Girl, I remember being extremely frustrated before the mobs where shared (or their respawn rates scaled to players), way back in BC or Wrath when there were a ton of people camping the same quest mobs that seldom dropped their items⌠and these werenât more than 12 or so people.
Canât imagine disputing quest objectives with 100+ playersâŚ
Oh they will give you vanilla, and youâll also have the 8+ hour maintenances every Tuesday, frequent server crashes, and the lovely 640 x 480 graphics too. Enjoy !
To be clear, unless you participated in illegal theft of Intellectual Property, you have never encountered this, as Blizzard has never allowed it to happen. Which is where your demand for authenticity is shown to be a sham.
If blizz is on the ball, theyâll be able to see more people surpassing what their expected population goals are and they can start pushing out new servers to meet the need. Thereâs always going to be the chance that a particular server or few have populations that flock to them and cause their populations to be extreme but at that point, you can offer transfers off that server to coax those that want to leave off of the server and just leave the rest to either deal with queues or crowds.
I never played on private servers, but I did experience queues during vanilla. Those queues may not have been the overexagerated 4 day queues that you seem to love to throw around, but queues they were.
The biggest differences between us is seem to be that I am not convenience driven, do not need everything NOW and do not mind inconvenience.
And if we had the 30 minutes to 2 hour queues that we saw in vanilla this would not be a problem.
To be clear, if Blizzard doesnât see more than 500,000 people online at launch, there should be no sharding engaged. All of these scenarios are based on assumptions. The difference between me and you, is you either assume there wonât be anyone, or you donât care about the quality of the launch.
Either way thatâs a highly pessimistic view, or you really donât care about the success of Classic.
Pro-Shard people: "Without sharding, Classic⢠launch will be messy and thus Classic⢠will be unsuccessful.
Anti-Sharding people: "WITH sharding, the Classic⢠launch will be fragmented and the basis for community will be diminished. Also there will then be potential for sharding to spread and will make Classic⢠unsuccessful.
Maybe. But if most players never make it past level 20 (or 30?) it becomes a larger portion of their experience. That said I think the largest worry is sharding moving past what MOST on the forums would consider reasonable (ie, starting zone only).