If you were in charge of storytelling

There’s been a lot of talk about Blizz’s pretty abyssmal storytelling… so I was wondering what you folks would do if you could take over their writing.

For me, I would retcon timeskips after each expansion to make it feel a little more internally consistent. Instead of one right after another.

I’d have at least one expansion where it’s just going back and updating the world instead of Apocalypse of the Month like every other expansion. The forum whiners will complain about “boo hoo they’re just reusing old content” and whatever, but let’s face it, they will complain about the colour of the forum background.
Plague Lands needs to be changed it’s supposed to be mostly healed now I think. Westfall is supposed to have a bunch of homesteaders now and the bandits are gone, then there’s that eternal tornado that needs to be taken care of. The Barrens needs some love, it’s been healing since Cataclysm. Get rid of that ridiculously improbable gigantic sword in Kalimdor… probably one of the more stupid ideas Blizz has had.
Update the Draenei’s home island, some of the villages that have been forever-building since TBC need to be finished, Update SMC the environs. A whole quest series could be done on reclaiming Gilneas for the Worgens and humans, and the NElfs need a new home since the whole Sylvannas BS storyline.

And much much more. I could get at least three expansions out of world progression updates.

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I think most issues could be solved with an old world revamp with smaller local stories unconnected to the overall narrative. Going around aiding farmers and trackers and helping villages defend themselves from bandits.
But that doesn’t sell as many boxes as existential threat to the planet with glowy things and huge explosions.

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I’d much rather do a revisionist revamp than pick up where it is now, it’s such a mess at this point.

Either way though, I’d tackle the work of aligning expansion concepts with proper dramatic arguments so that (lore) characters traversed thematic poles — the conflict/friction of anti-theme —> theme radiating out and escalating tension, increasing payoff during climaxes.

That’s really the basic, bare minimum first step to telling a story with actual characters, not 2-D cutouts. Make it meaningful to players, make it resonate.

If they did the research into storytelling that a driven 12-year-old would do, we’d never have a Sylvanas that degraded to the point of being worse than a non-dimensional character to become a meme or running joke.

I don’t think that would satisfy me, though. I’d also want to redefine how players interact with the story via increased capability (in-game tools) and support for their own character arcs.

Find that nuance between showing the story and making players “the hero” — in a way that satisfies players on both normal realms and RP realms.

So if I was in charge of narrative design, I’d demand more power bahahahha

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I’ve read Harry Potter fanfics that were better written and put together than that mess lol.

It would definitely be nice we would have more autonomy with our characters instead of being forced in the role of World Saviour… but as Zaeka said, that doesn’t sell boxes.

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For the zoomers out there, computer games used to be sold in boxes. Just so everyone gets the reference. :stuck_out_tongue:

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Don’t they technically still do for the overpriced Super-Special Ultimate Collector’s Edition?

Ya but I do believe there’s a sweet spot between the overarching and personal narratives to be found that wouldn’t detract from selling boxes. I’m all about that $$$… it’s just a tough nut to crack; no MMO I’ve tried has really nailed it and we’re beyond the technical limitations that prevented dynamic storytelling in these games — but the games themselves, and the companies making them, haven’t moved beyond their own creative and business paradigms.

A good example is the job ad for the narrative director or whatever it was, a role to be above the “lead narrative designer”. They’re still not willing to drop the $$$ or take the risks. Maybe MS will though.

Back to the point of the thread though, if I can time travel a bit, I’d definitely have focused on Azerite for BfA and tied some thematic stuff into mini arcs for Anduin, Sylv etc — really amp up the effect Azerite had on them (which is what it seemed like they were going to do).

Then, The climax would lead into an Azshara expac where got deeper into that south seas stuff, give her a proper presence as a big bad. Make Nazjatar ridiculous, expansive, terrifying.

THEN a Black Empire expac.

They could have gotten so much more out of all that stuff.

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Use RP servers for experimentation. A combination of observing what the players are doing without them knowing, and planting quests which update old world content without advertising there is a new quest here.

