Sethrakk as a neutral race
Bard class.
D&D/Pathfinder style kobolds, not the rat-bolds we currently have. And an honorable mention goes to sethrak.
We need more reptilian races.
Actually, that isn’t too farfetched. Many of the Warcraft settings demons are fallen races. Some, as the draenei can have yet non fallen remains and has, in the case of your character here (red skin and warlock) have defected from the Burning Legion now when the mind controlling powers of the leadership is gone.
A Succubi is definitely a demon but perhaps they once where something else and their powers had a more benign use, perhaps for self-defence.
I really liked the sethrak. I also like the naga but when the sethrak were introduced I thought that was a good way to give a snake creature with legs and arms.
Mok’nathal, Saberon, and Arakkoa are the only playable races I would like to see.
Satyr/Sylvar maybe Necromancer? They could absolutely make a Necromancer distinct from Unholy DKs. Especially if it’s more ghosts/uncommon types of Undead.
Mogu, not even a question. And id change my nelf warrior into a mogu immediately. Idk why i love that race so much, but i do!
Earthen will do for my rock people fix…for now…
I’ll spam Control Demon on you.
Picking just one playable race to add? It is a bit difficult to choose just one, but ultimately, I’d add in…
Playable Horde Saurok!
Lizardmen are my favorite fantasy race and Saurok have a lot of potential as a playable Horde race. It would really make my dreams come true to be able to make some Horde Saurok characters!
And if I could add in one class also, it would be Necromancer. I’d even be fine with them being a skin for Warlocks.
I’m not sure I could pick one race, but maybe naga, they have coils!
For class, I think Shaman would be cool, they have been seen in the story for awhile as a central leader, but they may be too powerful for the player to have.
Races:
Drakonid - neutral
Vry’kul - alliance
Ogres - horde
Classes:
I dunno tbh. I feel like WoW has all the staple classes and their respective specializations covered, and hopefully the upcoming Hero talents will help with that even further.
Ogres. Tinker/Engineer class. Not that the two go together, but two headed Ogre Mage, been wanting that for a while.
Siren Head
Class: Necromancer
Armor Type: Mail
Primary Stat: Intellect
Specs: Sinew, Bone, Gravekeeper
Sinew Spec: Healer
Mastery: Better Late than Dead
Utilizes HoT’s which if the target dips below 35% hp immediately are consumed and heal for their remaining HoT value + bonus healing based on Mastery. Mastery increases the bonus healing value of HoT’s.
Bone Spec: Ranged DPS
Mastery: Bone Spurs
Ranged caster that deals physical damage and bleed damage with bone based spells. Mastery Bone Spurs gives your spells a chance to deal X% (based on mastery) as a Bleed DoT to your target and all nearby enemies.
Gravekeeper Spec: Ranged DPS
Mastery: Restless Undead
Ranged caster that specializes in summoning multiple temporary minions to swarm the targets. Mastery: Restless Undead causes your minions to explode on expiration dealing X damage to your target and reduced damage to nearby enemies.
Men’s Freestyle Slalom
Tinker or Bard, there that last two DnD archetypes classes missing for wow. Both should be added eventually.
As for races…
Ethereals, ogres, vrykul, naga have the highest priority of all established races.
i mean you took what i wanted already so i have nothing to add.
I’d like a Steam Warrior; fighting things with mech suits. There’s pre-existing lore precedence, distinct enough to avoid most of the pedantic arguments against Tinkers, and I finally get to live my dream of piloting power armor in regular gameplay, instead of just as a mount or set piece.
The creepy birds have been my most wanted anything since Burning Crusade.