They all have a means of entry, provided you jump through some hoops that already exist.
Player error by people that don’t try to improve is not a reason to change anything. So nothing needs to change.
They all have a means of entry, provided you jump through some hoops that already exist.
Player error by people that don’t try to improve is not a reason to change anything. So nothing needs to change.
That’s fine for more organized groups, and they can even use the LFD/LFR tool to backfill people if need-be.
You don’t use LFD/LFR to fill more organized groups. Those two things work in contradiction with each other.
People join LFD/LFR because they don’t want to be more organized and yet still want to see the content.
THis right here , he gets it.
I’ve seen guilds find PUG’s for their content in the chat channels. Why not that context?
Finding pugs to invite is not the same as relying on a queue system.
Finding pugs to invite allows you to pick who you invite, based on a variety of factors. A queue system removed that.
The proposed system would auto-apply for groups until one found you qualified enough to do it assuming that context.
Kinda like how it is now with the hoops, but more automated.
If I had to describe it, the difference between a robot and a person regarding resumes.
They have a means of entry. It’s called RIO and finding a guild you like.
I feel like in another 15 years people will still be saying this.
No. What killed Wildstar is a lack of advertisement. I played it when it launched and I have to admit it was pretty awesome. The announcers voice made me laugh all the time and the characters to chose from were pretty awesome. I was sad to see the game go. The hardest content should have the best rewards. That’s why dungeons have blues and raids have purple.
Now that LFR is a thing there’s zero reason for casuals to complain. Sure it’s not as good as the actual raid drops, at least it wasn’t last I played, but that’s a good compromise since LFR fights are way easier. The gear is identical too. If you can’t be bothered to improve or work as a team then you don’t deserve the best gear. Simple as that. Back in Cataclysm I wanted the Ragnaros bow for my hunter. Couldn’t find a ten man that could down him. Did I whine, moan, and throw a tantrum about it? No. I sucked it up because if we can’t kill the boss then we don’t get the loot. It’s high time Blizzard returns to that formula.
Classic is definitely for that. I am glad Blizzard is branching out.
Lke it or not, there should be only 1 raid difficulty. with Hardmodes for the competitive guilds.
The raid should be aviaiable for everyone and the loot difference between Hardmode and the Normal raid should be 10+ ilvls only. that’s it.
Compare to what we have now with TF,. almost 50ilvl difference.
I miss the old days - I don’t miss Classic, I just miss the old gameplay and design.
The only thing that worries me is the raid scene. Back then it was nearly impossible to get forty random people to work together. Today it’s probably even worse. That’s a headache I really don’t want to revisit.
Agreed. Wasn’t the difference between normal and hard mode ToCR/ICC like a couple hundred on each stat or something? Hard mode was no joke either. I remember trying to doing the biting lady on hard mode. She bent us over a knee and punished us for even thinking about attempting it!
Same here. WoW is an MMO. Difficulty and reward should be tied together.
Personally I agree but I come from a different gaming background. All of the games I play other than Wow reward skill with a ranking and cosmetic rewards for your ranking not power. Kind of how it’s done with RaiderIO. The people grinding the 15+'s aren’t getting better gear, sure they get AP but that’s not the core of why they are doing it. They are pushing score, it’s a feat of strength. I would like to see high end raiding done this way as well.
difficulty = power increase reward is kind of outdated in a multiplayer enviroment and MMOs are the only multiplayer genre you can really see this type of content. Every other multiplayer genre uses a rank system and feat of strength system for skilled content.
" High End Raiding ". High end raiding means the rewards are the best because the difficulty is cranked to eleven. If it’s simply a timed run or cosmetic thing then you can’t call it a raid. Raids by definition have always been about obtaining the best loot in the game. That is until the entitled generation made their way into the genre.
When a developer says "
they’re really just indirectly telling you that they don’t care. And as for you saying that more items were showing up in the cash shop – exactly. I’ve played Hero Online for like 10 years here and there. That game has had the same problems for over 10 years. Every year they tell people to report bugs, and thanks for the reports, but nothing gets fixed. However, they are able to create monthly events in the game that entice people to buy items with real money…
The reason that Blizzard, Wildstar, whoever the hell else does this is that THEY GOT WHAT THEY WANT!!
Your money, my money, somebody else’s money who’s paying for your game time at a 33% price hike… yeah.
We don’t matter to Blizzard anymore. Money does.
What does the cash shop have to do with accessibility?
I mean you did throw Wildstar in there.
Personally I don’t have an issue with the cash shop. If an MMO wants to make money on the side by creating cosmetics for it that’s okay, so long as the cosmetics available in the game are similar quality. Just different designs is all. The cash shop isn’t something I’d see as game killing. Anyone who says otherwise is just too against transactions to focus on the real problems.