Jaina and Sylvanas are far from being comparable. Genn as well.
Not saying Sylvanas should or shouldn’t have died, but you are closer to compare Sylvanas with Sargeras than Genn or Jaina. Also, anytime the Horde invades the Alliance they do far more damage than Jaina ever did.
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No the game and franchise I’ve latched onto doesn’t have much toxicity in it at all.
It’s just more pronounced here since getting gear is the only significant activity the devs focus their time and energy on for content creation.
Or more borrowed systems that cut at our player power further…urgh…I am so done with that.
Plus the whole controversies after controversies Blizzard likes to curveball at the games shriveling identity.
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I completely agree! I’ve been saying it since alpha/beta that this expansion feels disjointed and under rewarding (stingy).
The gearing (rewards) timegating and terrible rng is the worst it’s been since Vanilla.
Domination sockets were terribly executed and poorly designed… except to purposely extend play time and force the need for repeating content.
They didn’t even seem to care how obvious it was that their main intention was to drip feed us an unfinished product and force us to grind tedious chores as often as possible.
NOT FUN.
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I also enjoy single player games at times.
I blame GoT and hacks like Danuser being in charge of the narrative. However, I stopped caring about story at the end of Legion and won’t stay or go because of the direction the take. The only thing that matters now, is the moment-to-moment game play and they still haven’t managed to foul that up.
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