Single layer pvp server for retail. Realm balancing enforced
That would be re-dividing the servers, PvE and PvP (RP/Non-RP too, but I don’t think that has any mechanical impact). The thing is, War Mode offers the same mechanics as a PvP server. A lot of your complaints have related to phasing/sharding and Cross-Realm, things that wouldn’t work without fully isolating each PvP server from every other server. Classic doesn’t have those things, it is not cross realm and they utilize a different form of adjusting the open world (layering).
Another thing that I think is worth noting is how massive the Dragon Isles actually are. So much of the PvP in Legion (Sargeras, for the record, it was a PvP server) that I saw was centered on Argus. Those were small, dense zones without flying, so there were choke points. That doesn’t exist at present, and we haven’t had opposed faction territory since Nazjatar. There could certainly be more PvP content (world quests, resources, capture points like Hellfire Penninsula) that may encourage more open-world PvP participation, but War Mode hasn’t taken away the ability to PvP, it just removes the need to restart on a new server if you want a break.
agree thats what we want now that we know they can enforce balance cause of how they did it in SoD they can do it in retail. if everyone (even ones who wont transfer to a pvp server or play on it) demands it maybe they will listen. we arnt asking to change other servers we are asking for a pvp server even if u take a dead server and give it to us as a pvp server. we just want 1 server for pvp with faction balancing. thats all if non pvpers help us get it it be epic
So how are pve and pvp not divided already? You argue that war mode is the same thing (but it’s not) so if pvp players stay in “war mode”, you can’t play with us anyways? You can’t see us, quest with us, anything at all.
So it’s already divided by your logic, if pvp players always used war mode.
And yes, it’s possible to make a pvp server the way it’s done in classic. All that needs to be done is a single layer/zone/shard whatever you want to call it, so that players are not constantly disappearing and re appearing for no reason, and take away the option of war mode.
That’s a pvp server
I’ve never played on a PvP only server and in general I really dislike PvP. However, some of my absolute favorite wow memories are from Vanilla and being part of giant attacks on Org, like 100+ people and then defending SW from a counter swarm. All on a pve server. Super fun time!
exactly only on a pvp server this happens a bunch and is a back and forth thing. we love it and want it back but it cant happen with warmode because 90% of the population chooses to sit out of warmode. its runed world pvp for us pvpers.
I remember those times too.
They would kill the flight masters, shops, everything.
BUT the respawn timers were fast so it didn’t really kill anyones gameplay.
Fun times. Slay the alliance king!
i think blizz should try it. i know it will cost them money BUT i believe they would make that money back easy. i know a bunch of clan battlehammers that would return to retail if they started a pvp server no layers/sharding and no warmode oh and faction balancing. hell i even know a bunch outside of battlehammer that would resub in a heart beat. im sure a bunch of people would gladly resub and come back if they gave us this. and u dont even need to create one just take an existing dead server and turn it to pvp anyone on the server that hates pvp let them transfer off. im curious on how many the pvp server would attract i bet its a hell of a lot more then they think. so i say blizzard pls give us this we are begging
I would give retail a try again if this was an option.
It isn’t divided because it is all on a singular server.
This, right here, is a complete overhaul of how the servers work. It wouldn’t happen, it would fundamentally require them to change the way that the server and systems operate. Even if they bring back PvP servers, there would be no relationship between redoing all of these systems and having legacy PvP servers.
A divided server. If I’m in war mode, and you are not, we cannot do anything together.
And a system re haul is far from necessary. They can limit servers to the layers and shards they want, all that needs to be done is to create a server with the players all on the pvp one. That’s how’s it’s done in classic as well.
im assuming u dont world pvp. so pvpers are the ones who want a pvp server but hey its cool was hoping pvers would help us get a pvp server for ourselves but its cool.
Seems like they don’t want us to have it because they don’t like it.
Even though they don’t have to use it. Lol
And this is where you hurt your own argument here. This is just patently untrue. There were times when every NPC was slaughtered for hours at a time completely preventing anyone from completing any goal they have in that area for that entire time.
To be clear, that’s fine if players would enjoy having that experience because it does create an incentive for players from the defending faction to participate. But for those who are against PVP servers returning or on the fence, completely misrepresenting the experience does nothing to help your case.
We have no idea whether this is true. None of us know the level of interaction that exists between the OS and application (and anything in between). It’s possible the server OS is some off the shelf implementation of Linux and the application makes no proprietary calls whatsoever in which what you’ve said is true. It’s also possible every IO operation invokes a custom OS level function that would need to be recoded to work under a non sharded server architecture.
That’s why this forum feels like talking to a brick wall sometimes.
It’s been said, we don’t care who joins and who doesn’t. I’m fact, I would assume most people would just stay on normal servers and do pve content. Or war mode if they want it.
But like you said, there are players who seek danger and pvp in a game. And that’s why we want the option of a pvp server.
Nobody else has to join it besides people looking for a unique and specific gameplay experience that a pvp server offers.
Everyone else can go about their day
There are only two things that manifestly make this different than war mode though. 1st, patently not happening overhauls to the entire system of sharding, and secondly apparently being able to just kill vendors. The danger of a PvP server is there in War Mode, just as much as it would be on a PvP server, only limited by population playing the game with War Mode enabled.
non of these pvers will every support the pvp community. as long as they get what they want they dont care what we want. its messed up really cause they dont realize how much warmode killed world pvp. we have to have people have toons across multiple servers and have them look for groups on each server until we find a group of horde to fight cause world pvp is essentially dead with warmode. a pvp server would make it easy to find horde or alliance to kill cause its a PVP server. none of the pvers understand this and will continue to fight against us and blizz will continue to follow the pvers unfortunately. wish the pvers would stand up and help us world pvpers out on getting something for us but its to much to ask.
Not even a little. I couldn’t disagree with this statement more if I tried
Why should they support a community that has done nothing but trash them even for simple requests like their own version of things? Or, back when PvP servers were still a thing, the ability to get out of the area if being camped?
What most reasonable PvE players want is for PvPers to have their things and us to have ours
For many world PvP was dead LONG before warmode happened and it was PvPers that killed it. Before anyone jumps on me for that, I am just referring to those that did things like camp lowbies and run when a challenge appeard, and when people complained about siuch they were met with “Role PvE carebear” or similar
Maybe if PvPers supported PvE players getting thigns like their own version of Plunderstorm the next time something like it happens…
I personally have nothing against a PvP server for those that want it, I just see it as a waste of resources unless things like camping are penalized or things like being able to rez at a GY without rez sickness are implemented to give players a chance to retreat if the area gets too hot for them.
you mean like layer hopping in classic or hearthing because you are getting camped? thats not “dealing” with it.
kinda like how servers used to be horde or alliance dominant and you didnt see much if any of the other faction?
just log off 4Head
thats not true alliance are there for the increased rewards thats why they had to give them extra gear in BFA to incentivize them to use it.
this still happens as well as