If no class balance, then just reduce mana costs?

Yeah, i agree with you. Hybrids are utility classes. They shouldn’t do as high of dps as say warrior, rogue, mage, warlock, and hunter.

That was already the case in classic, where you already almost never saw someone who seriously played hybrid-dps.

Where you felt the hybrid tax already in the form of straight up not being able to play the game because you had no mana.

That state of affairs will be significantly worse in SoM.

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Vote with your wallet. I resubbed for a month to see what SoM was about. Played it for a short time on the Beta, saw their guidance and unsubbed. Thrown together trash is all Blizzard does now. With Classic Era available, they are, as usual, doing the absolute least they can to puke out a “new” product.

SoM exists bc they no longer make new content to compete w FFXIV expansions.

how close to fury warrior dps do you want a moonkin to be at? What percentage? like 90% of a fury warrior’s dps? let’s pin some actual numbers down.

The prime of the game is between p3-4. You have many options for gear now as a meme. The dungeon 2 set is out on launch, normally being p5. There is rank gear which will be substantially easier to get. Dungeon p5 loot tables out on launch. Your meme will be just fine, just not in hardcore raiding

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wrong. they wanted to break the melee meta, and added mechanics that are anti-melee friendly. This balanced the outcome of how many will roll warrior/rogue…that is class balancing indirectly. don’t be naive.

Raids are the context in which a class functions, you cannot divorce the 2.

It’s not class balance… the classes remain the same. Increasing raid difficulty does not affect what a warrior or rogue is. We don’t even know if they’ll have bwl or aq mechanics that will be similar

Your suggestion would fall under major changes to the classes and balance them. Which blizz has already said they have no intention on doing.

Good suggestion but not going to happen.

They could do minor changes, like adding more hit to meme spec talent trees.

…likely because they’re not capable.

Raids are the context in which a class functions. What raids allow determines what classes people will play. The meta is shifting from warrior/rogue to just more mage/locks.

Do you have any statistics or science behind a raid actually being class balance or is this just your thought

The raiding environment becomes more advantageous to some than others with the blanket changes in SoM. It will have the same effect as class rebalancing.

For instance, warlock will without a doubt move up the totem pole because of the increased debuff cap and not suffering as big a penalty from longer fights (they can tap for mana).

Their performance will change and their play style will change as well.

The prime of the game is between p3-4. You have many options for gear now as a meme. The dungeon 2 set is out on launch, normally being p5. There is rank gear which will be substantially easier to get. Dungeon p5 loot tables out on launch. Your meme will be just fine, just not in hardcore raiding

Yes, hybrid-dps will have the same access to other non-raid gear the same as every other class. They will not have as much access to raiding. They will have comparatively less access to raiding than they did in Classic.

If you think it’s a good thing for SoM to arbitrarily limit the character progression on other players and to limit their access to some of the best social interaction and cooperative play in the game, I don’t know what to say to you.

That’s cool but they didn’t change any classes. This may also only be a thing in MC, as you do not know what they will do with BWL+

That’s cool, but it effectively is rebalancing. It’s true you could throw CoA on a raid boss in Classic, but it wouldn’t stay there. That CoA would do nothing.

Now that CoA will do something in SoM.

You’re ignorant or dishonest, pick one.

Please link me the evidence of class balance. What exactly have they done to balance classes

Are you going to answer or not?

You’re debating facts of life as if there was some necessity to quantify it so you can make a decision. Common sense is lost on your generation.

I said

Because blizzard stated they wanted more mechanics so you don’t melee stack and you reply is “do you have science derp derp” Balancing raids not an isolated and independent thing, classes and raids go hand in hand, you can’t change one without affecting the other.

If you can’t see what is wrong with your line of questioning to the facts of raiding you should sit down before you hurt yourself.

There are trade-offs for playing hybrids that people make. Warriors cannot dispel roots, heal themselves, or bubble, and a Paladin doesn’t have the dmg output of a Warrior.

Personally, I opt for diversity.

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Please link me the evidence of class balance. What exactly have they done to balance classes

You show me your quantitative statistical analysis and I’ll show you mine… @Lazarak

What’s funny is I gave you an exact example of how class game play will change.

There are trade-offs for playing hybrids that people make. Warriors cannot dispel roots, heal themselves, or bubble, and a Paladin doesn’t have the dmg output of a Warrior.

Personally, I opt for diversity.

The point is the trade-offs have been pushed even further by effectively exacerbating existing mana issues in raids.

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They didn’t say they didn’t want melee stacks… they said “notice the change in raid comps”

Laza doesn’t play Classic Era and isn’t going to play SoM…he’s troll posting.