This is all very convoluted. The way crafting is set up, people are going to craft what they need before working on their homes. Depending on the characters there are few ways to access your bank or you can put things in the warband bank to access them. Now if you have the items in your bank you can craft without removing them from the bank.
I get you are trying to set up a scenario where having crafting tables and a dye cabinet are needed but it is not necessary. We should have crafting tables. We already can craft everything up to Dragonflight without a table. We can go to Dragonflight crafting tables and craft current items which still take you out of the main city if you want. If you have an engineer you can put down a table. We have most of WoWâs history where you could craft anywhere and that did not cause problems for cities. Crafting tables would be wonderful for housing. Just think about the rpgness of it alone. Going to a crafterâs house and seeing what decor they can make. Then you go and place your order for delivery or buy directly from them.
Same with usable target dummies. Who doesnât want to see their oiled up Orc neighbor working on their rotation. I know I do! This is why I built a porch and have a telescopeâŚwait I have gotten off trackâŚDyes I just want to learn them like decor. When I open the color palette the amount learned is there. I thought that was how dyes were going to work.
Ultimately WoW is a RPG and crafting is a pretty big rpg element. The fear of garrisons should not mean we cannot have something as basic as a crafting tables or working target dummies.
honestly I loved my garrison and I still use it today. It makes a handy port to location. I level battle pets in the area around. I farm herbs for dyes, I bank and AH there. I would love to see the housing have more functionality, instead of having to fly to a dozen towns to create tailoring items, I would like to be able to do it from the comfort of my home.
I agree that calling out Garrisons is wrong in this particular case. Nothing in Garrisons maps well as a comparison to crafting stations in housing.
That said, I am still against crafting stations in housing. Why? They confer a pressure to engage with housing for players not interesting in housing. The ability to teleport to your house and then return where you left means someone could setup crafting stations in their house, go about their farming, teleport to crafting stations, craft, and then return quickly. Is it a huge advantage? No. But it is one. And housing has a very low cost of entry. So, any advantage is going to encourage people to engage with housing.
When people not interested in housing feel pressured to engage with it, everyone loses. Players that donât want to bother with it have reason to bother with it, which just makes it a thing they âhave to do.â And those people are unlikely to do any decorating or work on the house other than their crafting room. So, you get more empty lots. Which is bad for neighborhoods.
As long as crafting stations are an important part of crafting (likely for a long while to come), they should not be in housing. If crafting returned to being like cooking, where you can do it anywhere, I would no longer have an objection to tables in houses. I donât have any objection to the cooking stations already in housing for that reason. It is thematic, but confers no actual advantage.
If the tables are decor-only crafting stations and the player has no interest in housing, then that player has no reason to use them. If your hypothetical player who cannot resist engaging with a system they have no interest in because they are crafter who makes and sells decor, then they are just a fool because decor sells so slowly that itâs hardly worth doing. The only serious crafter that bothers with decor is the housing enthusiast anyway.
If the one and only âadvantageâ that tables like that would confer would be the ability to hearth to a crafting table to make a decor item (and ONLY a decor item) then back to where they hearthed from, that is a very niche and inconsequential benefit in comparison to the convoluted traveling that a housing user currently has to endure. It would also rarely be useful because the items necessary to craft decor are rare or a pain to acquire so itâs not something they would frequently be using - not enough to feel compelled to engage with housing that they donât enjoy. I canât imagine any scenario where someone would be gathering some obscure ingredient out in the world or in the middle of a world quest and be overcome with an urgent need to craft a Venthir anima bottle.
Housing is now a significant and evergreen feature of the game. Consideration must be made for players who make it a substantial part of their play, including removing pain points that may have some small, niche and insignificant impact on another player who has no interest in housing, but would have a large and positive impact on housing enthusiasts who currently have to jump through convoluted travel hoops to craft items for their own homes.
On crafting stations â better idea, just ditch them except for Orders. Just let people craft anywhere, without having to go to a table/station, unless theyâre doing Orders.
And no, I donât care about âbut cities!â
On other items.
Banking â absolutely should be available in Houses.
Transmog â there should be a deco item that gives this function in a House⌠the idea that a character canât change clothes at home, and has to go to the city to alter an outfit, is remarkably silly.
Barber â there should be a small mirror, that can stand on its own or be hidden behind any other mirror or whatever, that lets us hit these functions in a House.
Portals â there should be a way to install a portal that works a bit like the Mole Machineâs interface, letting us choose any portal destination weâve visited at least once before.
Auction House â this one is pushing it, it gets a lot harder to justify items just showing up at your house.
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As for Hearthsteal, ditch it. Itâs useless, and only exists to obfuscate and manipulate.
Going to have to thank the janky forum software for that otherwise ignored post showing up while I was in the thread.
âBut thereâs a mount for thatâ⌠is one of the best arguments for making a thing available inside Houses. (And never mind that we canât use mounts inside a House.) If players can access these things anywhere they can mount, it completely undermines any notion that things should be special to cities. The only âreasonâ to restrict things to Mounts⌠is to help Blizzard drive sales of the Buckosaurus and similar shop items.
