Ideas to save housing

This is all very convoluted. The way crafting is set up, people are going to craft what they need before working on their homes. Depending on the characters there are few ways to access your bank or you can put things in the warband bank to access them. Now if you have the items in your bank you can craft without removing them from the bank.

I get you are trying to set up a scenario where having crafting tables and a dye cabinet are needed but it is not necessary. We should have crafting tables. We already can craft everything up to Dragonflight without a table. We can go to Dragonflight crafting tables and craft current items which still take you out of the main city if you want. If you have an engineer you can put down a table. We have most of WoW’s history where you could craft anywhere and that did not cause problems for cities. Crafting tables would be wonderful for housing. Just think about the rpgness of it alone. Going to a crafter’s house and seeing what decor they can make. Then you go and place your order for delivery or buy directly from them.

Same with usable target dummies. Who doesn’t want to see their oiled up Orc neighbor working on their rotation. I know I do! This is why I built a porch and have a telescope…wait I have gotten off track…Dyes I just want to learn them like decor. When I open the color palette the amount learned is there. I thought that was how dyes were going to work.

Ultimately WoW is a RPG and crafting is a pretty big rpg element. The fear of garrisons should not mean we cannot have something as basic as a crafting tables or working target dummies.

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sounds like you joined a hood which doesn’t suit your needs.

join one which does.

i’ve found 2 which have active communities, and hold events multiple times per week.

they’ve been a thing for the majority of the games existence.

hardly new.

like the one outside the bank in Silvermoon?

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honestly I loved my garrison and I still use it today. It makes a handy port to location. I level battle pets in the area around. I farm herbs for dyes, I bank and AH there. I would love to see the housing have more functionality, instead of having to fly to a dozen towns to create tailoring items, I would like to be able to do it from the comfort of my home.

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Do you do a lot of decorating? Because that sounds great but that’s not how it works.

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I agree that calling out Garrisons is wrong in this particular case. Nothing in Garrisons maps well as a comparison to crafting stations in housing.

That said, I am still against crafting stations in housing. Why? They confer a pressure to engage with housing for players not interesting in housing. The ability to teleport to your house and then return where you left means someone could setup crafting stations in their house, go about their farming, teleport to crafting stations, craft, and then return quickly. Is it a huge advantage? No. But it is one. And housing has a very low cost of entry. So, any advantage is going to encourage people to engage with housing.

When people not interested in housing feel pressured to engage with it, everyone loses. Players that don’t want to bother with it have reason to bother with it, which just makes it a thing they ‘have to do.’ And those people are unlikely to do any decorating or work on the house other than their crafting room. So, you get more empty lots. Which is bad for neighborhoods.

As long as crafting stations are an important part of crafting (likely for a long while to come), they should not be in housing. If crafting returned to being like cooking, where you can do it anywhere, I would no longer have an objection to tables in houses. I don’t have any objection to the cooking stations already in housing for that reason. It is thematic, but confers no actual advantage.

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If the tables are decor-only crafting stations and the player has no interest in housing, then that player has no reason to use them. If your hypothetical player who cannot resist engaging with a system they have no interest in because they are crafter who makes and sells decor, then they are just a fool because decor sells so slowly that it’s hardly worth doing. The only serious crafter that bothers with decor is the housing enthusiast anyway.

If the one and only “advantage” that tables like that would confer would be the ability to hearth to a crafting table to make a decor item (and ONLY a decor item) then back to where they hearthed from, that is a very niche and inconsequential benefit in comparison to the convoluted traveling that a housing user currently has to endure. It would also rarely be useful because the items necessary to craft decor are rare or a pain to acquire so it’s not something they would frequently be using - not enough to feel compelled to engage with housing that they don’t enjoy. I can’t imagine any scenario where someone would be gathering some obscure ingredient out in the world or in the middle of a world quest and be overcome with an urgent need to craft a Venthir anima bottle.

Housing is now a significant and evergreen feature of the game. Consideration must be made for players who make it a substantial part of their play, including removing pain points that may have some small, niche and insignificant impact on another player who has no interest in housing, but would have a large and positive impact on housing enthusiasts who currently have to jump through convoluted travel hoops to craft items for their own homes.

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Housing doesn’t need “saving”.

But I do want some of these things in Housing.

On crafting stations – better idea, just ditch them except for Orders. Just let people craft anywhere, without having to go to a table/station, unless they’re doing Orders.

And no, I don’t care about “but cities!”

On other items.

Banking – absolutely should be available in Houses.

Transmog – there should be a deco item that gives this function in a House… the idea that a character can’t change clothes at home, and has to go to the city to alter an outfit, is remarkably silly.

Barber – there should be a small mirror, that can stand on its own or be hidden behind any other mirror or whatever, that lets us hit these functions in a House.

Portals – there should be a way to install a portal that works a bit like the Mole Machine’s interface, letting us choose any portal destination we’ve visited at least once before.

Auction House – this one is pushing it, it gets a lot harder to justify items just showing up at your house.

…

As for Hearthsteal, ditch it. It’s useless, and only exists to obfuscate and manipulate.

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uhmm Save housing from what exactly?

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Where have you seen a bank inside a house ?

We have mounts and toys for that.

Portals are only in major cities and you want them inside each house? Ok.

Again, there’s a mount for that.

Seriously people are “asking” or giving out unnecessary ideas on what housing and/or a home should have.

