If Shaman are getting a freedom totem

I think the immunity is going to last the whole 10s even after it blocks that attack with how it’s worded. It’s a better version than the baseline freedom with only the prot buffed version being better.

Yup. New feet rune. Probably the absolute go-to for PvP since you don’t need Salv in PvP and that’s your other main competition in that slot.

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I guess we’ll see, I have a feeling it will be like every other totem and buff goes away once it’s dead, but I don’t think the totem will die when it blocks the attack. Will need to be totem stomped like usual.

It will likely compete with tremor slot too though.

I think the idea is that it functions exactly like Grounding Totem but for a physical hit.

Grounding Totem gets destroyed when it blocks a spell (direct damage spells at least)

It should, but both are situational so should not be an issue.

yeah, we will need to wait and see to know for sure. Pretty interesting at any rate that they made this a rune.

OFFICIAL datamined crap. :wink:

Just reading the letter of the text. Just because it has range doesn’t mean it’s an AoE BoF. It specifically says target, as in singular. Various shaman totems specifically state that they grant ‘party’ a boon rather than a ‘target’.

By the letter of the text, it either affects only the shaman or somehow one specific target near the totem.

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This. Give priest mass dispel and shattering throw, oh wait that will never happen, because the game is tuned by a main dev playing a ret pally, thats why all the gear is 2x as good for paladin then anyone else.
Look at the new world buff ret benefits from all of the sources or look at the epic 3.6 sword with wrath model(the only wep with new model like that), meanwhile mages are getting a bad ring lol. Just expect every other class getting nerfed untill rets one shot every class. Season of Rets.

Or it effects your target. It says it summons the totem near the target, so… yeah. I don’t really know what you’re going on about.

Purge is more or less our last unique ability. When you consider that our totems can be easily killed with normal attacks, us being able to use mana to purge buffs isn’t that big of a deal. Paladins least of all deserve purge with all of the utility they have. Your new attacks actually do stuff, be that return mana or aoe healing. We have a crappy OH attack and SS applies what is generally a less than useful debuff.

We just said the same thing. :person_shrugging:

Yes, totally agree. Alliance is suffering greatly. While we’re at it, let’s give paladins two merged tote- oh, they already got that. Well, we can always give them a mobile tremor tot- oh, they have that too?! Well, let’s also give paladins a windfury to- oh, that’s for druids. We can also give them a 6 second cd interrupt, just like shaman! Oh and I have an even better idea! Let’s give them the one ability to make shamans unique and to totally homogenize everyone! Purge!

In exchange for these great abilities that were horde only, we should give shaman some runes that take some of the alliances abilities. Let’s see here… Freedom totem. Yes! Bubble? No. 30 minute totems? No. Blessing of protection? No. Combined totems? No. Loh? No. Concentration aura? No. Hammer of wrath? No. Exorcism? No. No. No. Nonononono nono no NO!

Paladins are suffering, truly.

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Alliance didn’t deserve Windfury or Tremor Totem either, but here we are.

Holy wall of text.

PASSME A TLDR LONG WINDED ONE

If we are talking about class versus class comparison in both PvP and PvE aspects, I think Paladin as whole is a lot better on both fronts.

PvP Content:
You have freedom, immunity to all CC/slow effects, ranged slows, ranged stun, instant-cast full heal that doesn’t apply forbearance, a bubble that allows you to cast beneficial without repercussions and you can make a macro to toggle it off to deal damage at-will, like divine storm in a crowd that couldn’t effectively mitigate you throughout the bubble.

Shaman doesn’t have any instant cast heals, their only AoE is fire nova totem currently, they don’t have an AoE ranged slow, no stun. Mainly when taken into pvp, they are the flag carrier option, but still not better than druid. Their only cc is frost shock on a single target and earthbind totem which is 1-shottable.

PvE Content:
If you look at logs, Shamans has both dps spec in the bottom 4 out of 14, rank 11 and 12. Pally is 2 places above them. Statistically for tanking, shaman is ranked 6th, and pally is 3rd. If you look at healing from classes on fights, paladin is outperforming shaman there as well.

