If WoW never had any raiding, would have you tried out the game?

Easy for people on the sidelines to do

I’d never heard of raiding when I started the game.

Achievement and Competition gamers.

You’re familiar with the Bartle taxonomy of gamer psychology (Killer/Achiever/Socializer/Explorer), I’d guess? These are the “Achiever” types in Bartle’s scheme. Radoff refined the scheme as “Immersion/Cooperation/Achievement/Competition”, and in that scheme this raiding touches on the latter three, but mostly on the middle 2. High-end raiding, and M+ is the latter two, and especially the last one.

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LOL not on the sidelines because the game you want I would not even be in the stadium.

Not everyone still has something to prove. Some of us have already done it and comfortable where we are.

No. I started in BC because I heard how awesome raiding was in Vanilla

and not only would I not have started, if at any point raiding ever went away I would stop playing. It’s the only content that has kept me interested in this game.

Yes. When I first entered WoW, I didn’t know what raiding was, so I wouldn’t have missed something I was not looking for.

Then don’t be so worried about what others do

Probably… but as with other games without it, it wouldn’t have held my attention for very long.

To be perfectly honest, it’s something I’ve never cared for.
Never saw the point of bothering with that stuff, looks like a waste of time.

And I find the self-aggrandizing attitudes of those who get embroiled in it VERY annoying… and needling them with questions to get them to try and justify themselves can be a guilty pleasure at times.

I’m familiar with the Bartle Taxomony, and would categorize myself under the “Explorer” group.

But you’ve piqued my interest here, where can one find information on Radoff’s expansion of the concept?

well when you act like the kid in the ricer with the fart muffler revving the engine constantly trying to get attention, its annoying.

Especially when you are sitting there in your sleeper with a big block that would destroy that little kid.

BTW - “I” never complained, you did. I just answered your complaint

What’s to justify? Some people like to compete. You don’t. ‘Bout the end of that conversation, huh?

Hey, I just said it’s easy to judge when you’re not participating. You can do what you want, but I doubt anyone you’re judging ever even thinks about you.

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Who said I was judging? I am too old to see try hards as any more than they really are. Especially the ones who expect you to fawn over their try hardness.

You do you if it make you happy. If you expect ANYONE but you to think anything about you, you are in for a big disapointment.

If you go to the wikipedia page for “Bartle Taxonomy of Player Types”, you can find some discussion of it there and some links to other places that describe it in detail.

Why is raiding the only thing you equate to “end game”?

They could have gone in other directions, like more mega dungeons like BRD, BRS and Dire Maul, or more PvP centric with various Battlegrounds.

For me, raiding was a big part of my Vanilla experience, but PvP was just as, if not more so, a part of it.
I also had tons of fun doing dungeons with my guild, running for dungeon sets and working on various quests.

Vanilla was so much more than raiding and I think WoW could have had similar success without it since resources could have gone into other parts of the game.

Dungeons in early WoW were stepping stone content to get to the end game. They became trivial fast.

If they had the m+ system from the get go, you’d be right. But if you just took raids out of early WoW a very large portion of the population would have left. We wouldn’t be here on the forums 14+ years later talking about it.

Has there been a single case of an MMORPG thriving with out challenging end game content?

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Carry on with your “righteous indignation” then. I’m sure the person you’re directing it towards will be deeply affected.

I hope for good health in your old age so you can keep an eye out for those try-hards.

Then you didn’t read all the comments, there’s plenty of people saying they don’t care about raiding and would have stayed. Some even saying they would be happy if raiding was removed. Raiding doesn’t keep me in game at all, collections do. IMO the only people that would leave are the min/max kind of people and the game would probably be much better off without them.

I read the comments. I am sure WoW would have survived with all 50 of yall playing.

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I think you missed what I was saying, if they didn’t develop raids they could have developed other content instead.
Think of all the hours spent working on designing/balancing raids. Now invest that development into any other part of the game.

If all they did was WoW exactly the same minus raids, then yes it probably wouldn’t have been as successful. But if they shifted that development into other things I think they could have achieved similar success.

But now this means basically the entire dev team from original WoW wouldn’t have been hired.

Do you think WoW would have hit similar success being a dungeon based game, with a completely different dev team/game director that envisioned what he wanted?