set amount on a regular basis to make whatever blizzard tells them to do. They’re given creative constraints within parameters- some artist didn’t come up with this transmog on their own and have blizzard put it on the store so they could profit per sale, some executive passed down the order that they would be making this and they did, just like they do for every patch. They’re always busy because there’s always new patch assets to be worked on, They don’t fire and rehire artists for every patch lmao. Seriously, what do you think they do?
People are upset because we pay a subscription on top of buying expansions that supposedly should be paying the artists’ salaries too. No artist is getting shafted as a result of the backlash against the wings.
Why does what the artists are working on during the downtime have to be a paid extra and not something added to the game at no extra cost like the literally hundreds of sets they have designed that had that happen to them? It would be a lot less distasteful if modern blizzard hadn’t been skimping us really, really hard on class sets in new raids. There’s PLENTY of work for blizzard artists do be doing; the executives just thought they should charge us more instead.
I’m tired of all of the negativity too, but WoW’s art team isn’t neglected. In fact, the art team is held to so high of a regard that it’s a meme.
Oh, believe me, I know, lol. Especially friends who think you have nothing better to do than to design something for them for free XD
Can you point me to the credits for this transmog set? If there’s separate credits for it I will entertain it was an independently budgeted cost operating under its own contract (while still not agreeing it is an answer for the fair value proposition.) On the other hand, if there aren’t, doesn’t that suggest it was part of a larger entity?
It’s the same artists, but different budget. It’s not separate credits. You seem to be under the impression that everyone at Blizzard is getting paid under the same budget. They’re not. Every person can be paid through several different budgets if they work on more than one project. I don’t know how much clearer I can make this.
So what you mean is it gives them a chance to do art which is their…job…that they are paid…a salary?
Salary is irrelevant. A paycheck still has to come in, and it comes out of a budget. If the art budget for a project has been spent, they have to take the money from another budget, which means they have to give them work for another project. If there’s no work available for another project, they can assign them on something like store items, which they then sell since there’s no budget allocated to it.
Blizzard employees are salaried, not artists that work on commission. They are not paid on a per-work basis; they are given a set amount on a regular basis to make whatever blizzard tells them to do. They’re given creative constraints within parameters- some artist didn’t come up with this transmog on their own and have blizzard put it on the store so they could profit per sale, some executive passed down the order that they would be making this and they did, just like they do for every patch. They’re always busy because there’s always new patch assets to be worked on, They don’t fire and rehire artists for every patch lmao. Seriously, what do you think they do?
I know how salary works. The money still has to come out of a budget. Read above.
People are upset because we pay a subscription on top of buying expansions that supposedly should be paying the artists’ salaries too. No artist is getting shafted as a result of the backlash against the wings.
I must have written it like 10 times so far in the thread, but the subscription is for access to the servers and the content that was made through the game’s budget. Store items are extra, they’re not part of the game budget, so selling them allows them to make their money back (because they had to pay employees to make them) and whatever they make extra can go towards the budget for the next project. It’s not rocket science.
Why does what the artists are working on during the downtime have to be a paid extra and not something added to the game at no extra cost like the literally hundreds of sets they have designed that had that happen to them?
Again, not part of the budget.
No. I don’t have to. You’re obviously an idiot. If you can’t see the greater meaning of this then god help you.
lol, ok. Thanks for the free insult. Not my fault you refuse to understand how it works.
I think I am going to want to see a source on that.
Do you know how many mogs there are for Overwatch? WoW isn’t Blizz’s only game. Unless you work for Blizzard you can’t really say you know the work conditions of their art team.
He obviously has no clue. Because he’s an idiot.
Imagine being a dev that builds something like a garrison and all that work and ave everyone hate it.
I took a WoW player into my garrison that had never been into one and they were amazed at how beautiful it was. They are going to go back and do it on their new BFA character.
Also, an art budget for a game doesn’t decide pay - payroll budgets decide pay. Budgets for the art of a project decide how much the art team can spend. Even then they can ask for more money - most companies realize that the unexpected happens.
If this was truly a separate entity and managed according to its own fully independent cost/benefit ratio, Activision’s only sensible course of action would be to keep the cash shop items (incredible revenue to trivial cost ratio) and cancel the entire rest of WoW and all its other main games for that matter (cost ratios in line with revenues.)
But of course it doesn’t do that, because they are not truly separate entities. The cash shop items only have value and only exist as part of the overall game. Their cost, inflated as much as you possibly want by each team member who so much as looked at it once, is still incredibly insignificant relative to the rest of the cost of the game.
These financial factors taken together are why there is so much resistance to you trying to frame this as an extra value in line with its extra cost. The one is completely out of whack with the other. If Blizzard really needed to take action to cover the cost of this one additional transmog set, they could raise the monthly sub by $0.001 (still probably too high – at 5MM players global that’s $60,000 per year for the rest of WoW’s life --but you get the point) and include it at no extra cost, which is what the players are asking for.
Also, an art budget for a game doesn’t decide pay - payroll budgets decide pay. Budgets for the art of a project decide how much the art team can spend.
Um… what are you even saying? lol
Salaries are included in the budget. Why do you think you have to select a project when you do your timesheet? Because your pay comes out of that budget.
What do you think the budget is for? Paint?
He obviously has no clue. Because he’s an idiot.
I’m not a dude.
Salaries are included in the budget. Why do you think you have to select a project when you do your timesheet? Because your pay comes out of that budget.
My division of the company has no spending budget. I am salary.
If this was truly a separate entity and managed according to its own fully independent cost/benefit ratio, Activision’s only sensible course of action would be to keep the cash shop items (incredible revenue to trivial cost ratio) and cancel the entire rest of WoW and all its other main games for that matter (cost ratios in line with revenues.)
???
Now you’re not even trying to make sense.
If Blizzard really needed to take action to cover the cost of this one additional transmog set, they could raise the monthly sub by $0.001 (still probably too high – at 5MM players global that’s $60,000 per year for the rest of WoW’s life --but you get the point) and include it at no extra cost, which is what the players are asking for.
That likely wouldn’t change the budget, so no. And even if it did, it doesn’t mean it would go towards art. You’re trying way too hard to argue this.
If they are salaried employees or even hourly I doubt they pick what they do .
They are mostly given assignments