I'm Mad About Classic

This post is laced with cringe. Classic is actually an MMORPG. It’s that simple

#MyClassic

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Heres an answer… People like different things than you.

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I didn’t read your long post (because the title was enough to tell me that it’s irrelevant – either you like classic or you don’t, and having someone explain their love of it to you solves nothing), but unlike the GD forums, I welcome your inquiry and hope someone is able to give you a better answer.

Classic is great though, you cray cray.

So, you say that no one has given you a reason… You then proceed to list the reasons… Which you you then admit to not understanding, or purposefully misconstrue, or worse.

And you’re right, you don’t get it. Doubtful you ever will. Why are you here whining about it? Go back to retail and enjoy your the warm feeling of a game slow walking you through everything.

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If you don’t like it, then you don’t like it.
What are you going on about?

Personally, I like WOTLK most of all, but I MUCH prefer Classic to retail because it retains the spirit of the old, medieval-type world where you’re just an insignificant individual fighting against powerful, dark forces. It’s just a lot easier to lose yourself in Classic than in retail, and that’s what I look for in WoW.

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Other people have focused on other aspects of your questions, but I would like to explain this one.

What makes Classic difficult? The simple version is that the enemies hit harder, take more hits, and are more likely to resist your attacks.

That’s the simple version. The more complex one is that the very fact that the enemies are more dangerous requires that we need to use our tools more judiciously.

Two enemies at once are exceedingly dangerous, so we have to be careful where, when and how we pull individual enemies to reduce the chance of that happening.

When it does happen anyway, you have to decide whether to try to take the pull anyway and how, or try to retreat and where to run to.

In contrast, when you’re leveling in retail, the enemies and you may have more abilities and mechanics, but the enemies are so minor of a threat individually that you can comfortably handle pulls of 3 or 4 without needing to pop any major cool-downs.

If you need further explanation, I can take you through my thought process while questing through a Murloc village, should you like.

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This is the one aspect that I just do not understand why people praised it so much.

You were either running cookie-cutter builds or you just weren’t raiding at all in a top-tier guild. Leveling up, you feel overwhelmed by the amount of choice you have until someone who knows more than you do tells you exactly how to build and spec your character, and what abilities to spend your coin on. All notion of customization gets thrown right out the window. The only difference between how it was back then and now is that you don’t have anyone telling you what’s the right way to spec - the game cuts the ambiguity and gives that information to you no matter what.

Further on your argument, though - I agree with a lot of it. Vanilla WoW was great because it was an accessible game with a massive open world left for us to explore but as you cut deeper into the nitty-gritty of things you realize that things changed in the game over the years because Vanilla was just simply not the best it could have been, and players have gradually understood this more and more as time went on. How else do we have Retail in the state its in if not for the efforts of countless players who requested all of the quality-of-life features that exist on Retail?

Community aspects were about the same as it is now, the biggest difference being that now you don’t have to socialize - which is a problem and I get it - and it seems that folks are desperately trying to fix that with Classic by encouraging more community interaction - which is a great thing but I wonder why nobody pushes for that in Retail when we do it in Classic.

It isnt anger directed to you. It is self anger because he doesnt understand why people enjoy it, and wants to enjoy it as well.
People such as yourself are taking insult where none is being given.

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Your mileage my vary is the name of the game here. If it doesn’t get you in the feels, you aren’t gonna get it. It’s subjective.

In retail you really don’t need to group up. You can do a lot solo. In classic you really are limiting yourself and will probably bail out early.

I don’t mean group finder stuff. I mean standing there safely back from a thing you can’t defeat, a player comes along (lots of them) and spontaneously helps you. Or waits for you, or just follows you around looking to help.

Nah, that doesn’t happen anymore in retail. That’s what classic has created. Something we haven’t seen for a long, long time. And it will improve as the tourists bail out.

IMHO

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Yep, I loved it so much I played it for 4 years.

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Nobody can help you. You like retail better, so go have fun.

While it is true there will always be a best spec in terms of dps, it’s not true that everything else is useless. Customization is hugely important in RPGs, especially when they change how a class plays. A frost mage with freeze procs and chill is very different than one who focuses on crit and damage.

Instead of simplifying the talents they should have added MORE with other systems that interact with the tree.

Really, Classic is just dice rolls. I know people love to bash Retail over the head with it just being a huge dice roll after dice roll (in terms of loot that is) Classic is that but almost in everything. Hit an enemy? dice roll, Looting something? Dice Roll. Just walking? well were gonna spawn like 10 murlocs infront of you, have fun.

While i’m enjoying Classic for what it is, I do enjoy Retail for being more starightforward and not have every one of my actions be controlled by a dice roll and can’t do nothing about it but just stand there.

I actually like the appeal of incremental power upgrade, along it’s noticeable. WoW unfountunely in both versions is barely noticeable at first glance. Oh i just leveled up my Artifact-- err excuse me, Azerite neck, now i have… idk, something. Or… Oh 2% chance to stun people with my fireballs… 5000 fireballs later, stunned like 20 people. (okay maybe that’s not the correct ratio here, i’m not good at math).

To be fair, that reliable damage thing you said could be very well applied to retail.

Umm… Not really… :face_with_raised_eyebrow:

Visually they look different, but gameplay wise it feels the same.

A Feral Druid, to a Rogue Or Wind Monk Or Ret Paladin feels no different outside of a few class similarities.
A Demon Warlock doesn’t feel different from a BM hunter.
Shadow Priest and Frost DK doesn’t feel different.
Fury warrior and Enchancement shamans doesn’t feel different.

Are their similarities in Classic? possibly. But i’l wager that of less of that going on then in BFA.

Just do what i do and just play for the content and gameplay. It’s pretty great. :+1:

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I agree. It is annoying to hear people on their knee’s for classic. There was not even a real story in classic TBH. A lot of things were subtle and simple. As far as I am concern, classic is no different from any other game modes out there.

Lmao just play the game or don’t :sunglasses:

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Being mad when you can’t understand other people is a symptom of autism.

These are veiled attacks on Classic, you’re not interested in having your questions answered.

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I like actually having to speak to people in my dungeons