The flood gates have opened. Sera was a major complaint many didn’t think would be addressed because it was in the class tree. Devs made a great move by replacing it with toll which was very oddly in ALL spec trees.
This means the class tree is open to changes, how about we talk about the horse’s potential changes or removal.
With the MS micro spells it seems like we’re getting, horse might very well be staying. If we’re almost always at 120%+ MS, then having such a short duration speed boost makes sense. We would only need it in very deliberate scenarios as our base speed is fast enough to avoid most boss mechanics with proper awareness.
I’d vehemently disagree. A proper LAoTL is, by far, greater than stead. The one they offered was a poor choice, but a moderate speed boost with a near 100% uptime is better than 100% speed boost only available maybe 15% of the time. It puts more responsibility on the player’s awareness to avoid unfavorable situations, but it means you’re always in a good position.
And you clearly are ignoring the “We don’t want Rets to have Rogue mobility” because 100% uptime on a “moderate” speedboost is, indeed, Rogue mobility.
Steed at 5s, off the GCD is a perfectly acceptable mobility spell and inline with other mobility spells.
Based on datamining it provides 20% movement speed for 5 seconds. Which as i pointed out in the other thread. Is basically unnoticable and practically negligible.
20% is anything but negligable considering we can acquire other sources of speed. Mind you, this isn’t a one abd done sort of solution, but a near constant MS boost coupled with changes to our kit, like the 30% slow on judgment, and increased range on our spells means we are in a position to dip in and out of mechanics without losing much DPS or relying on dashes.
With 20% haste and the new talent that reduces the cooldown of Judgment by 2 seconds. LAotL works out to be the equivalent of 12% passive movement speed. And that’s assuming you are using it immedially as it comes off cooldown. But doing that means you might not be able to use it when a mechanic goes off that requires movement.
Also, active movement speed buff rarely stack with each other. But what other sources of speed are you talking about? That’s not a rhetorical question. I am drawing blank.
Well yeah, they specifically said they wanted to curb stacking damage modifires. Seraphim is kinda the main culprit of why Ret’s damage is trash outside of cooldowns.