Then every quarter take a count of which quests were done most and in the next small patch make those changes across the whole game. Big patches might use an idea or two from thise observed RP shindigs.

Might be really farfetched, but it wouldn’t be impossible. They already do alpha and beta testing so the general idea is there.

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I’m a maniac who likes to spit out video game ideas and RPG boss fights for fun in my downtime and I’ve made a series of four expansion concepts now that start from N’zoth’s defeat and go from there. First one is a return to Northernd after a new Scourge attack, with all kinds of crazy changes to the environments there. It led to the discovery of Sylvanas having usurped Bolvar as the Lich Queen.

Expansion after that was a Better Shadowlands with actual Azerothian afterlives that ended in all the Old Gods, who’d all died by now and were stuck in the Maw, merging to become essentially a Void Lord and trying to devour Azeroth’s soul from the Shadowlands.

Then after that I did Dragon Isles mixed with a world revamp and a bunch of continuations of stories all over the place as well as new story thread seeded for just about every race. And most recently I did my last expansion which takes place in the “Deep Dark”, an abyssal land so far underwater that physics starts acting funky and you start drifting closer to the Void.
Imagine Subnautica meets Lovecraftian horror but you’re stuck on the ground (until flight is unlocked of course) while giant leviathans swim above you in the dark sky. I introduced a lot of new Void themed entities and stuff.

I can share PDFs in a few days when I’m home from vacation if anyone wants to read it all. It’s lengthy, granted, so I’d just recommend picking away at a few paragraphs whenever you’re bored and looking around the internet for something interesting from time to time.

What I’d do if I were in charge of storytelling would probably just be a focus on the world as the character again. Warcraft stories pretty much write themselves at this point if you let them. Every race has their own conflicts of interest with one another and needs and you really can just let it move naturally and get a great story out of it. You have Void infused elves hanging out with Light infused draenei, for instance. Lots of interactions there.

I’d also focus on gaining new recurring characters while putting racial leaders on the back burner. Racial leaders shouldn’t be going on adventures, they’re leaders. They need to rule their lands and be kept out of harm’s way. Not to mention less interactions with racial leaders creates a mystique around them. Remember the Battle for Undercity in Wrath? You showed up and freaking Thrall, Vol’jin, and Sylvanas are there. You knew things were serious and that made it so awesome.

But yes, new recurring characters who aren’t bogged down by racial leader demands would be great. They’re more relatable, their flaws are more natural, and it expands the world as well as advancing their race’s portrayal and culture. One racial leader does not represent the attitude and story of a whole race. But several characters of that race can start to establish trends.

Aside from that, I think it should be more commonplace to reuse zones and continents for patches. We’re all fans of Warcraft. I think we’d all be happy to go back to places and see how they’ve changed. I’d love to see a modern asset Ashenvale where that fugly volcano has cooled and become a forest again. Or a repopulated Gilneas.

Could have it be an epic battle or just chilling and doing local heroism. People who care about the story won’t mind, and the people who don’t care about the story wouldn’t care either as long as they get to fight stuff so it’s a win-win.

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It’s just too bad that Blizz won’t hire us.

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If it’s any consolation we probably wouldn’t be able to afford living in California on the writer salary anyways :pensive:

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True, but I also don’t see why we couldn’t work from where we are, it’s not like we have to be there to write stories. And teleconfrencing is still a thing. :slight_smile:

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I live in California and my best advice is do not live in California.

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If I recall correctly, Gentarn said he was considered for a writing job but they required him to move to California. Maybe it’s changed as of COVID, though.

Every time I try to reply to this, I get real tired and realize I’d want to start all the way over.

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Scrap it all, go with the Warcraft sequel they had planned where the orcs invade modern day earth.

lolwut.

/10chars

At some point they considered a Warcraft sequel where the orcs wound up opening a dark portal on Earth and invading modern day humans. I can’t find it but there was concept art of orcs fighting a jet lol.

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I’m not sure if I’m disappointed it didn’t happen, or relieved…

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Don’t you mean haunt it?

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