Wrong they don’t.
And yes - I swung over the river of tears instead of wading through it.
Faction imbalance is caused by racials. Period.
Wrong they don’t.
And yes - I swung over the river of tears instead of wading through it.
Faction imbalance is caused by racials. Period.
Why don’t more Horde players switch over to play mechagnomes then?
Will it be less depressing when this feature inevitably comes and half the groups have “NO ALLIANCE” in the description because Horde is viewed as having stronger players?
In all seriousness I want cross faction play. It will help. And splitting the community is stupid anyway. But this will be a widespread thing. Blizzard waited too long so the stigma is there to stay now.
I’ve been following your statements. You seem very emotionally invested in this Revan. In the event that Cross Faction play does happen, and I truly hope it does; know that there is still a very solid MMO out there which has the faction based play you appear to desire.
I believe it is called The Old Republic. Perhaps you have heard of it?
This part is true, but not because of a likely lack of cross-faction play.
Yeah… I don’t think there is a very high chance of that happened Ventorath, if cross-faction opens up in fact it would reduce that because it’d allow people who are Horde just for their guild to go Alliance for their preferred race.
Would be nice but you’re right. It’s not likely.
They plan to close the chapter for story we know so far with shadowlands and start over again on Azeroth so I guess even faction conflict will still be present
People were saying the same thing when “Kung Fu Pandas” were added and then again when Vulpera were added. It lasted 5 seconds before people got over it.
A lot of horde used to be alliance so if a bunch of wannabe edgy 15 y/o’s want to do this in LFG then let them you are better off not joining the group even if you are horde.
I support cross faction play
The concept of two separate factions is outdated at this point
The factions as NPCs can still hate each other.
It’s pretty much only the player characters setting their differences a side to work to together to beat a common foe.
Imo it would make the game more healthy and the group making more populated because the game isn’t split into 2 anymore.
It honestly doesn’t even have to be canon.
That’s why I like pre wrath Era where it was typical cold War like situation where there is hostility but it can be set aside for greater good
The game will continue to be fine with out cross-faction play.
Horde Vs Alliance is a key part of the game, it’s important to both pve and pvp. I never want to see a filthy orc walking around Stormwind without guards chasing them.
Can you explain how?
As far as I know we have the same goals every x-pac, do the same quests, fight the same Bosses, etc.
Story wise…not anymore
Who said anything about the enemy faction walking around in your cities?
We’re mainly talking about grouping up with the opposite faction for content that doesn’t involve Horde and Alliance territories.
I fully agree that neither faction should be allowed to walk into enemy cities/towns with no hostility from the NPCs.
But rarely are we doing so from the same camp. The two factions don’t like each other.
The same end goal doesn’t mean all the goals are the same. Even in some of the expacs where we are ‘working together’ we’re working against each other. During WoD, there are several areas where you actively steal resources from the other faction. (or out right kill their patrols) as an example.
Even in sanctuary cities, like Dalaran, the factions have their own little area.
Shadowlands is the first expansion that hasn’t had anything to do with the factions, aside from the beginning when we leap into the maw. But that’s because we’re not on Azeroth. The hatred is still there, you can hear it wiht the npcs. If you’ve done the Ardenweld campaign you can see it with Shandriss and Tyranda. I fully expect in 10.0, if we’re back on Azeroth, the tensions will return.
The problem is for groups, the game doesn’t distinguish between instance or outdoors. Everyone in a party has to be friendly with each other in order for spells to affect everyone.
At some point our gear makes us stronger then the guards, which means that a horde warrior with an alliance healer (or visa versa) could stand inside the faction cities with little to not risk of dying. Because even though the warrior might be hostile to players/guards outside the group, the healer is friendly. Meaning the healer can’t be attacked.
I’ve seen players do this with a priest and MC. A warrior would enter a city, kill guards/auctioneers/players, then once their health got low a near by priest would MC the warrior and they would be healed to full.
LOL what? The end goal is the goal. That’s why it’s called the end goal.
Even BFA which was the supposed “faction war” x-pac the conflict was tossed aside and we both wind up trying to stop invasions in Pandaria and Uldum and enter Ny’alotha to fight N’zoth and his minions.
If the end goal is to beat X boss, but while working towards that end goal Y faction wants to also weaken Z faction. The end goal is the same, but the tasks, objectives, and goals between the beginning and end will vary.
During Legion, our goal was to beat the Legion. While we were working towards that goal, the factions were still actively working against each other.
During BFA, while we create a temporary truce at the end, we rarely interact with the other faction. Aside from the final patch, we spend most of the expansion trying to killing each other. The remaining hatred Genn and Tyrande have for the Horde can be seen as we enter the Maw for the first time, and during our time in Ardenweld. The only reason Shandris works with the Horde player is because of Bolvar.
The game has already tipped beyond a salvageable point.
In the Legion version of Dalaran it’s already possible for Horde players flagged for PvP to get into combat with the guards by attacking an NPC named Jenny McCree. Horde players who want to heal any Horde player who does this have to flag themselves for PvP to do so, and then the guards will be hostile to them too after they heal the person who is already in combat with the guards.
The same thing would happen with cross-faction play. If you go into your faction capital city with a member of the opposite faction in your party and you cast any friendly spells on them while they’re in combat with the guards, the guards will simply turn on you as well.
I don’t think this shows the cross-faction play idea is flawed, because it’s something you can already do in the game. If you MC someone, the game considers the thing you MC’d to be your minion, so people are allowed to heal it and even apply buffs to it and the guards won’t consider that aiding the enemy or whatever. (The priest itself can’t really do it; if they’re channelling MC, they can break their own channel by casting one instant cast heal on the MC’d target but after that the target will be considered hostile again.)
This wouldn’t happen more often with cross-faction play, because you can’t MC targets that are already friendly to you.