If You Want Healers to DPS without complaint

Being fair, I despise catweaving too. But most of that is how clunky and outdated shapeshifting as a mechanic is, which fluid form in TWW should help with significantly.

Other than that, it’s because it’s A LOT to keep track of. 5 sets of HoTs and 4-5 DoTs per mob is wild.

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I disliked owlweaving, but I liked catweaving.

As a general rule of thumb, aside from Clamweaving, anything named _____weaving is probably something I’m not terribly fond of. Or powershifting in Classic, hated powershifting.

Mythic+ speed runs don’t matter.

Boring and dull content.

:man_shrugging:

As long as there’s one affix which doesn’t, then they can’t. You just end up with a bunch of dead weeks you can’t compete with what was accomplished on the other.

Now we’ve got three of the four affixes which heavily restrict pulls and eat large amounts of time merely by existing, and then bursting which is a complete bye.

I didn’t mind the dot/hot management as much as the clunky shapeshift cast. Never felt smooth. I want the casts to flow.

Sounds like bursting needs to go for parity reasons!

:grinning:

Yea, it’s not great for equal difficulty between the weeks. Raging shouldn’t be a huge time loss though?

Bolstering/ Sanguine should come with extra time or something.

Raging is looking to be a pretty sizeable time loss, especially with nerfing evoker’s roar up to a 90 second minimum cooldown.

But even with the current roar, it’s on cooldown quite a bit. You either wait for six (then it’s back up but the usefulness of that is… debatable.) Or you send then it’s on cd.

I guess on higher keys, 6 targets happens more frequently.

Fluid Form will help with that in TWW, but honestly, it should just be a baseline QoL change rather than a super deep talent in the farthest reaches of the caster side of the tree. Ferals having to path through a bunch of garbage they won’t ever need to get a massive QoL feature is jank as hell.

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Thanks for approaching the topic at hand rather than the usual drama.

If healer dps is the desired status quo let’s at least talk about ways that would make it more engaging, impactful, and fun.

Yes, this. Just make moonfire and shadow word: pain hit like a truck.

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How about instead of making healers DPS, they make them buff DPS / tanks during their downtime? Make it an actual support class instead.

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…Tanks out DPS DPS sometimes too, and it’s not because the DPS is bad.

I would enjoy that. :+1: :slight_smile:

Wow this thread still going.

This sounds fun. Isn’t that what that 1 dragon spec does? Could be a cool addition.

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Man, nobody hates playing this game more than healers

Having to heal? No this is bad
Having to DPS? No this is bad
Having to do anything? No this is bad
Having to do nothing? No this is bad

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I think this is a cool idea for some healers but it’s probably better to have variety across the board.

could get behind this…healers are more of a “combat medic” or support role anyway…and some of the class fantasies of existing healing classes already fit this idea and can absolutely work…

enhancement shaman, or bears in warcraft 3 having roar to increase dps…dracthyr have a role like that already, paladins could use certain blessings/auras…

the role can’t just be healing anymore, the game has gotten too complex for that idea to work imo.

I don’t mind it being a talent, it’s just the kind of unique utility talent that I think works for the class tree. From a leveling perspective, I think it’s good to start low level players with the normal shapeshifting and then have them learn how valuable Fluid Form is a little later. I don’t really think there’s a significant difference between a very valuable talent that’s nearly always taken vs. something baseline. Not every talent is meant to be an agonizing choice and Fluid Form seems like that kind of talent to me.

You’re right about the placement though. The placement is garbage. But I’d rather move it to somewhere that makes sense rather than make it baseline.