At one point it wasnât uncommon for real houses to have wall safes. I helped a friend remove one from their new house, once⌠that was a pain. Given the magic that lets us access stuff we deposited in Stormwind, in Dalaran⌠or stuff we dropped in the âwarband chestâ while in a dungeon, in Silvermoon⌠thereâs no reason a wall safe or little vault in a House, couldnât access that same trans-dimensional whatever.
More pointedly, I do have to wonder why itâs so important to some players to make sure these functions are never added to Housing, and why they think SOME players having access to them via toys, mounts, or whatever⌠is an argument against them.
As for the portals⌠because it would be a huge upgrade to the travel system, make it easier to get to anywhere in the game, and thereâs no reason not to. Of course, itâs the LAST thing I expect Blizz to actually add, because on the issue of travel theyâre still stuck in 2004 and thinking that travel time is a good way to make everything take just that little bit longer.
Hey, I like and still use my garrisons too. But thatâs old content and specific to that particular expansion. I just donât want to start building out player housing which is evergreen content into something akin to a permanent garrison. Because then players will feel itâs mandatory content.
Exactly. I agree with others here that it would be nice to add some functionality to player housing but once we do, it becomes something that feels mandatory for players to engage in it. It signals to players this is something you have to do (just like garrisons signaled to players), rather than being an optional creative outlet.
That is not what people have been asking for. They want functional crafting tables. Not decor only functional tables, tables that work like the ones in the city. Those are the discussions that people invoke Garrisons about. While Garrisons are not a good example of crafting table issues, the motivation to prevent function seems the reason people invoke them.
That is really not the discussion around crafting tables. If your only concern is making housing decor, there is a FAR simpler solution. There are already items that can be crafted without a crafting station. All Blizzard would need to do is mark decor the same way. That would be far better then programing new code for special crafting tables that only make decor, confusing players in the process.
Sure. And, while I have not personally run into much of a pain point running back to craft more housing items, I understand how that could be frustrating. But crafting tables are not the solution.
The problem with crafting tables boils down to trying to negate any advantage they might provide. And all the ways to do it come with problems. Your âlimit it to decorâ is more work to just be confusing. It is not something easily communicated. People would expect them to work. And then instead of reducing people asking for crafting tables, you would be increasing the calls because people would feel like they had crafting table that just donât work properly.
You want decor crafting in houses? Sure, remove the need for a crafting table on decor items. Donât try to add a new, unclear system.
So you want your houses to be copy-and-paste like the Garrison was? And housing does not need quests. I donât want my house to be giving me quests for Midnight.
You already have to unlock vendors and items through playing the game.
Youâll run out of Traderâs Tender in 2.76 seconds. Then youâll be back on the forums crying about having to wait a whole month to buy another piece of furniture before youâre out again. Thatâs really what you want? You didnât think this through did you? Have you simply never played this game before?
Mission tables? No. We donât need those in the house. Ever. You can have it if you want, but my house would not even want the option for it.
I donât need a reason to be in my house. If you need Blizzard to FORCE you to visit your house, then you clearly donât want to be there. Itâs not Blizzardâs fault you hate your house.
Thatâs everyoneâs choice. Blizzard never once said that they were going to FORCE interaction. Were you expecting them to implement something that would force everyone to talk to the neighbors every day for 10 minutes before theyâd be allowed to quest? What fun would that be? It would make people quit.
Blizzard doesnât dictate behavior. This game allows people to do anything they want, but doesnât force them to do things they donât. If no one wants to hang around outside in a neighborhood, they donât have to.
Whatever happens with Housing, trying to force socialization would be an absolute âfeature killerâ for me. Iâd pack it up and stop doing anything with Housing at all, if Blizz tried that garbage.
To be clear, I refuse to do the âhousewarmingâ weekly when it comes up â thatâs how much I oppose even a hint of trying to badger people into interacting.
So you dont have any of the endeavor decor? Because you want no quest i can only assume you refuse to engage in endeavors as well, quest/endeavors, same coin different sides. Could you place decor in a garrison, could you build a unique house/designs and literally play it like a sandbox game.
A little dramatic, I expect something thatâs called a neighborhood to feel like one, otherwise give me my own server space alone with 6k outdoor build limit
To add to this:
Blizzard actually said and did the opposite. They specifically said they put in houses that were well away from other people because they recognized not everyone wants to be social.
And really, I donât understand what people think was going to happen. If people were spending enough time in neighborhoods that you randomly swinging by would have much chance of finding them it would be a bad sign for the rest of the game. People who are doing social things in neighborhoods are scheduling it with friends.
You are making an assumption. And this is going dangerously close to a strawman.
Letâs look at what he actually said. He did not want housing giving him âquests for Midnight.â The steelman interpretation is that he doesnât want progression quests forcing specific neighborhood actions for progression.
Additionally, endeavors are not the same as quests. Much of the endeavors can be completed by just doing game things. You donât need to do specific things like you do with a quest.
I am not him, but I donât see anything he said that indicates any issue with endeavors.