If we are truly getting rid of the 'war' and the two factions

Except for the fact there’s a very large portion of the playerbase who is sick of their faction constantly taking second fiddle to the other in the story, and the other faction is sick of constantly having to lose.

“Faction Wars” dont work when both sides are playable.

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The answer to that is what they use to do which was have both sides have a storyline and meet somewhere in the middle. Faction story does not have to mean being at war with each other. But we definitely should have our own stories. And quests from our own NPCs.

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How would getting rid of the divide fix that? Seems like it would just cement it as the permanent condition of the game.

With the Alliance being the narrative focus and the Horde being their complacent second fiddle that’s just throwing in the towel.

This.

…read what I said. Read it again. Read it until you understand what I said. Lmao.

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Well, the problem with the faction war in a multiplayer game where players can play on both sides is that neither can win, which makes the whole thing kinda pointless.

Better this way, focusing solely on the big bad that inevitably shows up at the end of every expansion that forces alliance and horde to work together.

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Taran Zhu calling everyone out and how neither the Horde or Alliance is special has been so great.

“Your people can stand tall with the Horde!”

“My people have stood tall without you for thousands of years!”

His click dialogue is great, too. “Go ruin your own land.”

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Yes, and the problem with a war on the big bads in a multiplayer game where players are the protagonists is that the big bad can never win, which makes the whole thing kinda pointless.

If we lose the game is over, therefore we aren’t going to lose, not in any meaningful way at least.

Continuity can be a problem when crafting a story that is over 20 years old, I get that, but most of the complaints about the faction divide are personal issues and things that could apply to all of the story.

You live in a fantasy land.

Metzen didn’t write BFA.

The people who were forcing faction conflict were removed.

Are you losing your mind- Metzen CONSTANTLY wrote about the factions uniting together. That was the entire basis of warcraft 3.

The rest of your sentence is just insane conspiracy theories. This is a whole new level of idolization of people you’ve never met.

Uniting the factions has been a theme since WC3.

very poorly clearly if you think the faction war is what the story is about and not the factions overcoming their differences to unite together against a greater enemy.

You’re legitimately from an alternate universe. This statement is so easily proven false it hurts.

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And conflict between the factions has been a theme in WC1, WC2, WC3 (yes), and WoW (yes).

You can do both.

You can have faction conflict, with occasional cooperation, which is what WoW did so well in vanilla/BC/Wrath and made it so interesting and different from other games.

The Cold War setting of vanilla/BC/Wrath works. They shouldn’t have abandoned it, and they need to go back to it. Writing the Horde out of the game (which they’ve been doing since Legion) has been a massive mistake.

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I agree, but I also think we need to make changes for the sake of gameplay and reducing stagnation.

-Having cooperation between the general Alliance and Horde gives a lore reason to allow interfaction dungeons / BGs / etc, reducing queue times and improving the game.

-Rather than Alliance Vs Horde, we have subfactions with different motives within each group that continue the fight, giving angles for future lore and pvp content.
Ex. The Night Warriors, embittered night elves from Ashenvale who have taken up hunting orcs and goblins for despoiling their forest. The Company [Industrious Horde subfaction] hires adventurers to stop the attacks.

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:ocean: :dragon: :ocean: :dragon:

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I don’t know who you are either, aside from a person who doesn’t seem to appreciate that hostile player factions are pretty tired in MMOs, and that the general storyline in WoW has pitted player factions against forces outside the factions essentially since the beginning of the game, because the devs have never been invested in offering parallel independent endgame activities.

(I too have followed this series since 1994. I also understand how things can change, and that often it is to the good. The point above about the WC3 storyline is on point.)

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