:roll_eyes:

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Going to have to thank the janky forum software for that otherwise ignored post showing up while I was in the thread. :neutral_face:

“But there’s a mount for that”… is one of the best arguments for making a thing available inside Houses. (And never mind that we can’t use mounts inside a House.) If players can access these things anywhere they can mount, it completely undermines any notion that things should be special to cities. The only “reason” to restrict things to Mounts… is to help Blizzard drive sales of the Buckosaurus and similar shop items.

At one point it wasn’t uncommon for real houses to have wall safes. I helped a friend remove one from their new house, once… that was a pain. Given the magic that lets us access stuff we deposited in Stormwind, in Dalaran… or stuff we dropped in the “warband chest” while in a dungeon, in Silvermoon… there’s no reason a wall safe or little vault in a House, couldn’t access that same trans-dimensional whatever.

More pointedly, I do have to wonder why it’s so important to some players to make sure these functions are never added to Housing, and why they think SOME players having access to them via toys, mounts, or whatever… is an argument against them.

As for the portals… because it would be a huge upgrade to the travel system, make it easier to get to anywhere in the game, and there’s no reason not to. Of course, it’s the LAST thing I expect Blizz to actually add, because on the issue of travel they’re still stuck in 2004 and thinking that travel time is a good way to make everything take just that little bit longer.

Hey, I like and still use my garrisons too. But that’s old content and specific to that particular expansion. I just don’t want to start building out player housing which is evergreen content into something akin to a permanent garrison. Because then players will feel it’s mandatory content.

Exactly. I agree with others here that it would be nice to add some functionality to player housing but once we do, it becomes something that feels mandatory for players to engage in it. It signals to players this is something you have to do (just like garrisons signaled to players), rather than being an optional creative outlet.

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That is not what people have been asking for. They want functional crafting tables. Not decor only functional tables, tables that work like the ones in the city. Those are the discussions that people invoke Garrisons about. While Garrisons are not a good example of crafting table issues, the motivation to prevent function seems the reason people invoke them.

That is really not the discussion around crafting tables. If your only concern is making housing decor, there is a FAR simpler solution. There are already items that can be crafted without a crafting station. All Blizzard would need to do is mark decor the same way. That would be far better then programing new code for special crafting tables that only make decor, confusing players in the process.

Sure. And, while I have not personally run into much of a pain point running back to craft more housing items, I understand how that could be frustrating. But crafting tables are not the solution.

The problem with crafting tables boils down to trying to negate any advantage they might provide. And all the ways to do it come with problems. Your ‘limit it to decor’ is more work to just be confusing. It is not something easily communicated. People would expect them to work. And then instead of reducing people asking for crafting tables, you would be increasing the calls because people would feel like they had crafting table that just don’t work properly.

You want decor crafting in houses? Sure, remove the need for a crafting table on decor items. Don’t try to add a new, unclear system.

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  1. So you want your houses to be copy-and-paste like the Garrison was? And housing does not need quests. I don’t want my house to be giving me quests for Midnight.

  2. You already have to unlock vendors and items through playing the game.

  3. You’ll run out of Trader’s Tender in 2.76 seconds. Then you’ll be back on the forums crying about having to wait a whole month to buy another piece of furniture before you’re out again. That’s really what you want? You didn’t think this through did you? Have you simply never played this game before?

  4. Mission tables? No. We don’t need those in the house. Ever. You can have it if you want, but my house would not even want the option for it.

I don’t need a reason to be in my house. If you need Blizzard to FORCE you to visit your house, then you clearly don’t want to be there. It’s not Blizzard’s fault you hate your house.

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That’s everyone’s choice. Blizzard never once said that they were going to FORCE interaction. Were you expecting them to implement something that would force everyone to talk to the neighbors every day for 10 minutes before they’d be allowed to quest? What fun would that be? It would make people quit.

Blizzard doesn’t dictate behavior. This game allows people to do anything they want, but doesn’t force them to do things they don’t. If no one wants to hang around outside in a neighborhood, they don’t have to.

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Whatever happens with Housing, trying to force socialization would be an absolute “feature killer” for me. I’d pack it up and stop doing anything with Housing at all, if Blizz tried that garbage.

To be clear, I refuse to do the “housewarming” weekly when it comes up – that’s how much I oppose even a hint of trying to badger people into interacting.

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So you dont have any of the endeavor decor? Because you want no quest i can only assume you refuse to engage in endeavors as well, quest/endeavors, same coin different sides. Could you place decor in a garrison, could you build a unique house/designs and literally play it like a sandbox game.

:roll_eyes: A little dramatic, I expect something that’s called a neighborhood to feel like one, otherwise give me my own server space alone with 6k outdoor build limit

I’d be fine with singular Housing plots and ditching the neighborhoods entirely.

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To add to this:
Blizzard actually said and did the opposite. They specifically said they put in houses that were well away from other people because they recognized not everyone wants to be social.

And really, I don’t understand what people think was going to happen. If people were spending enough time in neighborhoods that you randomly swinging by would have much chance of finding them it would be a bad sign for the rest of the game. People who are doing social things in neighborhoods are scheduling it with friends.

You are making an assumption. And this is going dangerously close to a strawman.

Let’s look at what he actually said. He did not want housing giving him “quests for Midnight.” The steelman interpretation is that he doesn’t want progression quests forcing specific neighborhood actions for progression.

Additionally, endeavors are not the same as quests. Much of the endeavors can be completed by just doing game things. You don’t need to do specific things like you do with a quest.

I am not him, but I don’t see anything he said that indicates any issue with endeavors.

That is exactly what I asked for in this thread.

I don’t see how this is confusing at all. I think you just don’t like it.