No, not really.
Some of us just want our UIs to look different.
I actually pity you… and that you’ve played this game with the default UI. What a sad, pathetic experience.
No, not really.
Some of us just want our UIs to look different.
I actually pity you… and that you’ve played this game with the default UI. What a sad, pathetic experience.
No, I want to cast a spell that feels good to cast. It’s not about being ‘good at the game,’ it’s about the game being good to me.
You know what it means?
That means the other 4 people in your group are using, and tracking your cds and allowing you to go without addons.
Friday I timed a +13 PSF where my overall damage as higher than the key owner. Basically a carry.
I think it speaks for itself.
It was a carry when you play frost dk and your damage is the highest? It should be lol?
It was on my prot warrior, the key owner was a ret paladin.
I don’t play frost, I only tank. This is a Blood DK.
If you need addons to clear raids, you need to reevaluate yourself if you were ever good at the game at all - or if it was the addons automating you through it making up that “skill” you think you had. Other MMORPGs don’t have addons required to clear raids, just great raid design and boss design.
Do you also tell this to your guild mates when you’re raiding or you just stay silent knowing they’re using the addons so you can have your run completed?
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And how are your progress in those other MMOs are you playing them or playing just WOW?
What about deaf people who rely on addons used in combat to communicate and assign stuff, do they need to reevaluate themselves? How do you suggest that^?
Today I also timed +13 Streets. Noone was aligning anything with my cds specifically. I also was 1st or 2nd on overall dps.
Removing combat Add-Ons with implementing In-house replacements (Edit: And also designing encounters with all this in mind) will not harm PuGs at all.
Except you’re using add-ons directly and indirectly. So stop pretending you’re not.
Press X to doubt.
Both tank and hunter in that run were in the same guild.
You may think no one was coordinating anything, but the tank very likely does. He knows when your cds are up or not, healer’s cds, interrupts, etc. Most good DPS do as well.
Possible, would never doubt it.
All I can read from this is:
That’s not going to happen.
Their in-house replacement will not allow you to see your team mates cooldowns.
Every single class has a combat spell interrupt.
And Ion just said “We want spell interrupts to be more meaningful”.
Do you think that they’re going to reduce the amount of casters in dungeons?
Or have less lethal spell casting to the point that a group, without a pre-set of interrupts (which mostly happens in many groups), or being able to monitor each other’s cooldowns to make a decision whether to throw a stop to help until someone’s interrupt is off cd, you’ll succeed as you can today?
Good luck. You have another thing coming.
I just have such little faith that they can do it well tbh. One of my biggest pain points is not knowing which cast can be interrupted and which needs a hard stop.
I just don’t know how blizz will solve this problem like I did for myself with WA. And even for folks who used color coded wa there were versions for different types of color blindness. I’m frustrated by how many people in the community are upset over folks wanting to customize their pve experience
I agree with you and this attitude is so incredibly frustrating when one person in the group doesn’t realize how much effort everyone else put in.
Omnicd was a tool I relied on to time my pug keys , and I’m tired of people saying that watching other peoples cds on top of my own is “letting addons play the game for me”
Maybe go start a suggestion thread regarding UI elements you would like to see Blizzard add and provide a constructive argument as to why… You have a good start here.
He probably was coordinating with the hunter and when that also aligned with me, great. But he also chainpulled a lot, which Aff Locks really dont like.
Still that tank and everyone else were great, probably one of the smoothest keys I’ve participated in ever.
True, but with a nuance. I dont use Add-Ons, because I play on the level where they are not required. And I dont play on higher levels because I feel forced to use Add-On there and I dont like it.
False. I did interrupt, dispel shields from officers, use my other CC, stop that dmg reduction dome mobs, refresh HS for the party often, setup the gate to come back after the Oasis boss faster. What else you want from a warlock?
Maybe because we wont have a need for this?
I dont know, neither do you. All we can do is wait and see for ourselves.
I don’t doubt it, you 2 timed a +13 in which most cases can result in catastrophic failure.
Still, have you considered that they were all great because they all had a UI properly setup with Omnicd and WA helping them know exactly all things?
Or do you completely dismiss this possibility?
I’m not saying they were ONLY because of that, but it contributed a lot to their success.
From what you say, I think you did great. But when you do assign interrupts prior to the start with marks for example and the WA, you’ll know exactly which mob you’ll have to interrupt.
When you don’t have assignments or you don’t check for other people’s cds, you can overlap an interrupt. In some scenarios that can be catastrophic.
So, let’s consider that the tank and everyone’s interrupt is on cd because someone overlapped their interrupt (happens a lot).
If the tank can see that, he might just go straight to use a stun to stop the cast.
What would you do if you can’t see other people’s interrupt and yours is on cd? Will you just let it cast?
This is just a hypothetical scenario, but this how things will play out with Blizzard’s new philosophy with addons. And it will affect all levels, not just much higher levels.
Well, they are communicating what they’re doing.
And they’re doing exactly what they are communicating.
Their direction isn’t that they’ll work on reducing that. In fact, they’re pruning classes which indicates that they’ll go in the direction of keeping the complexity off the classes and into their puzzles / interrupts which Ion already said very clear that he wants spell interrupt to be more meaningful and impactful. Even the CD of spell interrupt abilities is increasing, which makes it even harder to recover from a miss / overlap.
I don’t dismiss that and I think that is the case.
But I believe that if Add-Ons can improve your performance significantly and in some cases even allow you to succeed where you wouldn’t without them, it’s a problem, a design problem Blizz are trying to fix.
Yes, overlapping interrupts happens a lot and it can cause serious problems. If they only removed ability to track other’s cooldowns this could be an issue, but they also removing DR immunities for different types of CC, for example, and changing their design philosophy.
He said he want to make interrupts more meaningful, but he didnt say how exactly he wants to achieve that. I’m sure they realize all these problems and dont just do what they do blindly.
From what I see, all this backlash comes from people’s lack of belief that Blizz can actually pull it off the way they want it to be. But we cant have improvements without them trying, give them a chance.
They allow you to most likely overcome lack of coms to coordinate things. They are not going to remove the requirement for organization and coms. Not in the level that you’re currently playing.
Removing the DR will not solve the problem or prevent it from happening.
What he didn’t say is: how are we going to change to compensate things. Which tells me: they are not going to.
I know it is early in alpha, but my experience is: when they set out big wall of texts about their philosophy, they don’t walk back.
Cool hot take from someone who doesn’t do endgame. Thanks for letting us know about stuff you don’t know anything about.
Of course they wont, that would be wrong. In a MMO a coordinated group should be more successful than a non-coordinated one. But Blizz are trying to change the design so it’s still possible to play without voice/addons coordination.
It wont remove it, but it will help mitigate it.
This is kinda lazy way of doing it, but ok.
Yes, exactly, its early in Alpha, we need to wait until end of Alpha or even Beta to judge the whole picture. I understand people’s concers, but I’m fairly optimistic about what they’re doing, I want them to try new things, but I might end up being wrong and it will fail miserably and it will do a big damage to the game.
No, we don’t have to wait until the end of alpha.
Alpha is very limited to a lot of people and they have done crazy things already in alpha stage.
It is the moment we have to tell them that this is not going to work. Like they haven’t even considered how this literally prevents deaf people from raiding (reddit thread by the GM of Undaunted).
If we don’t say anything and just wait, and people like you say “it is ok we don’t need addons, trust them”, we’ll get to a release day right like we’re seeings going.