If threat doesn't matter, why can DPS pull threat at all?

Play with a Bear.
Play with a Pally.

I wish,that way I wouldn’t have to run mage run! when the high threat of my spells out do the tanks ability to hold them.

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I actually like threat, and I wish if the said uber geared dps could easily pull off an under geared tank.

I mean funny enough I was doing a LFR with my mage and accidentally pulled some foes with my explosions! I quickly remembered I was not my paladin tank and was very crunchy. But it was still fun to utilize some of my defensive cds to mitagate stuff.

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And as someone that was MT in a hardcore guild back in those days, I would say threat needed to be changed … FOR THE OPENER.

Everything else about Threat and the difficulty is presented for tanks was fine.

It was just a STUPID dynamic in the opener because if forced everyone to do NOTHING for 5-6 seconds. That’s not fun.

This is a GAME. EVERY choice should be about keeping FUN in mind. Managing threat in the opener was stupid.

So, as this “new Blizzard” is prone to do, they over-corrected and did too much. Now, any herp-a-derp can tank and hold threat. Which is also why almost everyone does it SO POORLY now. Positioning?? Taking into account where melee have to stand?? pfttt… I HAVE THREAT! I’M GOOD!

Tanks are TERRIBLE now. Go fight Phestis in ZM to see proof of this. 95% of tanks will keep her in the bad so melee can’t hit her. But they have threat!

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Just as soon as you stop pretending you’re here in good faith.

Endorsed.

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Amazing!.!

I’ve been saying this for a while.

I don’t expect it to stop any time soon. There’s already a “tanking shortage” that exists in the game in M+ so the idea of making tanking harder is not something Blizzard is likely to do.

This is especially so in the context of raids - guilds have tolerated bad tanks for so long, that if Blizzard made tanking harder, vast swathes of guilds would suffer and struggle with how to resolve the issue, because guilds don’t know how to replace their tanks. So far of the guilds I’ve been in, not a single guild has considered benching a tank for repeated deaths that were their own fault.

So the reason you choose not to tank is because threat management is a big issue for you?

What are queues?

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Yup mained a tank from tbc - legion. Got over it in bfa and rolled and mained healer and now is shadowlands a dps. When we have more too do than tank swaps and mitigation then I might come back to tanking

enjoy not doing anything above lfr

Threat doesn’t matter in low levels of content outside a DPS intentionally running/dashing forward to go nuts on a pull while the tank is trying to even get there.

Threat absolutely is a massive issue when your DPS actually have some gear and know how to play…granted not really if you play a monk, DH, or especially a pally but absolutely if you play a DK and bear (or at least a bear without tier). The consequences are much higher too since DPS are prone to getting insta squished when they pull threat too outside of really strong defensives.

The fix is also incredibly simple (outside the hurr durr wait X seconds)…give all tank specializations a passive that makes them automatically generate 100% more threat on targets newly attacked by said tank for 3-5 seconds…actually make the time start when the tank does an attack and NOT just when something enters combat with them.

Also, in particular with DK’s, we suffer immensely in mythic+ because not only is the nature of our tanking style prone to extreme yoyo health effects, but we actively have to choose whether to further weaken us by avoiding mitigation and a huge chunk of haste “just” to do more AOE threat with heart strike spam and we’re even more behind the base threat gen if we have to actually burn a rune on rune tap at the start which is often necessary just to not flat out die.

Runetap, at the minimum, should also grant a 2-3 bone shield charge if we have 0 and possibly shouldn’t be on the GCD.

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You can view threat as a performance check on tank damage. It’s a very low bar.

That said, yeah, it’s pointless like 99% of the time (barring tanks being dead). The mechanic has to exist to determine who is getting hit in the absence of a tank with jacked up threat multipliers and for tank swaps to function properly, but for general pulls, it’s a baby step away from meaningless.

I like to bring up this example (which isn’t even true anymore, so no praise for it now, don’t worry):
When I first played FFXIV, Tanks didn’t get their Threat Stances until like level 40 (same for reasonable AoE, to some extent). So, before that, maintaining threat was an actual part of playing the role. I’d mark kill orders on pulls, I’d funnel damage into the primary target and tab between the rest to make sure I wasn’t neglecting them in the face of DPS AoEing, and it was very much an active part of the role to maintain threat.

Then they got their Tank Stances and all of that went out the window and you just lolsmash the mobs and get free threat. And that’s now also the case even at low levels because you get your tank stance like right away.

MMOs seem very unwilling to make threat a meaningful mechanic anymore.

To some extent, I get it. “Wait for 3 sunders” isn’t interesting, it’s boring and tedious. But in that FFXIV example I was never having to tell my group to wait for me to generate threat. I just had to actively play in such a way that didn’t allow them to take threat from me.

I’d like for that to be more of a thing in a way that isn’t just “stack more DPS stats and it’ll be fine”.

Maybe not even in WoW at this point. Just in the genre in general though.

Wait, we have misdirection too?! :open_mouth:
I really should start paying more attention to the things my class can do, although this is mostly (entirely) just a forum char XD

Threat is going n a good spot right now.

Its relevant enough to be mindful of but not something that stifles gameplay.

As a tank main I hope they(Blizz) continue to be mindful of threat balance.

Its never fun to have to make the group wait until “3 Sunders” before attacking but on the same hand it would be silly if threat was like an auto-magnet as well.

Thats why I say, relatively speaking, threat is in a good spot.

Do real content with bursty specs. I absolutely guarantee you you’ll eat those words.

Threat is only meaningless when your DPS are, at best, barely above the tank in damage. Even in 9.1, I had to regularly work to keep my psychotic DH guildie from his seppuku attempts and now I’ve got no hope and actively dread him getting his 2 and 4 pc here soon because literally every piece of gear upgrade he gets actively makes my life all that much harder.

Know what toon doesn’t have threat issues? My pally or monk whose 7 ilvls under my DK and with 0 tier between them too. Makes a world of difference when you play a spec who gets to open with a monster AOE hit and has 0 downsides when starting from scratch with their mitigation playstyle

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I’d be down for threat as a working system if they’d stop releasing player power that massively increases DPS damage disproportionate to how much threat tanks gain from those same systems.

Corruption, double azerite, shards of domination, now double legendary and tier sets? DPS skyrockets while tanks gain massive amounts of survivability, but survivability doesn’t generate threat…

Will the threat meter be visible to the dps who is ripping threat off the tank and should be able to see he is in the red zone?

Indeed! The visibility is the individual hugging the floor!

More seriously… honestly there’s a lot of UI updates Blizzard should start working on and adding into their interface. I’d personally like it to be a separate option that folks can move around similarly to their raid frames.

threat would be okay if every tank had tools to get the job done and not work way harder cause what tank there playing it’s quite obvious which ones need fixed. warriors and dk’s come to mind.