If you had to rank classes for world PvP

Yeah, I always have difficulty against a good hunter. I end up going OOM as a lock and having to life tap health for mana and dying, it’s rough.

It doesn’t matter, mages won’t win against Rogues because they won’t find any to fight. And if they do they’ll have 40% hp and 20% mana.

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Never will I understand this logic. I have a racial picked specifically to not allow rogues to get an opener on me. Any warrior within my range is getting dotted as a warning shot. If they keep coming that is their mistake.

The rest of these rules are laughable in regards to wpvp which is what the OP is talking about. I mean thanks for the info I guess but not really relevant.

Feral Druid. Can legit 1v1 any class if played right with the exception of a really skilled warlock.

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If you think feral damage output is insufficient then you will be crushed by a skilled druid who is properly geared for pvp. They can shut down a caster for 12 seconds straight, kite any melee, prevent a rogue restealth, and can heal.

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Reckoning paladins can be quite the challenge though.

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It wasn’t meant as a “This is the best for WPVP,” so much as a “When considering dueling, these rules point to some of each class’s strengths and weaknesses.”

No healers competed in the duels, for example, but a coordinated group with healers is relatively formidable.

Possibly, but I don’t think the question is particularly either.

I can’t hear you over how out of mana your druid is, until he tries to shapechange out to heal him self to only realize he is oom

How? I’m not doubting you, I’m just a scrub rofl. How do they shut down a caster for that long? feral charge is 4 seconds and then if you bashed right after that’s another 4. Where does the additional 4 come from?

2 points in the talent tree can get bash to 5. I’m assuming he’s talking about pounce into a feral charge then a bash which would be 11 seconds.

I think that’s going to largely depend upon your spec, your understanding of your class and your pvp readiness.

For instance, most will assume rogue is dominant in Wpvp, but if specced combat and without imp sprint and free action potions, it can prove troublesome against movement impairing classes if you don’t get the engage. That being said, a good rogue knows how to adjust to those circumstances regardless.

Man, I mean I guess that’s possible, but I feel like it’s not very likely lol

Sure it is, just not something a dueler would understand i suppose.

LoL. That’s a pretty interesting thing to say.

I’m not looking for an argument here. My point was that with all the variables that go into WPVP, expecting a 1v1, then qualifying that with “this is WPVP, so dueling rules which highlight each class’s strengths and weaknesses are irrelevant,” is an interesting set of constraints that I don’t particularly think are relevant to WPVP, nor open world questing.

You may disagree with that, and that’s fine. In a conversation where each party genuinely wishes to engage with other parties, considering each side, and expressing one’s perspective seems to be helpful.

Making statements like, “[Such a person] would not understand,” doesn’t particularly encourage others to engage. :slight_smile:

It’s easier than it sounds to pull off, I do it quite frequently. The problem is hoping its not against an orc and the fact that bash has a 75% chance of not landing for whatever reason, lol.

I wasn’t looking for engagement. You stated your opinions, I stated mine but I will indulge for a moment.

The Duelers League rules aren’t really a good indicator of anything in wpvp in regards to class strengths or their weaknesses. It’s just a set of rules for dueling enthusiasts that they find acceptable.

The only thing I take from that list is the person who opens is more likely to win, also the results are biased because it was horde only.

So in an open world setting were people fight cross faction and do not always forfeit their right to open up on someone you have a totally different set of strengths and weaknesses.

Now you and a certain subsect of Duelers may not find this relevant but I feel confident when i say Dueling League rules do not apply to wpvp. Which again is what the OP is asking about. Trying to compare the two is like comparing apples to orangutans.

Of course they are. It’s an attempt to balance classes for 1v1. Looking at the banned items, for example, gives an excellent idea of what one might wish to prepare specifically for a no-rules, open world PVP battle.

If something, such a rogue being able to open out of stealth were considered to be such a major advantage that it would always or almost always result in a win, you wouldn’t see that being the baseline for dueling rules.

I mean, I’d love to better understand your point, but I’m not really seeing anything other than, “Nah. This is not relevant.” Why not? What do you feel is relevant?

The OP asked for a ranking of classes. Do you have ideas to contribute?

That’s surprising, since that’s completely the opposite of the takeaway that I have.

Of course they don’t. I’d be very curious as to what even motivates you to mention this. Was there something that I stated that you feel implies that WPVP is governed (or should be governed) by rules?

They aren’t, but you have a different set of views which is fine.

Then why bring em up in the first place?

Tell me if this makes sense:

Hey guys we are talking about rainbows and cotton candy but I want to contrast that against used motor oil because I wanted to say used motor oil and it is relevant to the topic because you don’t want to mix used motor oil with rainbows and cotton candy.

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So yeah, i guess that doesn’t make much sense then does it.