Since the devs have visibly batted around the idea of a paladin support spec, I figure I should spitball some concepts that popped into my head about how a support spec could work—a spec that is to paladins what Augmentation is to Evokers.
Judicator would probably be a good name for it—and yes, I’m totally borrowing from D4 with that.
One of the first things that occurred to me was how, back during Classic and TBC, paladins had a whole slew of buff spells they could cast on allies in their Greater Blessings: Salvation, Light, Wisdom, Might, and depending on spec, Kings and Sanctuary. A support spec could bring back some of these, at least in name, again with the caveat that only one Greater Blessing per paladin could be active per target.
My first thought was that they could attach one secondary stat to each blessing, but then I realized: that’d be redundant with Mark of the Wild’s versatility effect. So my second thought was: Blessing of Might could boost attack power, Blessing of Wisdom could boost spell power, and Blessing of Light could boost healing received.
I had another idea that involved a talent that, if I’m being honest, I would’ve preferred to see the devs put out there for Holy—a talent that could allow Holy paladins to either be melee or ranged, and that would take out the current de facto requirement that Holy paladins wield shields and takes away Holy paladins’ freedom to wield 2H weapons: a very early mandatory talent choice node with these two options:
Libram of Strength: gain the ability Holy Strike, a melee attack with no cooldown that deals Holy damage and generates Holy Power, replacing Crusader Strike. Also gain the ability Shine of the Righteous, which replaces Shield of the Righteous and consumes 3 holy power, dealing significant damage to your main target and small damage to all nearby targets, and does not require wielding a shield to cast.
Libram of Wisdom: gain the ability Holy Bolt, a ranged hard-cast spell with no cooldown that deals Holy damage and generates Holy Power, replacing Crusader Strike. Also gain the ability Denounce, which replaces Shield of the Righteous and consumes 3 holy power, dealing ranged single-target damage.
The fact that Denounce remains a PvP talent and hasn’t been made a PvE talent is one of many things that makes me feel like the devs left Holy paladins’ kits half-baked now that the Midnight pre-patch is live, and I figure: making it a PvE talent for Judicators would likely be a good step in the direction of making it a PvE talent for Holy. The fact that Shield of the Righteous is our only damaging finisher also makes Holy feel half-baked; the ability to receive 2H weapons as rewards and passives in our talent trees both mean that requiring us to wield a shield is more than a little broken. Not to mention: Holy paladin players would be a lot happier if they had similar ranged-vs-melee talents, and implementing that for Judicator would again be a good step in the direction of getting it working for Holy, as well.
But I digress. A choice node like this would allow Judicator paladins to do their supporting either from the frontlines or from a distance, and I think that’d add a lot the fun-factor!
The blessing spells and these builder and spender abilities could be made to interact with each other, as well: imagine if each of the three blessings of might, wisdom, and light, each increase attack power/spell power/healing received by 3% by default, but after you cast Holy Bolt or Holy Strike, you gain a buff that lasts 5 seconds called Testimony that adds another percent to the effect of your blessings—a 4% boost to healing received/spell power/attack power instead of a 3% boost, as long as you maintain your Testimony self-buff.
Similarly, there could be yet another self-buff you get after casting Denounce/Shine of the Righteous that lasts 10 seconds called Arraignment that adds yet another percent to the effect of your blessings: a 5% boost to spell power/healing received/attack power instead of a 3% boost if both self-buffs are maintained.
I’d also thought of an optional talent called Key Witness where, if you cast Flash of Light to heal someone other than yourself, you gain a charge of Holy Power, and refresh the Testimony self-buff the same way Holy Bolt/Holy Strike would. Healing probably shouldn’t be out of the question for a paladin support spec.
One more idea was how Seals could make a comeback: imagine a variety of Seal spells like in Classic or TBC, but the difference is: they all share a 30-second cooldown and can be cast on others to have different effects. Seal of Light could be a powerful HoT. Seal of Command could provide cleave. Seal of Truth could provide a holy DoT when the ally casts spells on or autoattacks enemies—or HoTs when the ally casts heals on allies. Seal of the Crusader could provide a moderate haste buff. Seal of Righteousness could augment Mastery. Seal of Fury might reduce damage taken. The list goes on. This would provide a dynamic system of buffs to help other players in a variety of situations, kind of like our short-term blessings (Protection/Sacrifice/Freedom), only on steroids.
I don’t know if any of these are too complex or klunky as concepts, but I figure bringing these ideas up so they can be reacted to and discussed is better than not bringing them up.