Yes, pruning in WOD and then subseequently more in Legion was wrong. But WOD gameplay was one of the peaks for PVP in terms of how things played out.
No matchups were scripted, and you had multiple ways to win all based on who outplayed the other more. It was never a DPS meta, and was all about how WELL you played as a team, and your individual mechanics truly mattered.
The fact that you think 123-GO is bad gameplay shows how out of touch you are with what quality PVP actually was.
There are things that were absolutely bad about WOD, and valid ones are the content patch lengths (and lack of content patches). But PVP was never a low point for WOD. Every spec was viable, every spec was competitive, all specs had multiple comps that are playable, and all comps could beat all comps with varying win conditions.
We had to deal with the DK/Ret apocalypse of S1. The melee apocalypse of S1 with the Highmaul PVE strength trinket. Bugs like !cancelaura Hurricane Strikes. Fire mages just comically one shotting people with double DB prismatic crystals. Redbuff skilling spree, turbo, FLS, etc…
Balance has absolutely nothing to do with how the gameplay felt. I’d be willing to bet so much money that if everyone here played the same amount of time in WOD as they did DF/TWW, they’d realize just how much more fun the game was when your individual mechanics mattered, and your consistency as a team mattered. Even when you screwed something up, you had options to win.
It’s kinda sad that you even think balance is apart of the equation. WOD was not balanced and was rock, paper, scissors. Only exception is that scissors had a way to beat rock.
And to add onto the fact, every spec had clear and defined weaknesses, so outplay/skill DID matter. Along with that train of thought, you could use defensives for offensives (e.g. double db prismatic crystal for fire) but you’d be all in at that point, resulting in actual whiplash from your decisions. PVP now does not have these types of trades/decision making. It’s whoever does their damage better with the better comp
Kind of. They took a raid set then modified helm/shoulders. Cool and a pity we went back to exclusively recolors but Legion showed us there mere recolors can make for bis sets.
Yeah, they did. Most of them were just recolored raid sets but with modified helm/shoulders. Which is imo peak elite set, esp with the crazy unique colors.
I suppose the pants and such did have similarities that you could say that, but really we all know helm and shoulders /colors are what make sets better.
So i’ll yeld to you on that after relooking at them, but regardless last unique season.
You will find that is because of how strong healers are and how they don’t really need to cast + a lil bit of cc nerf. If you tried some rdruid vs rdruid games right now you would find that most classes have to use a bunch of stuff properly just to survive incoming damage and cc chains / purges become far more powerful.
They need to just redistribute healing from instants to casts and increase cc timings again and stuff like dks would have to use blind to survive goes or allow their healers to catchup not just hold for their setup.