They wouldn’t magically lower the subscription price. No need to cut your nose off to spite your face. Least with the current way the subscription works you get more options for the price, even if you’re against using the extra options.
It’s almost like they have different teams that do different stuff. Not sure why the op is confused on how different positions and skill sets in companies work. Maybe they’re not an adult or have never been exposed to a company before.
So you want art teams to work on bug fixes? I’d wager they don’t even know how to get Hello World to display. But you want them to fix some issues that have ran for 15 years?
I’m glad you have confidence in those people, I don’t.
That way they stop treating classic as an afterthought and have to maintain the game on its own merits instead of focusing on retail and getting residuals from people who are paying only for classic
I’m not confused at all. That’s why I just suggested there be a feedback system in place by having a separate sub, because the way it’s set up now blizzard has no incentive to treat classic as its own separate game. And as we can see, they aren’t.
Sure. Literally anyone working on the game is a better option than nobody
No offense, but based on your threads name and opening post, it sorta seems like you are. Even if they were laser focused on bug fixes those murlocs would’ve still came out.
Because the art team doesn’t do bug fixes due to it not being their skill set. Just seems like the thread is pointless unless you wanna change the opening statement to something that would actually merit misplaced outrage.
Everyone here thinks it was… so who is wrong? You or everyone else? Either way the people working on BlizzCon and retail have nothing to do with the classic team and bug fixes for classic.
No offense but it seems like no matter what the title is you wouldn’t have any clue what I’m talking about anyways.
I’m not talking about art departments, the point that was being made is that Blizzard is focusing on Retail almost exclusively and has done basically nothing with classic since launch.
The bug reports are piling up, there’s probably 50 major bugs in the game at the moment, 25 of them have been known since beta.
So the point was that we need some focus on this game and not just retail.
This guy got it just fine everyone else seems stuck on murloc pets and art departments, which obviously isn’t what we’re talking about here
Indeed. You make a conscious choice how you allocate your money and resources that is how business works
Retail and classic can be discussed as a whole since both are included in the same sub.
Therefore the money we as classic players pay goes to retail. The question is if that money is returned in kind to development of classic as opposed to retail.
If you disagree with that model, as I said earlier I also agree they should be different subs however that is not the world we live in
I understood perfectly that you made a terrible mistake when you tried to link the art team doing their job as the reason the bug fix team isn’t doing theirs.
When you brought up the murloc pets you actually were.
Can’t imagine why a billion dollar company would want to focus on their highest income returning mmo version (which is retail). Never mind the fact that retail is the reason you have classic now. We footed the bill so you wouldn’t have to for years.
This isn’t some ps4/xbox fanboy pee party where you can only like one side of something. Retail gets the most invested time and resources because it’s ever evolving and their flagship mmo version. To be confused about why it gets what it does is just willful ignorance. Classic is based on vanilla that ended well over a decade ago, it doesn’t need the majority resources and time because it’s a product that will never evolve after the final releases of the rest of the vanilla content.
Classics biggest hurdles after the rest of the roll outs is bug fixes. And judging by your confusion between art teams and bug fixers it’s a safe bet you don’t actually know just how long and difficult it is to fix bugs that to you should be faster.
They have to identify the bug.
Then recreate it consistently
Find a solution that won’t create half a dozen other bugs.
Test that solution for a little while.
then finally roll it out at a later date when they’re finally sure doing so won’t screw something else up in the process.
Even after all that they sometimes create all new bugs in the process of fixing that one simple bug and the wheel keeps turning and they go back to the beginning to start again.
Again, we’re not talking about art departments at all
No, I wasn’t. I was talking about the allocation of resources and business priorities
Which is why it should be the easiest to fix, but that’s not what we’re seeing. I highly doubt major bugs that exist in classic would be in retail for almost 6 months without being addressed.
From what I’ve heard Classic literally doubled sub counts, with those numbers it should merit an equal amount of resource development
They had a beta. They patched a major bug involving instance layering within a week which is far more complicated than many of the other ones we’re seeing
#1) the guys who design and model/texture/animate pets are not the people who fix programming bugs #2) the pet was probably designed months/years ago in prepartion for a blizzcon event
Because, clearly, Blizz didn’t have plans for blizzcon stuff well before Classic opened.
Seriously - every one of your topics and posts is a painful read, teh stench of obsession wafts from them like an open sewer. You need to have something in your life that isn’t Classic or WoW, you have way to much emotional energy involved in this forum and game.