Without mythic+ me and my friends would just uninstall. I’ll take improvements but none of us enjoy raiding and only play for m+.
Now assuming that we are not the only people who think that m+ is better than raid. If they remove it, or even change it too much, it may be an unknown loss of player count. Unknown to us, I’m sure they know the percentage of players.
An extremely large amount. Keys are going nowhere. 
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I don’t raid (except or the odd LFR before DF) and I don’t do PvP because I am really bad at it.
M+ gave me something to do and kept me subbed.
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M0 and delves fill your timer hatred gameplay just fine no?
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Should we also remove enrage timers from raid bosses?
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Turn raids into 20 “man” pet battles instead
It’s really not that bad. A lot of people who don’t even play the mode have this opinion, and I have to admit I did as well. Now it’s the only content that I do. At low keys, it’s generally more chill than what you describe.
If you’re not able to do them, that’s okay. Not all content is for all people.
Not everybody wants to have content as complex as literally just spamming shadow bolt while the boss has no mechanics. Most bosses in classic are tank and spanks.
If classic is more your speed, play that, that’s why it’s there.
I enjoy challenging content, ultimately I can take or leave mythic+ but this attitude of “Everyone should be able to do the hardest things the game offers” really just ain’t it.
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I preferred Heroics back in Wrath and Cata; Halls of Reflection, and Grim Batol were so challenging (I Main Holy Pally), and groups really had to work together to make these come together successfully.
I feel M+ has lost a lot of the real dynamic challenge of older Heroics.
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I think what’s actually changed is class toolkits are more able to handle things they previously couldn’t.
The coordination / team play is absolutely still there, it’s just done during combat not before.
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Hell, this way, skipping parts of the dungeon with a lock portal is more like “wooow, cool, nice, thanks” rather than an expectation. The social aspect is largely gone.
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If people don’t like M+ they could just not do M+.
It is in no way required to experience every bit of content in the game and exists only as a progressively harder challenge for people that like type of thing.
Whats next removing ranked pvp because some people can’t get glad ranking? Removing every raid difficulty harder than LFR because some people can’t do anything but auto attack?
WoW’s community aspect didn’t die it just moved to discord.
Wow just becomes ridiculously more and more sweaty as time goes on. Casual/solo players got a bone with delves but I think it’ll just get even more sweaty as it moves forward. Too many players are overly invested in their “mad skillz” they’ll throw a fit if wow tried to move to a more relaxed and casual playstyle.
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And we haven’t heard the end of the whining about it yet.
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It’s weird seeing this kind of opinion when arena existed since burning crusade and I’m positive most m+ haters hate pvp more. I only play this game to do m+ and raid with my friends, I can’t imagine playing this game for the story or worldbuilding in its current state. And it’s not like classic hasn’t had its share of people being needlessly meta, its an issue for gaming as a whole nowadays.
Well every time PvP was the way to get easy high ilvl weapons there was no shortage of complaints about it. It’s kind of why gear is separate between PvE and PvP now. That and the reverse being the case as well.
That’s because 97.87% of dev resources go toward M+, raids, systems, tuning, gearing, etc. No time is spent actually making a world. Just a sweat factory.
Delves exist as an anomaly. It’s upping the free rewards available.
If it were similarly tuned to other content that provides equal rewards, there’s a lot less complaining.
Delves also get gilded come 11.1
Thats why we get eight dungeons a season and only four of them are new?
Timer or not it’s going to be gogogo.