Paladin has the ability to negate mechanics, a shaman cannot. Due to the ability to make themselves invulnerable which drops off any negative effects, the paladin can bypass mechanics, with a good example being aku’mai.

Shamans have freedom just like pally now, 40y range and it redirects a ranged or melee attack like grounding totem.

Shaman have ranged slows and AoE slows with the totem while Pally can lose damage to take AS on a 30s CD. Shaman totem can be destroyed but it takes up an attack and pulses every few seconds reapplying it.

Rather than a 1 min CD stun when fighting the faction full of orcs Shaman gets an 8s CD ranged interrupt.

LoH is a 1 hour CD that drains all mana, stop pretending it’s amazing and gets to be used all the time. If a Holy Pally uses it the fight is over as they go OOM and can no longer heal, it’s extreamly niche and used every hour. Shaman gets AoE healing and buffs their target’s armor when they crit heal while Pally is all single-target focused.

Bubble is mid atm unless you are Holy over a DR CD, in P2 is when Pally get the good bubble. For Ret its main use is to run into a group, get low then bubble, and run out to get healed, or as a tool to remove dots and debuffs and youinstantly remove it after it’s cast. In p1 you just heal yourself if the pally bubbles, or kite if you are full HP and a ranged class. Shaman gets a rune that turns them into the best class at taking damage in the game yet you don’t complain about that like bubble when it’s better imo in most situations. I’d take that extra 30% Hp, 10% DR, 6% less chance to be crit any day over bubble as a melee class. Bubble also does have repercussions, you can’t attack with it on (till p2 then that bubble lowers your attack speed at least.), you drop the flag when you use your only defensive spell and it’s a 5m CD to make up for how strong it is. BoP can be purged and only blocks physical attacks.

Shaman PvE DPS does suck atm, no one said otherwise and I have advocated for them to get more if it’s needed in P2. They should have had a DPS rune for the boot slot tbh, that way they need to sacrifice damage if they want the freedom totem, and they get more DPS when they don’t need it.

Shaman get two DPS specs to the pally 1 spec. Again it does suck they were bad DPS in PvE in P1. Shaman and Pally are designed around being healers, Shaman just happened to have ele for PvP while Ret was a meme like enchance. Both classes likely still need tools to fix their new more supported specs.

Tank DPS does not matter that much. Shaman are the best tank with threat letting DPS go to town without worry and are more durable. Pally has the cheese bubble for a couple of fights. Blizzard made some mechanics ignore bubbles in SoD like the turtle’s own bubbles. The main reason why Pally is ranked higher is because they tank as Ret and Ret damage is better.

For healing, both are good. Pally is a ST healer while Shaman have a ton of AoE while pally has none. Currently, most fights are better for ST healers as there is not that much constant unavoidable damage going out. Shaman Ancestral Healing talent is pretty good, but let’s be honest most of the big threats in BFD is magic damage not physical.

The issue with Shaman is that they come online in P2, their early talents are pretty bad in comparison. Just look at Enchancement, all they get is 5% crit and 1/5 flurry. Nothing else to help them, thankfully that changes at 26+ when they get all the good runes. Blizz also buffed up Stormstrike without the need for a rune so it should perform much better in P2. I’m guessing they did not give Shaman better stuff in p1 to not make them busted but I think things could have been handled better for shaman and other players with shaman runes.

I still think Shaman brings more value to the team in PvP, mainly Ele/Resto as Enchance is just not there yet in P1. In a few days we can see how things change at 40 but I think most of us know Shaman will be pretty scary at 40 now that they will have their real tools. Ele at any rate will be pretty sick.

If Shockdin is good and used that would also be pretty interesting, they take healer talents so it would be good healing, and decent damage. Much more helpful than a bunch of rets running around with their 900-1k mana pools in P1 anyway.

kitkud
skillissue

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If you want to give all that to the alliance can you make totems unkillable, passively hover around behind the shaman without needing to be placed and use a gcd and the buff they give only removed by dispels too?

The spell has a 40 yard range and references a target, so im pretty sure its targetable.

In fact, 40 yards is even longer than paladin freedom range

In case you are, as I suspect, special needs; Shamans were given BoF to make it fair for shamans vs paladins who have tremor, windfury, and their full toolkit that has been OP since 2004.

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