When you interface with WoW the way it’s designed to be interfaced with (ladder), the healer meta is super tight.
When you move in to shuffle, a game mode that is a snapshot of what world of warcraft actually is, suddenly there are certain specs that shine in ways others don’t. Things like BoP, cloak / evasion, etc. et insane amounts of value in a game that virtually ends itself at the 2 minute mark.
There is no universe where you can adversely effect the way the game is meant to be played to appease a small meme version of the game, unless they implement some kind of unique shuffle only tuning where blessed hands doesn’t exist exclusively in shuffle or something.
Another good point. Idk what the answer is then. It’s definitely really bad in shuffle to have large healer disparities and the mode is already starved for them, but what you say is true as well.
I think the issue that many don’t see is the fact that RSS is a 1v1 for healers. At the end of the day DPS MMR doesn’t matter, because it’s just healer vs healer. There are many players that ask for 1v1 arena and get shot down because the game isn’t made for that, yet we have that game mode already.
Except this game mode is the same as if 1v1 arena was implemented but it’s best of 2 rounds. Assuming matchmaking is working right, you’ll always go against players at your skill level and you’ll many times go 1:1 (or in the current iteration of 1v1 arena because we actually have 6 rounds, 3:3 -_- ).
Yeah I mean thats the thing right. It really does feel like you can’t do ANYTHING about because of how vastly different the game modes are.
Other than, of course, sort of what i’ve been saying to people for the last few months, accepting that shuffle is inherently meme-ish because of it’s relationship to the REAL version of the game (ladder) and not taking it too seriously.