Imagine snubbing casual gameplay like successful MMO Wildstar did and thinking its a snappy comment!
(also you have to be at max level to do worldquests so…)
Imagine snubbing casual gameplay like successful MMO Wildstar did and thinking its a snappy comment!
(also you have to be at max level to do worldquests so…)
You may like to rely on other players to provide. I’m the one who does the providing. Good thing some of us actually go the distance, huh?
Your line of reasoning is “I let others do the work for me”, but I’m the “disingenuous” one, lmao.
Nah, don’t you get it? A fun optional mini-game exists in WoW. Therefore, being forced to commit to a tedious mandatory grind collecting mushrooms just to advance the story to play the expansion you purchased (even when you are high enough level to move onto the new content) is totally justified.
Imagine having to go through the Karazhan attunement at level 70 before being allowed to play WOTLK. Actually, that’s not right, because doing dungeons is actually fun. Imagine having to grind Consortium rep to unlock WOTLK. That’s why I stopped playing ARR and went back to WoW even during WoW’s worst content drought (WoD was a better experience than FFXIV at the time, lol, at least you could just focus on playing the fun part of WoD).
That was thoroughly disturbing, friend.
Thank you.
That’s just a better-looking mechagnome.
Making sure the new blood is subjected to Rou Rou since 2016!
So I read like 8 texts after yours and I can’t be asked to finish this thread. You’re wrong. One character can be every “Job” (their version of classes) but you have to level each job separately. And so you either do New Game + and go through the main story multiple times or you do what is basically dungeon spam to level. You still have to level each individual class is my point.
Lmao! Dude, it’s an MMO. If you want to be your own solitary island then w/e.
You do you. But cooperation is a good thing, and it means that you don’t have to omnicraft unless you want to.
P.S. I give my FC mates armor/furnishings/etc. in return for their help. That’s how working together generally goes
They are literally in charge of our FC’s subs and big crafting projects. Makes life a lot easier if you have the person in charge of that as a full omnicrafter, period. Its not uncommon for us to divvy up crafting assignments and track who needs to get what, and that’s still a lot easier to organize if you got at least one full omnicrafter.
And all my friends who craft are all omnicrafters for similar reasons. Just leveling weaver and not being able to make a good portion of the materials yourself is def gonna drive up the cost of making things.
And just joining a FC presents a whole nother’ problem. Want anything to do with how the FC house looks? The sub/airships? Gardens? Bank space? GL lol. Which stinks, cause having access to gardens super early in leveling crafters is really handy. Which is exactly why me and them and some other close friends made a FC and learned how to craft.
I mean, considering your FC mates would have to provide you with half the mats for those gifts, it’s the least you could do. ʅ(ツ)ʃ
I think his point is that you can trade things for something that you deem valuable. You don’t have to go out there and spend hella money on mats if you have fellow crafter/gatherers that cover that role. You scratch my back, I scratch yours right? (not literally)
The problem is if you’re a omnicrafter you literally don’t need anyone else, so then you have to be incentivized in…other ways to help them out.
Crafting has a lot of questionable things in it, but putting value into “professions” sure isn’t one of them!
You’d think with the common complaint about professions being mostly irrelevant that a system where gathering and crafting has some kind of value and desirability would be a good thing.
Well yeah, that is how cooperation works after all? We all help each other out to create things that we want or need. “The sum of the whole is greater than the parts” and all that. That’s kind of the basis for the entirety of complex human societies/economies.
At this point I think I’ve expressed my point that omnicrafting is in no way needed to be a crafter so I don’t see a real need to continue this particular train of thought.
I’ll agree on that, since someone who has leveled one prof on the graces of others isn’t exactly the voice of authority for those that do and have criticisms of it.
You’d think such a flawless system in such a flawless game would have everyone clamoring to be an omnicrafter! It’s almost like it’s a counterintuitive slog or something. ᕕ( ᐛ )ᕗ
There’s something worst than all that. Most post lv 30 skills are locked behind class quests. But you can’t start class quests until you’re in the expansion the class quest introduced in. Add in a sprinkle of patch quests, a lot of them. You get;
You are level 50-60-70-80 by design at the end of the base story of an expansion but you still need to do patch quests before starting the next expansion. I was level 55 by the time I finally started heavensward. As you can imagine, the problem just gets worst with each expansion.
The class quests are locked behind expansion or in some cases, zones of an expansion.
What you get is 4-5 levels of not getting any new spells.
Your original post was complaining that you need to be an omnicrafter, but now it’s suddenly a bad thing that everyone doesn’t want to be an omnicrafter? I think you need to hammer out what exactly it is that you’re trying to say.
It seems like you’re just lashing out at anything (or perhaps anyone) that you can. It doesn’t do much for your credibility, my friend.
No catch up is required when the content maintains relevance. WoW catch up makes everything in the past impossible to experience as intended because the content is completely dead.
Man you would have never survived when crafting still had cross-class skills, and -that- didn’t go away til 5.1. Not to mention the giant skill pruning, EXP nerf, Ishgard, etc. Cause…leveling crafting was a bigger slog than it used to be.
It was practically mandatory before if you leveled one thing, you needed to level a bunch of other stuff at the same time.
Now they just have it so a single job isn’t AS reliant on other, but the mat thing is still there. There’s a reason why you’re allowed to specialize in 3 jobs, cause its kinda expected to level more than one.
I had no idea I would need to use /s for that, lmao. You leveled a single profession because you were provided free mats. (The idea you would count pushing one button to “repay” them with their own mats put together is hilarious, btw.) I leveled to be the provider for my FC. I can’t imagine why you didn’t level them all. /s in case you miss it again.
I’ll be interested to hear your take when you do. Until then, not so much.
But once you’ve done that story you never have to do it again if you don’t want to? Even if you are playing on a different class, you just have to level it up through dungeons/ palace of the dead/ FATES/ roulette etc.