in addition to the walls of text i have posted elsewhere with suggestions, i was also thinking this:
the game needs to be designed around being fun to play, currently players often refer to parts of the game as chores or grinding. things are timegated or setup in a system that rewards paying to win over legitimate play. if the game is so awesome you want to play it every day, you don’t need a timegate to keep you playing.
the game needs to cater to solo players while also positively encouraging social play. while im not sure if even possible, but integrating discord with guilds and communities would probably work a lot better than wow’s voice client. catering to social play extends to everything from grouping to encounter design. perhaps something like torghast/vision’s variable group size scaling should be applied to more instanced content such as dungeons, or conversely, let gear drop from torghast. what i mean by positive encouragement is that the game should be designed that you want to drag your friends along to do something cool, not look at how many people you are required to bring in order to accomplish some meaningless task you will forget the next patch. and of course, soloqueue all around: raids, M+, arena, RBG.
PVP has been struggling for a long time and really needs some dev love, everything from a proper ilvl-free sports style gearing system to new content in all areas, they are talking about tier sets for 9.2, please dont forget to make some pvp specific set bonuses as well so we dont either miss out on the class set fun for being pvpers, or feel obligated to pve in order to be competitive in pvp. the barrier to entry in pvp needs to be as low as possible without breaking the game. 1 shot “I win” buttons in class design are a flawed design. factions are so out of balance that we need something done, many pvpers have toons on both factions and friends on both factions, the idea of a factionless future to the game where anyone can group with anyone is quite popular. wintergrasp desperately needs an overhaul. IoC needs adjustment as HangarD is the meta locked strat.
I would love to see more brawl type game modes, but less in the we’re trying crazy ideas, but more like party games and perhaps even a cart racing mode. its clear the devs are trying to mix party style RNG wins in with pvp, and in what pvpers consider to be a skill based game that just won’t fly. party game RNG could still find a place in a party game mode. and again, would love to have a combat cart racer mode like mario cart or CTR.
overall i think the class designs need more subtle hidden complexity. things like standing in fire with AMS to get runic power to then spend on deathcoil which would then give my ghoul energy i could dump with a DT’d claw. they still have a lot of uprunning left to go before they get classes back to their prime.